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Returning 35 results for 'before bringing demon construct reasons'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
":"damage","rollAction":"Claws","rollDamageType":"force"} force damage.
Soul-Stealing Gaze.The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an
Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
the Underworld. The people of Theros know these fiends as demons.
Immortal Nature. A demon of Theros doesn’t require food, drink, or sleep.
FIENDS OF THEROS
On Theros, the term “demon
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ruin Adventures table offers some reasons why characters might risk death in the Demon Wastes. Demon Ruin Adventures d4 Adventure Goal 1 Make a desperate request for aid from a Lord of Dust who
Demon Ruin The Lords of Dust maintain a variety of safe houses and sanctums across Eberron, but their most tightly bound locations are the ruins left behind from the Age of Demons, scattered across
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Story Hooks The characters could arrive at the Wandering Emporium for one or more of the following reasons: The characters need supplies, weapons, or even an infernal war machine. The characters need
a safe place to rest and perhaps get a good meal. The characters might have heard that they can sell demon ichor to a crazed wizard in the Wandering Emporium. The characters might have collected more soul coins than they feel comfortable carrying and need a place to spend them.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
through the portal to the exact places they wish to travel. Alustriel carefully maintains the sanctum’s secrecy, bringing guests here only after first meeting them in a neutral location. So far
, either her portal’s strange teleportation properties have gone unnoticed by Sigil’s Lady of Pain and her agents, or the Lady of Pain is allowing the portal to function this way for reasons of her own.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
they haven’t done so already. They might want to discuss their reasons for visiting Dragon’s Rest, or they might prefer to keep their reasons secret for now. If they have any questions about what they
cloister. Who’s in front, and who’s bringing up the rear? Make a note of this marching order. When you’re ready, continue with the “Drowned Sailors” section.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
keep their reasons secret for now. Ask the players to give you the party’s marching order as they start toward the cloister. Who’s in front, and who’s bringing up the rear? Make a note of this marching order. When you’re ready, continue with the “Drowned Sailors” section.
players invent their own reasons for their characters to seek out the wisdom and assistance of Elder Runara, who runs the cloister. Read the following text when you’re ready to start: Stormwreck Isle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack — even if that other creature is a demon
especially powerful nabassus even search for demon lords’ amulets. Demonic Infiltrators. Whenever magic pulls demons from the Abyss to the Material Plane, nabassus try to get summoned so that they can
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and parts from dead autognomes to construct a fourth clockwork horror, which is only half assembled. Once these creatures notice the characters, read or paraphrase the following: The insectile
to one another, so thri-kreen characters understand what they say as they attack. The creatures mockingly praise the characters for bringing a spelljamming helm onto the tyrant ship, so the horrors can take command of the vessel once the characters are all dead.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack—even if that other creature is a demon
take down larger prey. Some especially powerful nabassus even search for demon lords’ amulets. Whenever magic pulls demons from the Abyss to the Material Plane, nabassus try to get summoned so that they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for bringing the demon lords to the Underdark. Treasure Gromph’s grimoire rests atop the lectern near the circle and bears the title Zhaun’ol’leal (“The Book of the Eight” in Elvish) and describes
section for details). A yochlol demon in drow form — Lolth’s messenger to Gromph — is imprisoned within the magic circle. It pretends to be a drow priestess named Y’lara for as long as the disguise is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
build specialized workshops for those purposes. Arcane Workshop Adventures Characters might find their way to an arcane workshop for a variety of reasons. Some possibilities are outlined in the Arcane
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Trepsin the Troll This four-armed troll is a demon-worshiper and a fanatical hunter of big game: nothing pleases him so much as bringing blood and bones back to feed his ambush drakes, or the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
telepathic contact with the demon lord Baphomet. After seeing Ravengard safely back to the High Hall and ridding him of his malady, the characters should be 7th level and ready to leave Elturel in search of
Baldur’s Gate in Elturel’s cemetery, encountering undead and more fiends.
Escaping the Siege
For characters of level 6
After bringing Ulder Ravengard back to the High Hall and restoring him to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of light. The demons are coming.
The demon lords described in appendix D of this adventure all appear in the final battle, with the following exceptions: If Fraz-Urb’luu was not sent back to the
Abyss in chapter 9, his gemstone is hurled into the fray by Vizeran’s ritual. Unless the characters retrieve it, another demon lord steps on the gem, destroys it, and sends Fraz-Urb’luu’s spirit back to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Demon-Infused. Although each retriever is a metal-and-magic construct, it houses the imprisoned
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Stone Juggernaut A stone juggernaut is a rolling construct imbued with enough awareness to avoid obvious dangers such as open pits and chasms. It trundles across open battlefields or rolls down
dungeon corridors, crushing anyone in its path. Every stone juggernaut has a unique shape and appearance. One might resemble an elephant with bejeweled tusks, while another might look like a scowling demon
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them. Degloth Large Fiend (Demon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gnolls and hyenas surrounds a demon standing nearly twenty feet tall, with massive arms, clawed hands, cloven hooves, and the head of a bull. This is a goristro, whose heart Vizeran DeVir has instructed
the larger goristro. The gnolls howl their master’s name as he strikes swiftly, again and again: “Yeenoghu! Yeenoghu!”
The larger demon roars, slashing with its bull’s horns and flailing with its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the librarians. He commands a vast network of magically augmented subterranean beasts, which he uses as messengers, bringing and sending news from giants throughout the Underdark and sometimes from
characters bring news about the demon lords in the Underdark, they have Urmas’s immediate and full attention. Ustova The Keeper of the Future, Ustova is a seer who spends most of her time in constant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the multiverse is above such monstrous beings as demon lords, elemental evils, and gods who are not Annam’s children, so it is upside-down for a giant to serve these entities. Giants who follow
thus properly belongs to the Ordning, but others say he formed from Annam’s spilled blood. For a variety of reasons, he is never accorded equal status to the All-Father’s other children. Known as the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
reasons: Karsus. Adventurers might ask Karsus to cast impossible spells or bestow supernatural gifts, request that he intervene in some matter of law in the city, or seek to stop him from bringing down
foremost of all. In the center of the acropolis stands Karsus’s Sanctum, a pillared pavilion that looks out over the city. Reasons to Visit. Adventurers might visit the acropolis for one of the following
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
can’t they take a joke, they’ll blame you for disrupting the lawful working of the multiverse then try to measure how much your powdered bones weigh. ”
–Morte
Nonaton Modron Large Construct
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. They are joined by dancing fungi vaguely shaped and twisted into forms resembling humanoids. Some of these creatures are spore servants enthralled to the Demon Queen of Fungi. Others are myconids and
servants (see appendix C for both) stop dancing and turn on their attackers. Voices can be heard cackling and chatting amiably about Sovereign Phylo’s success at “bringing so many new guests to attend
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon nor devil can permanently gain the upper hand. Keepers of the Balance sometimes resort to strategies that seem inexplicable to those who don’t grasp the whole situation. A crusading paladin might be
maintain the Balance make enemies wherever they go, because their full reasons for acting as they do aren’t always apparent. The fact that some of these adherents embrace the Balance to further their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
, Baphomet, the demon lord worshiped by many evil minotaurs. Goristros stalk Baphomet’s Abyssal realm, known as the Endless Maze, and pulp any non-demons they encounter in that massive, magical labyrinth
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each
how their characters are traveling. Who’s in front, and who’s bringing up the rear? If the characters are escorting Gundren’s wagonload of supplies, then one or two characters need to be driving the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
Small construct, chaotic evil
Armor Class 14
, attacking creatures that cross its path while remaining loyal to its caster. Living Bigby’s Hand
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 0 ft
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
if they show proper respect for the process. Queen Jin-Mi Spirit Arbiter Magistrates called spirit arbiters specialize in bringing an end—peaceful or otherwise—to rogue gwishin. They investigate the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Starting the Adventure The adventure takes place in the Firefly Cellar beneath the House of Rest. Characters might find themselves drawn to this location for one of two reasons. Perhaps the House of
you see, the restoration project is a work in progress. I’ll be with you shortly.” She returns to her work. A moment later, she says, “Actually, would you mind bringing that stack of books downstairs to
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey Curses Curses are common punishments among archfey and other powerful Fey creatures. An adventurer might be cursed for any number of reasons, a few of which are listed below: Offending a powerful
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Black Dragon Martin Mottet An adult black dragon uses its acid breath to melt the construct defenders of a clockwork fortress By the time they’re adults, black dragons are among the greatest
dragon’s service, bringing with them undead terrors that answer to the black dragon and aid it in spreading ruin to nearby bastions of beauty and peace. Adult Black Dragon Huge Dragon (Chromatic






