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Returning 35 results for 'before bring defusing cavern ruled'.
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Monsters
Bigby Presents: Glory of the Giants
stones and gems grow within 6 miles of the scion.
Edible Moss. Carpets of golden moss that stone giants find tasty grow on cavern walls within 6 miles of the scion.
Empowered Stone Giants. Stone
his children. But scions of giants’ gods boast a greater claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Monsters
Bigby Presents: Glory of the Giants
. Carpets of golden moss that stone giants find tasty grow on cavern walls within 6 miles of the scion.
Empowered Stone Giants. Stone giants within 1,000 feet of the scion gain a +7 bonus to attack and
claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
Monsters
Fizban's Treasury of Dragons
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Ancient Dragon Turtle Connections
.
As an example, map 5.14 depicts a topaz dragon’s lair in a seaside cavern, but it could be reimagined as a grotto in the side of a coral reef rising from a shelf on the ocean floor, with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Kuo-toa The kuo-toa on this level were pushed out of the lake cavern (area 16) and away from their nesting caves (area 24) by the aboleth. They have taken refuge in areas 20 and 21 while the kuo-toa
to craft the idol. The kuo-toa don’t trust drow and attack them on sight, but they tolerate non-drow adventurers who agree to help bring Noolgaloop’s vile god to life or are willing to face the aboleth in battle.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
scraping of their hooks as they wend their way up cliffs and along cavern walls. Hook Horror
Large monstrosity, neutral
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30 ft
climbing skills to ambush prey from above. They hunt in packs, working together against the largest and most dangerous opponents. If a battle goes poorly, a hook horror quickly climbs a cavern wall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove Population: 150 myconids and spore servants
Government: Organized circles ruled by larger specimens called circle leaders; even larger specimens called sovereigns rule the entire
following features throughout Neverlight Grove.
Underground Marsh. Water trickles into the large cavern from many places, forming terraces, pools, and streams. This creates an underground marsh ideal for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the old kings and queens ruled. All of it has been transformed by the presence of the Pudding King. The walls of this great cavern are covered in slime — dripping, sickening green slime. Echoes of
28. House Center This cavern was once the heart of Blingdenstone’s government — a large space with a rocky sphere in its center. The sphere is hollowed out and contains the royal chambers from which
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam’s Cradle Adventures Here are sample adventure hooks to bring characters to Annam’s Cradle or to give them missions to pursue within the cavern. Dreams in Stone A great pillar of rock reaching
to the cavern’s ceiling is the petrified body of a primordial giant. The figure’s arm stretches up, breaching the cavern ceiling, and its fingers emerge on the surface above as Dreamer’s Reach (in this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Stoneheart Quarry The Stoneheart Enclave has its headquarters in this cavern suffused with faerzress and elemental energy. This quarry doesn’t provide stone for construction, since Blingdenstone
builders need only take a pick to any wall to find their building materials. Rather, this cavern provides the small army of earth elementals aiding the settlers, and its magical stone is used in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gate? The noisy hubbub of merchants and buyers thronging the market square? The overpowering stench of manure? Sensory details help bring a settlement to life and vividly communicate its personality to
cities present a distinct aesthetic, clearly identifiable in contrast to human-built ones. Soldiers patrol the streets to quell any hint of dissent in a city ruled by a tyrant, while a city fostering
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
they still live. After several failed expeditions and countless nights of worry, I believe I finally know where they’ve gone. If you bring them home safely, I will reward you handsomely.”
The governor
can offer the following information: Juliana and Orlando eloped when their feuding families forbade their relationship. The couple fled south and disappeared into the Cave of Echoes, a cavern steeped
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
and crunches underfoot. When the characters reach the main vault, read: All tunnels seem to lead to a central core — a glittering cavern of ice with jagged walls and icicles the size of stalactites
of Tiamat, hopeful that the queen of evil dragons will reward him with untold power. He is, however, a bit on the dim side, thinking of visitors as either servants (who bring him food) or as enemies
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and crunches underfoot.
When the characters reach the main vault, read: All tunnels seem to lead to a central core—a glittering cavern of ice with jagged walls and icicles the size of stalactites
of Tiamat, hopeful that the queen of evil dragons will reward him with untold power. He is, however, a bit on the dim side, thinking of visitors as either servants (who bring him food) or as enemies
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Meat Locker The curtain across the entrance to this cavern is trapped. See “Trapped Curtain” below for details. At the base of these steeply descending steps, a curtain hangs across the passage
wall. The leather comes from a variety of local animals and is badly cured. The curtain is several layers thick with no gaps, so you can’t see through it at all. This cavern is naturally cold. It hovers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Sloobludop Population: 500 kuo-toa
Government: The archpriest Ploopploopeen once ruled in the name of the Sea Mother, the goddess Blibdoolpoolp. He was recently challenged and displaced by his
rocky shore of the waters of a broad cavern lake, with high fences of woven netting to the north and south of the village boundaries.
Light. Sloobludop’s cavern is almost entirely dark except for a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Meat Locker The curtain across the entrance to this cavern is trapped. See “Trapped Curtain” below for details. At the base of these steeply descending steps, a curtain hangs across the passage
wall. The leather comes from a variety of local animals and is badly cured. The curtain is several layers thick with no gaps, so you can’t see through it at all.
This cavern is naturally cold. It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, allowing the creature to bring its lair actions and regional effects into play (see the “Mummies” entry in the Monster Manual). In its lair, the mummy lord has a challenge rating of 16 (15,000 XP). 6a
. Toothy Maw This 20-foot-high cavern resembles a tooth-filled maw because of its numerous stalactites and stalagmites. The plentiful rock formations make it difficult for large and cumbersome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pursue prey beyond the confines of this cavern. 11b. Jarûk’s Cavern Music. Rock music fills this 30-foot-high cavern, which resembles the inside of a geode. The walls and ceiling are encrusted with
civil host. Once his song has ended, Jarûk offers the characters a quest: destroy the lich Ezzat on level 20 and bring him the lich’s phylactery. The dao promises treasure in exchange and is forced by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders of Akros, confronting any threats that might bring harm to their homeland. Such is an endless war that demands Akros’s constant attention. While a few permanent encampments exist—like raucous Camp
No Hope and the cavern Fort Sandmouth—most stratian patrols follow their own path through the badlands. The Ashlands Buried in white ash, the Ashlands offer a vivid reminder of the last time Mount
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There they split into two distinct cultures
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, orcs, and goblins, ruled by cruel druids who worshiped Lolth in her aspect as the Queen of Spiders. The druids promptly had the few remaining sailors dispatched by their underlings and claimed the ship
used it as a headquarters, stocking it with supplies and defending it from assaults by the enemy group. When the war entered its final throes, the ship was in danger of bring overrun by the land
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
below.
“Looking for friends, hmm?” comes a cloyingly shrill voice. The words emanate from a crack in the cavern wall fifteen feet above the ledge. A rotten stench emanates from within.
It’s easy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trunk with a smashed lock.
Tapestry. On the south wall hangs an old, faded tapestry that depicts a beautiful crystal cavern.
A few days after settling in Arcturiadoom, the hobgoblin warlord
commanded his underlings to bring him a set of mason’s tools. Some old tools were gathered and promptly delivered to him. In the days since, Doomcrown has been carving rectangular blocks of stone (each 2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
history of friendly relations, or that dwarves often side with good giants in opposition to the schemes and depredations of evil giants. Perhaps dwarves are frequently the subjects of giant-ruled realms
otherwise identical to a dwarven thrower warhammer) might be a magic relic of those ancient battles. Perhaps elves and giants worked together to bring an end to evil dragons’ dominion over the young world
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that prevent him from casting spells, Kostchtchie squats in a 10-foot-deep, 80-foot-diameter pool of black tar in a cavern at the bottom of a chasm, his hands chained behind him. His unholy screams and
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-willed individuals of the clan survived this brutal campaign. When their delving finally broke through into a cavern, the dwarves found the cause of their obsession. A great elder brain and its mind
Lord of the Nine, the dwarves overthrew their illithid masters in a great uprising. At last, Laduguer could bring his clan upward to rejoin the world they had left behind.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
typically not permitted to go there. Once in the cavern, I had to remain near my employer, but by keeping my eyes and ears open, I learned a lot about this place. Mantol-Derith is where duergar, drow, and
, certain fungi only they are capable of growing, and salt, which much of the Underdark has little ready supply of. The surface folk bring wines, ales, and spirits, cloth, wood, paper, and a great many
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
connects with a duergar soldier, whose broken body flies through the air and crashes near you with a sickening crunch.
A stone giant from Cairngorm Cavern has succumbed to a demonic curse that has caused
, the guards and assisting citizens bring down the stone giant with few casualties. If the characters are prisoners under escort when the giant attacks, the guards who engage the giant are their escort
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Locations P1. Waterfall Basin The waterfall here can be heard from quite a distance. A loud waterfall pours into this mossy cavern. Wet stairs hug the western wall, climbing higher than the
engraved above the northeast passageway. The stairs descend 5 feet beneath the lake surface, ending at a rough underwater ledge 15 feet above the submerged cavern floor. The stairs ascend to area F8






