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Returning 25 results for 'before breeze dreaming coating remove'.
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Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
after the possession ends.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
short, thin, gnarled woman swathed in a tattered dress with petticoats. Cracked white face paint plasters her features, with crimson splotches on her cheeks and thick mascara coating her sparse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goal of the adventure is to defeat that monster. A dreaming character is incapable of waking communication — they might be comatose or possessed. The goal of the adventure is to communicate with the
capability. The goal of the adventure is to remove the psychic lock, which might take the form of a complex trap or maze in the dream. The actual objective of the adventure lies in Dal Quor. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
House Dimir ZEZHOU CHEN A vampire appeared out of the darkness, as quiet as a breeze. He was stripped to the waist despite the chill underground, and his eyes reflected light like a cat’s. He
and even wiping their own minds to remove any evidence of their completed assignments. The first guildmaster of House Dimir was a vampire named Szadek, whose organization agreed to serve as Ravnica’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, thin, gnarled woman swathed in a tattered dress with petticoats. Cracked white face paint plasters her features, with crimson splotches on her cheeks and thick mascara coating her sparse eyelashes
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
behind no body, and if killed, dies for real. The Nightingale Bell is protected by the Dark Powers and can’t be destroyed. Dreaming the Dream. A character cannot remove levels of exhaustion by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Quori Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations that are the embodiments
as advisors to the kalaraq. They also serve as judges, policing the quori and ensuring that the rivalries of the tsucora never threaten the greater plans of the Dreaming Dark. Hashalaq Quori
Medium
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ascertain that the spellbooks belonged to many different wizards. Some look much older than others. A coating of thick lacquer gives these furnishings a glass-like sheen and prevents the books from being
liquid and remove a helm from inside it. The helm belongs to Maddgoth. Fashioned from mithral, it has blade-like fins. If the mirror is smashed while the helm is inside it, the helm is lost forever
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
), then bounce gently around on the ceiling, 30 feet above, just as a helium balloon. To stop this effect, a dispel magic or remove curse spell must be placed upon each such individual. There seems to be a
gentle breeze in the room, for any character floating among the many-hued columns will begin drifting toward the northwest or northeast corner of the room. From the entry an observant character with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
) check hears distant chittering. Light. None. The sunken floor of this huge hall is covered in dead insects, their dried shells shifting and whispering in a faint breeze. Dozens of demonic faces are
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remove a rival to the sovereign’s rule—an ambitious general, fanatical priest, or jealous sibling. 3 Root out corruption or disloyalty among the giants, and eliminate their abuse of their strength to
dreams. The tutor might teach stone carving, runic magic, or the histories of the giants to eager students, while sending them on missions to gather wisdom from the dreaming world.
The Tutor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
good, sanctuary
2nd level (3 slots): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Captain’s Cabin. The door to area D8 is covered in a thick layer of ice, which the characters need to remove if they want to get inside. Using a miner’s pick or similar tool, a character can chip
staircase. The rest of the cabin is empty. D6. Chart Room As the door comes open, a light breeze emerges from this room. Pieces of parchment and paper flutter on the floor. A large, detailed map of the Sword
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are apparent, and the smell of death is fainter than one would expect. At the back of the cave, within ten feet of the drow, a breeze whistles through three tiny fissures in the rock.
The fissures
breathe. The creature can’t breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and opinions. While cursed in this way, the wearer is unwilling to part with the ring. A Remove Curse spell or similar magic breaks the curse. P14d. Characters who have a passive Wisdom (Perception
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of
fight if he is freed. Treasure. Thutai wears bracers of defense and has spell scrolls of remove curse and speak with dead . Keys. Thutai has a glyph key attuned to every zone in this sector, as well as a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character can remove a barricade in 30 minutes. Multiple characters working together can reduce this time proportionately. X6: Forgotten Garden A haze of spores fills this large room, three corners of which
wooden door leads north. A gentle breeze causes the dust on the floor to stir.
This room contains enough food and refreshment to supply the Onyx Scar and its workers for weeks. The stone door west of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
manacles are secured by cotter pins that are easy to remove, but the captives can’t reach them. Manacles can also be broken with a successful DC 20 Strength check. F6. Swift Stream A waterfall gushes
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
into flowery verse, if you’ll pardon the pun. Allow me to demonstrate: Do not cry, my love! Let me catch your tears as faeries collect morning dew. Let me lift your spirits like a seed on the breeze
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
breeze with each other. Heat rises through vents in the taproom’s drab-tiled floors to warm banged-up metal tables, their surfaces marred by blades and stained with dried blood. The watering hole’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
an eblis. Scrawled on the east wall in Old Omuan are the words “To dream, to dance.” 6. Pagoda This crumbling pagoda must have been lovely once, with its wide, graceful arches inviting the breeze to
was slashing, acid, or fire damage, or if she was hit by a fireball or similar effect). Her lair contains 2d6 vials of her dreaming tincture. Each vial contains a single dose and can be sold for 10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze
liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the keg’s top with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Eight eyes open, always dreaming
All on the cauldron that is ever seeming.
Freeing Zybilna. A character can use an action to touch Zybilna with a unicorn horn while speaking her true name
, remove curse, shield, suggestion, and Tasha’s hideous laughter. Unicorn Horn. If the Story Tracker indicates that the unicorn horn is here, Shon has it. He doesn’t want Kelek to get his hands on the






