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Returning 26 results for 'before bring diffusing crackling repairing'.
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before being diffusing crackling remaining
before being diffusing crackling requiring
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit points. If it takes lightning damage
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
iron bands and her face is fixed in a bestial scowl. Under her boar-skin hood, you see eyes crackling with lightning.
“This is my ship now,” she snarls. “And I mean to keep it!”
Fheralai is a
drops Fheralai to fewer than half her maximum hit points or she feels outmatched, she tries to abandon the vessel and flee to safety. Don’t worry if Fheralai dies or is captured here, as her cultists use divine intervention to bring her back later in the campaign!
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before setting out to subdue the characters and bring them before Gullop XIX for questioning. SWAMP GAS BALLOONS
A swamp gas balloon has two separate parts:
The wicker basket, which can carry up to
point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies, which can be salvaged from area D4 or taken from area B3.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d8 Adventure Goal 1 A disguised dragon requests assistance repairing a damaged orrery within the observatory. 2 One of the character’s contacts is secretly the servant of a Chamber dragon observer
eventual destruction of a humanoid city. A disguised silver dragon, cunning and subtle, works to destabilize the city and bring about its ruin. 3 A local librarian is a disguised gold dragon in the service
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
town. Whether the characters ask about the yelling or she has to bring up the matter herself, she also shares the following information: The ruckus is coming from a despondent empyrean: Kopoha, the
following scene: An eighteen-foot-tall, humanlike woman with marble skin and eyes crackling with lightning crouches to agitatedly argue with a calm, silver-haired elf. Beyond the elf is a rollicking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
matter of hours for any magic items the characters bring to her. The amount she’s willing to pay is based on the item’s rarity, as shown in the Magic Item Rewards table, and is nonnegotiable. Characters
calamity that befell the elven kingdom. After the fall of Illefarn, Melairkyn dwarves found the throne and bore it to their halls with the intention of repairing it and returning it to the elves. If
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and fear not—your heroes have arrived!
“I, Knight Caradoc, bring word that the Knights of Solamnia are, at this very moment, en route with all manner of pomp and mustache wax and whatever else they
floor. Beyond the opening, a steep flight of stairs descends below ground. Violet light and the sound of crackling flames emanate from below.
This passage descends into the catacombs beneath Castle Kalaman.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, and the target is grappled (escape DC 12). While grappled in this way, a creature’s speed isn’t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5
thunder damage. 6 Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit points. If it takes lightning damage, this ability doesn’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(noncombatant) holding a broken toy. A character can brighten the child’s spirits with a successful DC 15 Charisma (Performance) check or by repairing their toy. On a failed check, the characters record despair
weapons and come quietly. The officers have been ordered to bring the characters before the High Courts of Sigil, where the characters must stand trial for supposed crimes against reality. Parisa
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring home to loved ones. The stair leads from the skycoach platform (area T1) to the roof of the tenement tower. T3. Tenement Tower Stairs This interior staircase connects the tenement tower roof to
attacks the characters on sight, using her Luring Song to bring them to her if they flee. T7. Graffiti Hall This stone hall is covered in graffiti. Crude paintings and phrases such as “TYRANTS RULE!” and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against the south wall. Atop the dais is a misshapen throne crudely carved out of black crystal. Small, crackling flames burn in braziers that occupy the room’s corners.
Slumped near the east wall is a
to pour its jug of spores over Krob’s corpse, turning it into a new spore servant. Sounds of combat here bring reinforcements from area X18 (four duergar) and area X20 (four quaggoths). All the duergar
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as drawings in charcoal and some reddish substance. These runes pulse with the same dark energy of the portal, surging and ebbing in a steady rhythm.
The portal crackling in the corner is a growing
gate to the Far Realm, activated by operatives of the Six before they vacated this area. Characters entering the room provide the spark of energy the portal needs to bring across its first creature
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
a short rest, drinks a vial of antitoxin, or is targeted by an effect that ends the poisoned condition. If a prisoner suffers these cramps, the guards bring the prisoner to the hospital to be examined
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
a short rest, drinks a vial of antitoxin, or is targeted by an effect that ends the poisoned condition. If a prisoner suffers these cramps, the guards bring the prisoner to the hospital to be examined
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to give him something he wants. If the characters ask him what he wants, he tells them: The goliath thinks for a moment, then points toward a neighboring mountain to the northeast. “Bring me the white
few bones (the remains of mountain goats) but nothing of value. S4. Chieftain’s Cave This twelve-foot-high cave has a crackling fire in its center and walls lined with hunting trophies, including the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
relentless rhythm on their war drums. With each crescendo, a bolt of lightning slams into the town below!
Six wereboar drummers perform a magical ritual to bring down lightning. Once per round, while at
Talos. A towering female half-orc stands on the hilltop. Under her boar-skin hood, you see eyes crackling with lightning.
“You people defy me,” she snarls. “Get out of my way, or I’ll smash your town to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
task, and bring the candidate to the temple, where we shall appraise its worth.
Dory received this note from one the Whisperer’s minions in response to Jarme’s arrest. It tasks Dory with finding more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
replica tridrones and one replica quadrone, whose task is to bring a modron charging station — the two metallic walls — back online. These replica modrons look exactly like their true modron
50 gp. Secret Door. A 15-foot-wide secret door is hidden in the wall farthest from the entrance, and contains five concealed slots for charged disks. If the modrons finish repairing the recharging
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) with blue and gray coloring soaring
10 1 lightning hulk* (attitude: 1d8) crackling in a jagged path
11 1d3 air elemental myrmidons† (attitude: 1d6) on high alert
12 1 elder tempest
them at your peril—not just the danger they pose as foes, but the value they can bring as allies.
—Diancastra
Giant Necropolis Encounters Use the Giant Necropolis Encounters table to populate places
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, two chairs, and a low table. Delicate candy teacups rest on white sugar doilies along the table’s edge. A candy teakettle hangs in the hearth over a crackling fire, whistling gently.
Uncle
Wugga ignore the hag’s instructions. To convince the doll to stand aside, the characters must bring it three different candies from elsewhere in the cottage. Bubba Wugga gladly tells the characters its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
heat and hears a crackling roar. A blast of heat escapes as the door opens. A howling creature of flame roils at the center of a soot-streaked stone chamber whose walls are lined with glowing runes
Tam in which Var begs for another chance to bring the Sword Coast under Thayan domination. Inside the desk’s several drawers are a potion of mind reading and a duplicate of the steel key that Var
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
electrical fields. Triggering the Game. The first time a creature steps onto the playing field, a dome of crackling electricity encloses the entire stadium. Nothing can physically pass through this
to destroy any magic item that isn’t an artifact. When a character holds the anvil’s hammer for the first time, a voice inside their head, seeming to come from the anvil, says, “Bring me your items
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
(Persuasion) check. If a character offers to aid her with repairing her prosthetic wing or to reunite her with her crew in the stern segment, this check is made with advantage. On a successful check, Inda
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
simple stone rooms at the back of the temple. They bring their own vestments and holy items and take them away again when their duties end. Key NPCs. Right now, Imdarr Relvaunder (male Damaran human priest
tarpaulins. A crudely hand-lettered sign over the wide main door proclaims this to be “Waelvur’s Wagonworks.” Ilmeth spends most of his time repairing wagons and making heavy-duty wagons and sledges for the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bring them together (see the “Shalvus Martholio’s Quest” section in chapter 2). Suggested Encounter If the adventurers hang around town or pay a visit to the Happy Cow, the Snail hears about them and
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the






