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Returning 25 results for 'before bring down checking rivers'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
was trapped in the Underworld, but he learned how to forsake his identity to prevent Erebos from detecting what he was doing. He crossed back over the Rivers That Ring the World wrapped in the tattered
cloak of Athreos, the River Guide, who ushers the dead to their final rest. Hidden by illusion as he was, neither Athreos nor Erebos could find Phenax and bring him back. Able to play whatever role
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that, her priests foster beauty in the world. They do so by creating art, by acting as patrons for promising talents, and by investing in merchants who bring luxuries to far-off places that have never
where one can say a prayer while checking one’s appearance. The spot might feature a shelf or a cupboard holding various perfumes and cosmetics so that those without the funds to purchase such items can still make themselves feel beautiful.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wilderness Encounters While the characters are exploring or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or
characters encounter, you can use the information presented later in this appendix to bring the encounter to life. The maps of Chult have regions marked as undead territory (lesser or greater). The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Yartar Situated in the fork where the Rivers Surbrin and Dessarin join near the Evermoor Way, Yartar is a fortified town that, were it not for its own petty, internal squabbles, might wield more
protect settlers — and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru Encounters Port Nyanzaru has a lot going on even without random encounters, but if the characters spend time exploring the city, a few random incidents can help bring that experience to
life. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. An encounter occurs on a roll of 16 or higher. Roll a d20 and check the Port
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the earth, and some say they drink from the Rivers That Ring the World, the waters of the Underworld. All manner of wild and magical creatures dwell in the Nessian Wood, far from the reach of human
illicit hunters, as well as any intruders who might bring danger upon the polis. Cypress Gates. A natural gap between two mountains on the west side of the Sperche River provides access into the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
cities, and the vast wild places of the world. On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers, sailors, and steel-hearted adventurers carrying tales
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
water manifests as rivers and stars appear in skies divorced from universes. They are the wardens that hold the Darklords prisoner. Ever-present and inscrutable, the Dark Powers are akin to gods in
—and that this murderer might be dead themselves. Have you heard of the Mill Road hags, doctor?
Arthur and I invite you to fair Dementlieu, dear Rudolph. And please, when you come, bring any notes you didn’t publish in Van Richten’s Guide to Witches.
Yours in reason,
Alanik Ray & Dr. Arthur Sedgwick
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of the orrery to destroy Acquisitions Incorporated — and bring ruin to Faerûn. As the adventure unfolds, the characters travel hither and yon across the Sword Coast and the North, checking in on some
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rivers of lava into a sea of molten rock. The fires that burn throughout Phlegethos seem to be sentient. They leap at intruders, appearing to take delight in setting creatures and objects aflame. At the
. The flames either bring searing agony that reduces a devil to a weaker form, or ecstatic joy that transforms it into a mightier being. Soul Searching Like the rulers of the other layers, Belial and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
return the stolen samovar. If the characters return the samovar without opening it, the halfling opens it while checking for damage and releases Baadi (see the previous section). To Navid’s Hideout The
can spend 15 minutes asking locals if they saw a flying carpet and make a DC 12 Charisma (Persuasion) check. On a success, they get vague directions that bring them to an abandoned temple (see the “Ashen Heir Hideout” section).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the following description: Sleepy rivers wind through a sprawling expanse of high grasses and fruiting trees. Giant herbivores, such as long-necked giraffes and brachiosaurs, munch on tall vegetation
half-day’s travel from Camp Greenbriar. If the characters bring this information to Ebonclaw or Ophelia, the first leader they speak to offers the characters 2,000 gp worth of gemstones to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Not even landlocked surface dwellers are safe from a kraken’s wrath. Krakens can breathe air as easily as water, and some crawl up rivers to nest in freshwater lakes, destroying cities and towns
with its worshipers can becalm rough seas and bring a bounteous harvest of fish to the faithful. However, the devious mind of a kraken is ancient beyond reckoning, and is ultimately bent to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Random Encounters Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. A random encounter occurs on a roll of 18 or higher. Roll a d100
and check the Snout of Omgar Encounters table for the appropriate terrain. After determining what the characters encounter, you can use the information presented below to bring the encounter to life
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), or they simply laugh away queries about her accommodations, explaining that she’s always in the temple, or in the library, or checking on the rest of the residents—she never seems to sleep! Kobolds
hints to the players if they’re having trouble putting things together. But don’t feel like you need to bring all nine of these kobolds to life! Pick one or two of these kobolds that you and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
still respects his past. During the celebration, she asks Thoman, her family’s head of security, to go to the vault and bring out the suit of armor as a gift to her husband. Tannus Thunderwind. Tannus
checking the vault while Gwendolyn and Tannus are saying their vows, and must report any disturbances or thefts. Gorat Thunderwind. Gorat (CN male dwarf berserker) is Tannus’s cousin and oldest friend, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
journey to these wondrous locations in search of some treasure or powerful magic used by the giants.
The Into the Giant Realms table offers more suggestions for how to bring characters to these realms
mountainsides and change the course of half-frozen rivers. The frost and fire giants of Surtland are locked in constant conflict. The frost giants prefer to be left alone, but they also claim the best, safest
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ceremony.
4:30 PM Celebration in the dining hall. Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
to the vault and bring the suit of armor to the celebration.
6:00 PM The caravan departs from Horn Enclave. Guests prepare to depart. Ironbeard takes Gorat’s key and deposits any last gifts in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
attacked by “unholy beings” and fled. If the characters bring Fate’s Devout back to the chapel, they’ll try this ritual again, asking the characters to protect them from harm. The three ghosts gather
circumstances of his death and goes about his business as if he were still alive. He moves from one telescope to another, occasionally consulting the astronomical charts on the table or checking the ritual
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tear
Solonor Thelandira CG Archery, hunting, survival Nature, War Silver arrow with green fletching
Tarsellis Meunniduin CN Mountains, rivers, wild places Nature, Tempest Mountain
followers will straighten things up, bring fresh flowers, and refresh offerings of food, water, and wine. Especially vigilant individuals might even decide to clean up after others who carelessly spill a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
landscaper, laying down silk ribbons to form rivers and planting acorns that grow rapidly into splendid oak trees.
Alignment. Chaotic good.
Personality Trait. “I love to hear stories. Tell me everything
. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
landscaper, laying down silk ribbons to form rivers and planting acorns that grow rapidly into splendid oak trees.
Alignment. Chaotic good.
Personality Trait. “I love to hear stories. Tell me
.
Alignment. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weight of the stone above them and enable the giants to harness the heat of rivers of magma to power their forges. A fire giant’s prowess in the occupations of crafting determines its place in the ordning
the best steel from the forge. When fire is controlled, it is the giants’ most powerful tool; when it rages unchecked, it can bring down forests and lay waste to cities.
Because of the destructive
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
helpful to think ahead as well. Acquisitions Incorporated is known for mobile franchises, helping to bring goods and adventuring services to distant locations. When a franchise headquarters becomes
ridiculous speed, while arms at the back of the headquarters pick up the track as it passes. The train moves at quarter speed over difficult terrain (instead of half speed). It can pass over rivers, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ethnicities) posted outside and six more inside. During the day, the remaining twelve mercenaries round up villagers from time to time and bring them to the inn for questioning, while Oboth takes notes in
Grayflow rivers and attracts only those with an adventurous spirit. The place is all but abandoned now, its few remaining shepherds driven off by the stone giants of Deadstone Cleft (see chapter 6






