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Returning 17 results for 'before bridge during crack reflection'.
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before brings during crack reflective
before bridle during check reflection
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
K19. Old Library 59 K21. Lord’s Chamber 68 M21. Hall of Thirsting Stone 93 C24. Bridge of Heroes 104 E3. Niche Hall 105 E6. Bastian’s Quarters 106 E11. Cell Block 110 E26. Fire Temple 121 F18. Drow
Tomb 132 P11. Hunter’s Den 132 P15. Reflection Chamber 159 T9. Chamber of Moving Stones 172 D1. Switchbacks 174 D5. Chapel 186 X9. False Crypt [second paragraph after the boxed text] 187 X10. False Tomb
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rooftop garden serves as a space for reflection, public events, and meals; vendors at the edge of the Commons offer a wide range of culinary options. A wide bridge connects the Commons to Dalannan Proper
. One side of this bridge holds little shops and vendors catering to students, while the opposite side is the standard place to display notices of interest to students.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-foot-deep ditch that was once a moat runs around the perimeter of the keep. The ditch is difficult terrain. A wooden bridge crosses the ditch and leads to the front entrance of the gatehouse (area I3
). There are three entrances to the keep: the hole in the wall (area I2), the gatehouse (area I3), and the rubble-sealed crack in the main tower’s first floor (area I5). The characters do not notice
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a cavern that contains a hot spring, in which they drown themselves. U4. Moaning Cavern The cave is empty except for three ice-covered pillars composed of mineral deposits. U5. Icy Bridge A natural
stone bridge spans the frozen river 20 feet below. The top of the bridge is covered with a slippery, icy glaze. Crossing the bridge safely requires a successful DC 10 Dexterity (Acrobatics) check. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of dwarf warriors in plate armor. Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of
the southern bridge are unstable. Either bridge collapses if more than 150 pounds of weight is applied to it. A creature standing on a section of bridge when it collapses must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
what they were looking for. Landro This unusually large colossus contains the third piece of the Rod of Seven Parts. Landro is described later in this chapter. Veterans’ Camp A crumbling stone bridge
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Intelligence (Arcana) check, discern that the goop leaking from the crate is used to soften planar bonds, thus making summoning easier. The crack can be easily sealed with mending or similar magic. Crate of
magic here D3. Lonely Crate At the far end of a broken bridge is a mound of earth barely large enough for one person to stand on. A dented metal crate is partially embedded in the mound.
One of the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge Locations These locations are keyed to the map. Dyson Logos Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
broken stone bridge.
When the characters reach the bridge, three apparitions of acidic mist float up from the lake below to meet the party. The apparitions are vaguely human-shaped and are hostile
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
connect the different levels of the mesa up to the height of its two topmost tiers, which are linked by a sturdy bridge. Atop one of those tiers sits a large red egg. Atop the other stands a 50-foot
to the obelisk, it is instantly absorbed, repairing a crack on its surface. Red Dragon Egg The egg atop the northeast mesa is an unhatched dragon egg that the Gray Ghosts stole from the Keepers of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shades blankets most of the fungi, as well as the walls and ceiling.
Near the back of the cave is a cranny mostly free of fungus. A black-cloaked figure, motionless, is wedged into the crack
the boat from area L13. If drawn to the surface, the chuuls attack. L14a: Stone Bridge. An unadorned stone bridge spans the northwest river. L14b: Gargoyle Bridge. A bridge decorated with reliefs of
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
back of the cave is a cranny mostly free of fungus. A black-cloaked figure, motionless, is wedged into the crack.
Originally this was another cultivated fungus farm like area L6, but slime molds are
, the chuuls attack. L13a: Stone Bridge. An unadorned stone bridge spans the northwest river. L13b: Gargoyle Bridge. A bridge decorated with reliefs of gargoyles spans the west river flowing from the lake
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
outer tower. The bridge and the tower walkway lack railings. Their planks and stones groan and crack underfoot but are safe to walk on. K10. Wizard Statue This level of the outer tower consists of a
languages, phantasmal force, and phantom steed. K9. Bridge and Walkway A wooden bridge connects the two towers 20 feet above the ground, and a walkway attached to the bridge encircles the outside of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sky. It can be seen clearly at night from as far away as Boareskyr Bridge and Berdusk, looking like an unmoving star low on the horizon. It might be fairly said that every land touched by its
the people first and foremost, and the folk of Elturgard love them for it. Though it might be hard to get the Companions to crack a smile, I’ve found even the lowliest of the guards here willing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loud crack from higher up the mountain, followed by a rumbling noise as the ground starts to shake. It’s an avalanche!
The party finds itself in the path of an avalanche (see “Avalanches”). The
fallen away, forming a chasm 80 feet deep. All that’s left of the floor is a rocky ledge connected to area F2 by a natural stone bridge that’s safe to cross. A 1-foot-thick sheet of ice spans the southern
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Ruined Chamber This 30-foot-tall chamber is choked with debris and is difficult terrain. L17: Bridge A wood-and-steel captain’s chair tops the platform in the center of this room. Slumped in the chair is
resembles an oversize brain made of iron-gray ceramic. Its surface is molded with countless grooves that form mesmerizing patterns. A crack along the ceramic brain’s frontal lobe leaks a thin, gray
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants
open archway to a staircase that leads down to area P31 and up to areas P47 and P49. The coffer contains a plum-sized jewel made of transparent blue crystal with a tiny, Z-shaped crack in its core (see






