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Returning 35 results for 'before bring defusing currents remove'.
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Monsters
Mythic Odysseys of Theros
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s depths
Monsters
Mordenkainen Presents: Monsters of the Multiverse
addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and
invulnerability
Teleport. The oinoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.Grim specters of death, oinoloths bring pestilence
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is
behind when one Fiend kills another.
Because of their hunger for living prey, vargouilles are eager to escape the Lower Planes. On rare occasions, summoning a demon to another plane can bring a
Monsters
Fizban's Treasury of Dragons
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Ancient Dragon Turtle Connections
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Monsters
Curse of Strahd
. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse
power of magical foresight. In the guise of Madam Eva, she uses this ability to help Strahd. She can send her Vistani out in their wagons to visit other worlds and bring adventurers to Strahd’s
Monsters
Curse of Strahd
. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6;{"diceNotation":"3d6","rollType":"damage","rollAction
for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire
Backgrounds
Guildmasters’ Guide to Ravnica
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
of Water Within the Plunging Torrents, any creature that has the symbol of water scratched into their flesh gains a swimming speed equal to its ground speed, is immune to the effects of currents, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
do in combat, while others prefer to stick with the familiar options their characters bring to any fight. As DM, learn your players’ preferences and try to build encounters that allow players to do
wind or water currents. The descriptions here include a speed for overland journeys as well as a tactical speed for use in combat.
Airship crew stations use the same format as siege equipment (see "Siege Equipment" in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters bring Alessia with them but don’t remove Valin’s heart from her, the vengeful mummy lord tries to recover her heart by the most direct means.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
see that the shimmering of the flowers comes from a large pearl set into each one. However, if any of these carnivorous flowers is attacked, or if a character tries to remove a pearl from a flower, all
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Adventures Here are sample adventure hooks to bring characters to Karontor’s Hold or to give them missions to pursue there. Amplified Intrusion A fomorian deep crawler (see chapter 6
from the Giant Kin Encounters table in chapter 3 to unleash on surrounding settlements. The giant can be cleansed of Far Realm influence by the remove curse or greater restoration spell, but only if the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
see that the shimmering of the flowers comes from a large pearl set into each one. However, if any of these carnivorous flowers is attacked, or if a character tries to remove a pearl from a flower, all
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Horn? “Kelek used magic to remove it! We’re pretty sure her horn will reattach if you bring it back to her.” (Willowbrush and Knock are correct. Kelek imbued his walking stick with a one-use magical
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Ashen Grotto Adventures Here are sample adventure hooks to bring characters to the Ashen Grotto or to give them missions to pursue within the cave. Greedy Usurpers Giants who wish to inter their dead
in the Ashen Grotto ask the characters to help them remove a rival faction claiming it for themselves. The friendly giants respect the grotto’s traditions and refuse to shed another giant’s blood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
.” Don’t feel bound by an encounter chain. Let the characters’ decisions and actions drive the story. You can change the order in which encounters happen, remove encounters you don’t need, or create new
track: A friendly faction that has information about the whereabouts of the Stone of Golorr whereabouts can bring that knowledge to the characters. A treacherous underling of the villain reveals the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
capability. The goal of the adventure is to remove the psychic lock, which might take the form of a complex trap or maze in the dream. The actual objective of the adventure lies in Dal Quor. The
first goal is to find a way to break out of the mundane dreamscape and enter the wider plane. The second challenge in crafting a dream adventure is how to bring all the characters in a party together in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before setting out to subdue the characters and bring them before Gullop XIX for questioning. SWAMP GAS BALLOONS
A swamp gas balloon has two separate parts:
The wicker basket, which can carry up to
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Cauldron Caper If the characters bring the cauldron of plenty to Easthaven and its properties become known to Captain Arlaggath or other townsfolk, word gets around that the characters possess a
night falls. These thugs bring with them a domesticated axe beak, which they tie to a wooden post outside the Town Hall’s north entrance. Barring the characters’ intervention, the Zhents corner Speaker
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pacts 1d6 The Lamia Compels the Bargainer To... 1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
idol in a specific site or home. 5 Remove a magic item’s curse, then return it. 6 Slay a monster and retrieve a specific organ. Lamia Large Fiend, Chaotic Evil
AC 13 Initiative +1 (11)
HP 97
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Oinoloth Grim specters of death, oinoloths bring pestilence wherever they go. When armies recognize their awful forms, their mere appearance causes soldiers to break ranks and flee, lest they succumb
willing creature within 5 feet of it. The target regains all its hit points. In addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
), then bounce gently around on the ceiling, 30 feet above, just as a helium balloon. To stop this effect, a dispel magic or remove curse spell must be placed upon each such individual. There seems to be a
it, a reversed or distorted version of the wish’s fulfillment will bring harm to that character and all named in the wish. Then, immediately after the evil wish spell has transpired, the gem begins
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Primus, overlord of the modrons, created a gigantic, geometrically complex stone imbued with the power of law. He then cast it adrift in Limbo, believing that the stone would bring order to the chaos
) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bring the multiversal hub to life. Sigil is a metropolis with manifold attractions; feel free to add in adventuring sites of your own creation. How long the characters spend in the City of Doors is
Hive Ward. For 10 gp, Fell can give a character a magic tattoo that functions as a nexus feature (see “Glitch Characters” in the introduction). He can later remove it for the same amount. Rest at the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
another. Because of their hunger for living prey, vargouilles are eager to escape the Lower Planes. On rare occasions, summoning a demon to another plane can bring a vargouille along for the ride
. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
years. To replenish it, the Bralian navy embarks on an expedition to latch onto a nearby ice asteroid and bring it back. Before being brought into the Rock’s gravity plane and lowered into the lake, the
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
make the ocean their ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
dish with 2 tablespoons of the butter, set it on a baking sheet, and set aside. Fill a large pot with water, set over high heat, and bring to a boil. Meanwhile, in another large pot over medium-high
corners of the pot), gradually add the milk. Bring the mixture to a strong simmer, whisking the liquid and scraping the bottom of the pan often. Adjust the heat to medium and continue simmering and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
follow this broad outline. Levels 1–4. The characters investigate petty crimes—pickpocketing, burglary, blackmail, and such—and help bring several Boromar Clan members to justice. The inquisitives find
the “hometown heroes” of the Boromar Clan. Levels 5–10. Ostensibly trying to mend the poor relationship between the Sharn Watch and the inquisitives, a Watch officer recruits the characters to bring
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
spice up the journey, to help bring the trip to life, and to give characters people to like and protect, or dislike and quarrel with, along the way. Achreny Ulyeltin (Male Human Merchant). Ulyeltin is
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spice up the journey, to help bring the trip to life, and to give characters people to like and protect, or dislike and quarrel with, along the way. Achreny Ulyeltin (Male Human Merchant). Ulyeltin is
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments






