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Returning 35 results for 'before breaks diffusing college relief'.
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Monsters
Strixhaven: A Curriculum of Chaos
their magic into creating breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies&rsquo
College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfect—and predictable—pattern.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. For every point of damage the sarcophagus takes, a piece of it breaks off. Each piece weighs 13 pounds and is worth 100 gp. Eighty pieces can be gathered if the sarcophagus is destroyed. Bas-Relief
sarcophagus and tries to repel humanoids with its antipathy effect.
Mural. A 20-foot-square bas-relief mural dominates the east wall and covers a secret door.
Amethyst Sarcophagus The sarcophagus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. For every point of damage the sarcophagus takes, a piece of it breaks off. Each piece weighs 13 pounds and is worth 100 gp. Eighty pieces can be gathered if the sarcophagus is destroyed. Bas-Relief
sarcophagus and tries to repel humanoids with its antipathy effect.
Mural. A 20-foot-square bas-relief mural dominates the east wall and covers a secret door.
Amethyst Sarcophagus The sarcophagus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. For every point of damage the sarcophagus takes, a piece of it breaks off. Each piece weighs 13 pounds and is worth 100 gp. Eighty pieces can be gathered if the sarcophagus is destroyed. Bas-Relief
sarcophagus and tries to repel humanoids with its antipathy effect.
Mural. A 20-foot-square bas-relief mural dominates the east wall and covers a secret door.
Amethyst Sarcophagus The sarcophagus
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seems to sigh in relief. Thick fog forms around the rocks north of the island. The fog lingers overnight, and when it disperses, no trace of Compass Rose remains. The characters might also disregard
the words of the captain’s journal and destroy the talisman while aboard the ship. This also breaks the curse—the characters still feel something like a sigh in the air, fog rises up to engulf the wreck
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seems to sigh in relief. Thick fog forms around the rocks north of the island. The fog lingers overnight, and when it disperses, no trace of Compass Rose remains. The characters might also disregard
the words of the captain’s journal and destroy the talisman while aboard the ship. This also breaks the curse—the characters still feel something like a sigh in the air, fog rises up to engulf the wreck
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seems to sigh in relief. Thick fog forms around the rocks north of the island. The fog lingers overnight, and when it disperses, no trace of Compass Rose remains. The characters might also disregard
the words of the captain’s journal and destroy the talisman while aboard the ship. This also breaks the curse—the characters still feel something like a sigh in the air, fog rises up to engulf the wreck
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
room. On the north wall hangs a long stone slab that features a bas-relief depicting dragons bowing respectfully over a large dragon corpse. A dragon skull is mounted on the east wall.
This room was
once a lounge in an Istarian home. Characters with the Stonecunning trait or proficiency with mason’s tools can tell that after the bas-relief was carved, a less skilled hand excavated it from its
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
room. On the north wall hangs a long stone slab that features a bas-relief depicting dragons bowing respectfully over a large dragon corpse. A dragon skull is mounted on the east wall.
This room was
once a lounge in an Istarian home. Characters with the Stonecunning trait or proficiency with mason’s tools can tell that after the bas-relief was carved, a less skilled hand excavated it from its
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
room. On the north wall hangs a long stone slab that features a bas-relief depicting dragons bowing respectfully over a large dragon corpse. A dragon skull is mounted on the east wall.
This room was
once a lounge in an Istarian home. Characters with the Stonecunning trait or proficiency with mason’s tools can tell that after the bas-relief was carved, a less skilled hand excavated it from its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies’ plans under the weight of time and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies’ plans under the weight of time and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies’ plans under the weight of time and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
clouded white crystal. To the right of the mosaic is a closed door.
A character who examines the relief with a Detect Magic spell or similar magic finds that the relief’s mouth radiates conjuration magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
clouded white crystal. To the right of the mosaic is a closed door.
A character who examines the relief with a Detect Magic spell or similar magic finds that the relief’s mouth radiates conjuration magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
clouded white crystal. To the right of the mosaic is a closed door.
A character who examines the relief with a Detect Magic spell or similar magic finds that the relief’s mouth radiates conjuration magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Jormun’s secret involves relief that his son has changed his ways. Though he has not confessed this to anyone, he hopes that Tannus can leave his days of battle behind and find love and peace with
Gwendolyn. If a battle breaks out, Jormun stands by Tannus or Gwendolyn (whoever is in greater danger). Other Guests. Nine other dwarves representing both families have come to see the wedding — and to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Jormun’s secret involves relief that his son has changed his ways. Though he has not confessed this to anyone, he hopes that Tannus can leave his days of battle behind and find love and peace with
Gwendolyn. If a battle breaks out, Jormun stands by Tannus or Gwendolyn (whoever is in greater danger). Other Guests. Nine other dwarves representing both families have come to see the wedding — and to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Jormun’s secret involves relief that his son has changed his ways. Though he has not confessed this to anyone, he hopes that Tannus can leave his days of battle behind and find love and peace with
Gwendolyn. If a battle breaks out, Jormun stands by Tannus or Gwendolyn (whoever is in greater danger). Other Guests. Nine other dwarves representing both families have come to see the wedding — and to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the attacks of these fish. 80. Black Gate Pool Beneath walls set with relief carvings of humanoid couples romantically entwined, the bottom of a slimy, dimly luminous pool is shrouded in shadow
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the attacks of these fish. 80. Black Gate Pool Beneath walls set with relief carvings of humanoid couples romantically entwined, the bottom of a slimy, dimly luminous pool is shrouded in shadow
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the attacks of these fish. 80. Black Gate Pool Beneath walls set with relief carvings of humanoid couples romantically entwined, the bottom of a slimy, dimly luminous pool is shrouded in shadow
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
eggs of various colors and textures.
Creatures. A Red Wizard enchanter (see appendix B), one dread warrior (see appendix B), and six skeletons oversee the eggs. If combat breaks out, the wizard sends
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
eggs of various colors and textures.
Creatures. A Red Wizard enchanter (see appendix B), one dread warrior (see appendix B), and six skeletons oversee the eggs. If combat breaks out, the wizard sends
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
eggs of various colors and textures.
Creatures. A Red Wizard enchanter (see appendix B), one dread warrior (see appendix B), and six skeletons oversee the eggs. If combat breaks out, the wizard sends
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down
of 15 or higher or succeeds on a DC 15 Wisdom (Perception) check spots the frog. If combat breaks out, the frog jumps down and joins the fight in the second round. Three twig blights are here, too
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crokek’toeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokek’toeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
following boxed text to the players: Brass double doors stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crokek’toeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokek’toeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
following boxed text to the players: Brass double doors stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down
of 15 or higher or succeeds on a DC 15 Wisdom (Perception) check spots the frog. If combat breaks out, the frog jumps down and joins the fight in the second round. Three twig blights are here, too
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
slab of jet-black stone sits at the center of this cavern alcove. Its sides show relief carvings of familiar humanoid faces — your own.
On the wall east of the altar is a contact stone.
Altar
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
flagstone floor. The light illuminates portions of grand bas-relief carvings on the stone walls that aren’t covered with the fungus. The carvings depict dragons in various stages of raining fire down
of 15 or higher or succeeds on a DC 15 Wisdom (Perception) check spots the frog. If combat breaks out, the frog jumps down and joins the fight in the second round. Three twig blights are here, too
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crokek’toeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokek’toeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
following boxed text to the players: Brass double doors stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
slab of jet-black stone sits at the center of this cavern alcove. Its sides show relief carvings of familiar humanoid faces — your own.
On the wall east of the altar is a contact stone.
Altar
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
slab of jet-black stone sits at the center of this cavern alcove. Its sides show relief carvings of familiar humanoid faces — your own.
On the wall east of the altar is a contact stone.
Altar
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can easily convince Mainwaring to give them the benefit of the doubt, and she agrees to overlook the characters’ activities as they seek answers in the tower. If combat breaks out in this room, the
breaks in. Both doors are under the effects of Arcane Lock spells that allow only Shalfey to open the doors normally. Shalfey has also reinforced each door with a barricade. A character outside the






