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Returning 35 results for 'before bring defusing crossing reflections'.
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Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Plane. Feywild guests don’t need to use the fey crossing in Loch Wynnis; instead, coaches pulled by unicorns will deliver them to the palace. Weapons and Armor. Guests may bring weapons and wear armor as fashion accessories.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
described further below. Arborean Springs lies about 19 miles from the Forbidden Vale as the dragon flies. However, the easiest routes from the town to the vale bring the characters up one of two parallel
, but the most likely course looks like this: Stage 1. The characters go from Arborean Springs along the road (area V1) to Godshead Crossing (area V2). The good road allows them to choose any travel
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Ebony, onyx, and similar dark-hued valuables bring shadow dragons no particular joy, but they aren’t as inherently repellent as silver, platinum, and diamonds. Beauty fills shadow dragons with contempt
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod, his closest to Oreskos, is rarely visited, but on the god’s highest holy days, worshipers journey there to commune with the sun god. These pilgrimages occasionally bring the god’s servants
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
knowledge from outlaws crossing into the monastery, asking about good-aligned topics might negate its advantage on the Intelligence check it makes to answer. Alternatively, you might decide that the dock
advanced intellect and a unique perspective on the world. She might strike a deal with the characters if they agree to find the brains and bring her one, allowing them to summon the ferry without paying her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
hidden within Talhundereth, the Crypt of the Talhund, and Gibbet Crossing (more information about these locations can be found in the next chapter). Any character who hears the message can make a DC 13
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
worlds, Zybilna is regarded as a fairy godmother of sorts, granting wishes for the lost, the forsaken, or the betrayed. Sometimes her wishes bring happiness, other times despair. (Prismeer is detailed in
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be quite sudden—or to give them a way to continue engaging in the quest while their companions attempt to bring them back to life. These interludes can be played as brief scenes where the player of
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
illicit hunters, as well as any intruders who might bring danger upon the polis. Cypress Gates. A natural gap between two mountains on the west side of the Sperche River provides access into the
, grim Returned, or worse. Hunter’s Crossing. Setessa once extended its claim over more of the Nessian Wood, establishing military outposts like those of Akros. At the western end of the forest, along
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
forgotten. The people caught up in it strive to find meaning and purpose in a bleak and violent world. Crossing the Streams Deep in D&D’s roots are elements of science fiction and science fantasy as well
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
spice up the journey, to help bring the trip to life, and to give characters people to like and protect, or dislike and quarrel with, along the way. Achreny Ulyeltin (Male Human Merchant). Ulyeltin is
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spice up the journey, to help bring the trip to life, and to give characters people to like and protect, or dislike and quarrel with, along the way. Achreny Ulyeltin (Male Human Merchant). Ulyeltin is
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell. Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
when he mentions Soul Coins. If pressed, Kaylan admits that he feeds off Soul Coins using a special Sword of Life Stealing, which he always keeps with him. If the characters bring him Soul Coins, he’ll
the room’s entrance and exit. A creature crossing the plank must succeed on a DC 17 Dexterity (Acrobatics) check or fall into the water. The first time a creature touches the water, three water
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
system of mine carts crossing in and out of the central hub of the Iron Tabernacle. The players should feel their characters are in a place of great antiquity, poised on the edge of reclaiming its
Great Forge, light isn’t as ubiquitous. Farther down, and in parts of the city yet to be reclaimed from the ruins of the past, there is no light other than whatever visitors bring with them.
Mine Carts
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
creature in the region gains the benefits of the blink spell for 1 minute, shimmering with overlapping shattered reflections. 19–24 Creatures in the region don’t cast reflections. Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Mustardseed and bring him back, Oddlewin will let each of them draw a card from his Deck of Many Things. Mustardseed has wandered through a nearby fey crossing into the Feywild, but the details of his
nothing you can do to stop it.” Fool “Someone who seems helpless will call for your aid. Do not trust them.” Key “A dream will bring answers to the questions you seek.” Knight “Someone will offer you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a spectral bartender with thousands of years of wisdom to share. Visit Maer Crossing at midnight and you’ll see the spirit of Lady Jhaelian dance with a grace unmatched by any living elf.
Wondrous
in the past.
Team up with an agent of the Undying Court to bring down a powerful vampire. Be summoned by a deathless sage who needs your help to fulfill an ancient prophecy. Bargain with a merchant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
speared, a creature is pulled into the darkness to be sliced apart or teleported elsewhere to be tortured to death.
Dark Reflections. A boneclaw’s master might not want such a servant or even know it
succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage.
The boneclaw then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
extol the virtues of meditation and whatever calm faiths visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
notes for Candlefoot. A Fey Romance. When the mermaid Palasha (see “Silversong Lake” later in the chapter) joined the Witchlight Carnival, Candlefoot discovered that her songs had the power to bring back
onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years. As the characters scrutinize their reflections, ask the players
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
soldiers of the Ships, who are empowered to arrest criminals and bring them before the Magistrates of the city. In practice, arrests are as often made by mobs, but the result is the same: an appearance
Sword Coast, bridging the coast with the utter north, and offers the only convenient crossing of the River Mirar for many miles, Luskan makes considerable coin as a crossroads. Merchants wishing to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
archetypal giant seer is a storm giant driven by the search for signs of Annam’s activity. The seer might seek out omens written in natural phenomena, manipulate world events to bring about the fulfillment
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
heart of a lion with a thunderous roar. The favored cleric of a deity of light, the Sunweaver, Forough is the voice of a god and can bring its might to bear. Those who mistake her mercy for weakness
Godstrand’s interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Pirates versus zombies
6 River barge crossing
7–8 The Maverick
Just Cut to the End If the players are particularly clever, they might come up with novel ways to shortcut the search for
reaching the crow’s nest, then continuing on to the aft platform and the exit portal. At different points during the crossing of the rigging, the characters might attract the attention of crew members
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
effect you want to bring to bear in your game. The Korranberg
Chronicle
Cataclysm in Cyre!
A magical catastrophe of unknown origin engulfed the nation of Cyre yesterday, bringing a century of war to
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
pillars of moss-covered stone support the twenty-foot-high ceiling, and waist-high stone slabs dot the cavern.
The meenlocks bring their victims here to be tormented and transformed. The stone slabs
when summer melts the snow. When the full moon hangs in the night sky, the lake becomes a fey crossing. Anyone who completely submerges in the icy waters during this time surfaces in the Feywild.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
make sure everyone’s comfortable with how the game is developing, updating the group’s limits as needed. Shifting Limits. Encourage players to bring any additional limits to you, privately or in the
directions. It’s helpful to have an agreed-on signal that players can use to communicate that a limit has been violated, allowing you to adjust quickly. That signal might be a gesture (such as crossing the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the group every few sessions to make sure everyone’s comfortable with how the game is developing, updating the group’s limits as needed. Shifting Limits. Encourage players to bring any additional
gesture (such as crossing the arms in an X or raising a palm in a “stop” gesture), a code word or phrase, touching or lifting a designated object, or anything else your group agrees on. Players should
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
area H8, promising to release Sildar when they bring back Klarg’s head. Sildar groggily warns the characters that they shouldn’t trust the goblin, and he’s right. If the characters take the deal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
person against a giant can bring furious retribution down on an entire community. A storm giant that destroys a town and kills innocents in a fit of rage is likely to regret it afterward and might offer
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
light emanates from the seam.
The door is normally sealed with a complicated locking mechanism, but the fanatics have left it unlocked to let their minions bring the Netherese obelisk fragments to them
the Crypt of the Talhund in chapter 6.) 6–19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the area’s former denizens (drow






