Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bring devising comfort resolve'.
Other Suggestions:
before bring devising consort resolve
before being devising comfort resolve
before beings devising comfort resolve
before bring devising comforts remove
before bring defining comforts remove
Classes
Tasha’s Cauldron of Everything
guard against the horrors of the night.
Clerics who serve these deities—examples of which appear on the Twilight Deities table—bring comfort to those who seek rest and protect them by
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
Classes
Tasha’s Cauldron of Everything
guard against the horrors of the night.
Clerics who serve these deities—examples of which appear on the Twilight Deities table—bring comfort to those who seek rest and protect them by
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight
Magic Items
Princes of the Apocalypse
rare occasions it uses a limited form of telepathy to bring to the wielder’s mind a couplet or stanza of ancient Dwarvish verse.
Personality. Orcsplitter is grim, taciturn, and inflexible. It
defend dwarves and to serve as a symbol of dwarven resolve. It hates the traditional foes of dwarves — giants, goblins, and, most of all, orcs — and silently urges its possessor to meet such creatures in battle.
Backgrounds
Wayfinder's Guide to Eberron
its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better
and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Backgrounds
Wayfinder's Guide to Eberron
function, and its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and
my house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and
Backgrounds
Wayfinder's Guide to Eberron
, and its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find
house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would
Backgrounds
Wayfinder's Guide to Eberron
, and its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find
and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would
Backgrounds
Wayfinder's Guide to Eberron
prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better ways
my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do anything
Backgrounds
Wayfinder's Guide to Eberron
prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better ways
my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Backgrounds
Wayfinder's Guide to Eberron
function, and its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and
my house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I
Backgrounds
Wayfinder's Guide to Eberron
its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better
for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Backgrounds
Wayfinder's Guide to Eberron
function, and its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions
for my house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and
Backgrounds
Wayfinder's Guide to Eberron
function, and its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and
my house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I
Backgrounds
Wayfinder's Guide to Eberron
, and its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find
house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I
Backgrounds
Wayfinder's Guide to Eberron
prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better ways
my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Backgrounds
Wayfinder's Guide to Eberron
its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better
and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
greed as they undertake expeditions and explorations in competition with rival adventurers. Emerald Claw. Adventures can bring characters into conflict with sinister forces such as the Order of the
supplement these conflicts with others from Eberron: Rising from the Last War —such as the Dreaming Dark, the Heirs of Dhakaan, or Cults of the Dragon Below—or scenarios of your own devising. The sites
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
organization or a cause, and thus might already travel under a banner of some sort. If that’s not the case, consider devising a heraldic sign that symbolizes an aspect of your nature or speaks to what you
bring to your enemies 5 A phoenix in a ring of fire, an expression of an indomitable spirit 6 Three drops of blood beneath a horizontal sword blade on a black background, symbolizing three foes you have sworn to kill
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
Eldath among the First Circle. It is taboo to strike a priest of Eldath, and killing one is said to bring great misfortune. Despite the measure of protection that this belief affords them, most priests
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
closure, lingering in a place until they bring about the completion of the work they hoped to accomplish in life. In addition, consider the following genre tropes when creating your haunted domain: All
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
evil acts. At Krokulmar’s command, Markos is using a book called The Celestial Codex to bring part of Krokulmar into the world. The book’s rightful owner hired adventurers to retrieve The Celestial
. Body horror is a recurring theme in this adventure; before running it, discuss with your players their level of comfort with these elements. A friendly spirit appears as a disembodied head, warning
heroes about the dangers that await them in Delphi Mansion
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire and beyond. Those interests often bring them into conflict with local rulers and national governments. Unified Galifar had the strength and influence to impose its will on the collected
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
could be one of the three described here, or one of your own devising. Nature. You feel a kinship with the natural world, and its beauty and mystery inspire you. For you, a tree is deeply symbolic
. You are on a quest to identify the essence of true love. Though you do not disdain the superficial love of flesh and form, the deeper form of love that can inspire thousands or bring joy to one’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Those elves really know how to bring the hurt from a distance, don’t they? Fortunately for the arrow-slinging world, they were willing to share their arcane archery knowledge with friends, and now every
, providing a boon to your franchise’s standing in the community. Any franchise could do worse than having you as its public face — especially when your sense of quiet resolve is needed to quietly resolve some unexpected business disaster.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
characters don’t need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyone’s actions. In combat, everyone takes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
bookshelf. Outside combat, the characters don’t need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyone’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
love hearing stories and songs and sharing them with others to bring comfort and calm.
8 I have no patience for people who imagine their lives are the least bit important.
Brass Dragon Ideals
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Way of Mercy Plague doctor—some looks never go out of style.
Tasha
Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering
physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy. Those who follow the Way of Mercy might be members of a religious order, administering to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Barovia’s wine comes from one source: the Wizard of Wines winery and vineyard
the Martikovs reclaim the winery, wine production in the valley will eventually stop as the vineyard dies off. Only by recovering the magic gems and replanting them in the soil can the characters ensure that the Barovians aren’t without wine to comfort them on dark, wretched nights.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
inform your adventure planning and to create an anonymized list of content that will not be featured in your game. Bring this list to your session zero.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
plant-peasants bad. I’ve enclosed the tooth we followed here. If this message finds you free and well, your presence and perspective would be an enormous comfort.
Your devoted students,
Gennifer and Laurie Weathermay-Foxgrove
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
question, selling them at a high markup. Travelers seeking a specific book also hire mercenaries or adventurers to venture into dungeons or ruins and bring back the prize. If information can’t be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
telepathy to bring to the wielder’s mind a couplet or stanza of ancient Dwarvish verse. Personality. Orcsplitter is grim, taciturn, and inflexible. It knows little more than the desire to face orcs in battle
and serve a courageous, just wielder. It disdains cowards and any form of duplicity, deception, or disloyalty. The weapon’s purpose is to defend dwarves and to serve as a symbol of dwarven resolve






