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Returning 20 results for 'before breeze diffusing cleric revealing'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Fazrian the Planetar Fazrian is a planetar formerly in the service of Torm, god of courage and self-sacrifice. The planetar was summoned to Undermountain months ago by an adventuring cleric. Sickened
destroyed, the more joy Fazrian took in their slaughter. Fazrian’s fall from grace was swift, culminating in the murder of the cleric and her companions. The planetar now passes judgment on all who stand
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
seems to go on to the horizon in every direction. Regular travelers through the area speak of the “whispers of the dead,” the popular term for the sound that results when a breeze rustles the grass. The
. Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
from its head. It opens its mouth, revealing sharp teeth.
The giant slug used to be the cleric of Umberlee for whom the Typhoon Palace was built. The sea goddess transformed the cleric as a punishment
with a sense of dread. This holy symbol once belonged to the cleric of Umberlee, but she has no use for it in her current form. See handout D for an illustration of the holy symbol. Stone Basin. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
the god’s influence in the world in a concrete way through acts such as these: Keeping a dangerous secret despite personal cost Revealing a critical truth at an important moment Mediating a major
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
revealing the trap’s presence. A successful dispel magic spell (DC 18) cast on the trapped section of floor destroys the trap. A creature that enters the trap’s space is teleported along with any objects
misses with a ranged attack roll: “Missed that one by a mile!”
When a character takes damage: “Ouch, that’ll leave a mark!”
When the characters kill a monster: “Score one for the underdogs!”
When the party cleric drops to 0 hit points: “The cleric is down! Stick a fork in it — this party’s done!”
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
hieroglyph on the dial causes the dial to turn, revealing the next symbol in the sequence. The gold medallion is attached to the stone block with sovereign glue, and removing it requires universal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with lit black candles and melted wax cover the walls at even intervals. Simple doors lead to the north and east.
A cleric of Nuitari or a character who succeeds on a DC 12 Intelligence (Religion
carved in bas-relief on this shrine’s west wall. Scorch marks cover the floors and walls. Doors lead to the north and west.
Two skeletal knights (see appendix B) stand guard in this room. A cleric
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, revealing another room once hidden behind a secret door.
The small room is strewn with shattered pottery, a broken chest of empty drawers, and a moldering pile of clothes. A successful DC 12
east walls. The north statue depicts an elf man reclining on a bench. The south statue depicts an elf woman doing the same—but the statue has been pushed aside, revealing an open doorway behind it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and the Temple of Paladine itself. A cleric of Paladine or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the platinum triangle as the symbol of the god Paladine. Bodies
negotiate by succeeding on a DC 20 Charisma (Persuasion) check as an action or by revealing a symbol of a god of nature. If convinced to talk, Duskwalker reveals the following information: Duskwalker is the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters arrive shortly before twilight. When they arrive, lay out the poster map of the carnival for the players to see. After revealing the map, read the following boxed text to any players whose
the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wizard known throughout the land. (You can replace this wizard with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
stone.
Creatures. A Red Wizard transmuter (see appendix B) works here with a dwarf cleric of Grumbar, a deity associated with caverns and earth. The dwarf assists in the creation of clay golems
golem (see “Reduced-Threat Monsters” above). The wizard or the cleric can activate the golem by using an action and succeeding on a DC 15 Intelligence check. Clay Pits. These 3-foot-deep pits channel
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the
characters enter through the secret door in the west wall: This chamber holds the king in his new, terrible form: a hulking, ashen brute with his ribcage torn open, revealing an empty cavity where his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
immune to this trait.
Spellcasting. The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following cleric
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
slowly, like dust motes stirred by a gentle breeze. At the center of the haze of light, a flash of yellow marks the presence of a figure clad in the robes of the faithful of Savras. The figure circles
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shield and broken sword), two lizardfolk, an ogre, and a male halfling in the robes of a cleric of Sune, and a female half-elf fighter in battered plate armor. Treasure The harpies have collected loot
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
undead A creature is the target of a cleric or paladin spell of 3rd level or higher A creature scores a critical hit against a fiend or an undead A creature experiences an epiphany or inspiring triumph
permanently gains resistance to necrotic damage. Reroll if you’ve already rolled this effect. 96–00 One character in the region gains the ability to use the Divine Intervention cleric feature, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze
area 12. 12. Tomb of a Failed Dragonpriest Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
+1 breastplate. These magic items have some additional properties that are described below: Mace. This weapon, known as Lightbringer, was made for a cleric of Lathander, the god of dawn. The head of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the chapter), known in Prismeer as Zybilna, stands near the cauldron alongside a human cleric named Mercion (see appendix B). Cauldron. Iggwilv’s Cauldron (see appendix A) is currently in its iron form
Valor’s Call can identify Mercion, the armored cleric at Zybilna’s side. Once the characters know who she is, one of them can use an action to touch Mercion with a unicorn horn while speaking her name






