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Returning 35 results for 'before brings down changing remove'.
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Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
, he will do so.
Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Encounter Deck Using cards to generate random encounters is a dynamic alternative to rolling on encounter tables. You can customize an encounter deck and remove cards as you draw them so they don’t
repeat. You can also alter the encounter deck as characters explore an area, adding cards to the deck to reflect changing circumstances and weaving the encounters into a narrative. The following system is derived from Miniatures Handbook (2003).
Monsters
Curse of Strahd
the Strahd’s Minions table to determine what creatures he brings with him, if any.
Strahd's Minions
d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Strahd's Minions
target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
. Such clerics carry a staff, but they are forbidden from wearing armor or using weapons other than that staff. To reflect this, you could remove the armor and weapon proficiencies for clerics of this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ path brings them close to wherever the characters happen to be staying. For example, if the characters are camped out near one of the Haunted Keeps, they spot the group as it exits the
others kneel before it.
The object is a devastation orb, and it’s ready to explode. The cultists remove the device from its case and wait for it to detonate. See chapter 7 for descriptions of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Slaadi In the Ever-Changing Chaos of Limbo, bits of forest and meadow, ruined castles, and isolated islands drift through a tumult of fire, water, earth, and wind. The foremost inhabitants of this
) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
his quarters His bodyguards sort through the latest haul of stolen and salvaged treasure. Occasionally the drow erupts in a coughing spasm that brings up blood from his lungs. He is worried but tries
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drow’s thanks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
murder to keep order among their ranks and remove threats to their organization. So-called “snuff streets” hold the bodies of the dead, dumped by their murderers in piles along the lane. The most
unremarkable lives covering their true, bloodthirsty natures. In the Upper City, murder brings results. Muggings and crimes of opportunity are rare here. The Watch keeps Upper City residents safe from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
patron’s good graces, however. Salary. Your employment under a sovereign patron brings an income of 1 gp per day, or enough to maintain a modest lifestyle. At the DM’s discretion, your salary
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Changing Treasure. Feel free to change the treasure in the Doomvault or add more. It’s especially appropriate to change treasure to something characters in the party can use, and it’s satisfying to let
3rd-level spell scroll, either of dispel magic or remove curse. Dread Warriors. A dread warrior carries no gold, but some of them have weapons or armor, determined by rolling on the following table. 2d4 Item 2–6 None 7 +1 weapon (usually a battleaxe or a javelin) 8 +1 chain mail
Compendium
- Sources->Dungeons & Dragons->Monster Manual
its next turn.
Necrosis. The demilich makes one Necrotic Burst attack.
Sean Murray
Deva World-Changing Angelic Messenger
Habitat: Planar (Upper Planes); Treasure: Relics
Devas are
maintain the spell)
1/Day Each: Commune, Raise Dead
Bonus Actions
Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently, if he thinks
, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel evil and good
Undead Slayer. When Rictavio hits an undead with a weapon attack, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
murder to keep order among their ranks and remove threats to their organization. So-called “snuff streets” hold the bodies of the dead, dumped by their murderers in piles along the lane. The most
suspect the murderers to be commoners with seemingly unremarkable lives covering their true, bloodthirsty natures. In the Upper City, murder brings results. Muggings and crimes of opportunity are rare
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kiss. The kiss of a vargouille infects a humanoid with a fiendish curse. If allowed to run its course, the curse brings about a gruesome transformation as an abyssal spirit invades the person’s body
its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
appear. Each character in the adventuring party visited the Witchlight Carnival when they were a child—in fact, they snuck in without buying a ticket—and had something stolen from them. Fate brings
remove curse spell is not powerful enough to end this effect on a character, but a wish spell can. This might not seem like much of a drawback, as characters can cope just fine without ever gaining
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Decisionist I’m not saying there aren’t other perspectives. Just that my perspective is the only one that’s on-brand. — Decisionist sales pitch A decisionist brings decisive leadership to an
that conceals an extradimensional space. As a bonus action, you can place one tool kit that you are proficient with into the voting kit, or can remove it. No other type of object can be placed into
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breathe. The creature can’t breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
hit point remaining. Healing brings a captive back to his or her senses. The humans are two Howling Hatred initiates (see chapter 7) who angered Aerisi one time too many. They’re sullen and silent if
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
energy. A guard’s madness can be cured with a dispel evil and good, greater restoration, or remove curse spell. Guards who are cured of their madness thank the characters and explain that they were
question receive nothing. Once Zariel bestows her supernatural charms, Lulu’s Idyllglen memory ends. A flash of light brings all the characters (including dead ones) back to the Bleeding Citadel so that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Underdark and brought it back here. If the characters challenge the duergar, the two enlarged ones remove the sack covering the umber hulk’s head and release the creature, after which all four
fight. The remaining duergar hurl javelins at foes from atop the towers, growing to Large size and switching to their war picks if forced into melee combat. A fight here brings reinforcements from area
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the party’s
Maverick” below. Portal 5: Pirates Versus Zombies Opening this door brings the characters into the middle of a battle with undead. Map 4.2 shows the setup of the dockside pirate fight.
Map 4.2: Pirate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
can rest here whenever and for as long as they wish. If the characters refuse to participate in Bindle’s riddle game, he flees and brings some of the dungeon’s other inhabitants (such as the talon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
peace.” Cursed Crown. Ivira can’t remove the crown from her head. Any other creature that touches it must succeed on a DC 17 Wisdom saving throw or become charmed by it and use its next action to don
, starting with its earliest memories. The wearer can sense that its memories are being stolen but can’t remove the crown from its head except within an antimagic field. After wearing the crown for 1 hour
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
then fades. Wreaking Havoc. Talking to Lottie and not getting killed is the major point of this area. But characters who defeat the behir can remove the panels to access the clockwork machinery here
the pool lead out to a hallway, while smaller doors lead to Lottie’s office and to a changing room stocked with swim suits sized for every type of humanoid creature. Creatures. A water elemental and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
’ tools, but it triggers accidentally if the check fails by 5 or more. The alarm brings the following defenders, who attack all intruders in the room: Kaevja Cynavern (see area E3) The Manshoon’s
was a Red Wizard of Thay until she saw an opportunity to study magic under Manshoon. Before he accepted her, Manshoon forced her to remove her distinctive Thayan head tattoos and to trade in her Red
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ephemeral — an impossible task. When Head Office comes knocking, tell them that money is an attempt to discretize the ephemeral.
— K’thriss Drow’b
Ever-Changing Ship. Whether an oceangoing vessel
plan to instead make an existing feature even stronger. A method of transportation might double its speed and remove an existing drawback, or an offensive feature could deal more damage or target more
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
spine, and touching a pillar brings on nausea—a creature that does so must make a DC 15 Constitution saving throw. On a failed save, the creature becomes poisoned for 1 hour. At the far west end of the
spell’s insanity effect, but permanent until ended with remove curse, greater restoration, heal, or similar magic). Treasure. The first character who views the wall and does not go mad discovers that a ring
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
counsel Zybilna on matters concerning demons and the Abyss Snitcher, a goblin boss (neutral) with dragonfly wings that grant a flying speed of 40 feet and the ability to hover, who brings news from other
helmet adorned with a black feather (125 gp) P26. Changing Room The door to the adjoining hallway is sealed with a hart crown lock (see “Crown Locks” earlier in the chapter). One wall of this chamber is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the keg’s top with a successful DC 15
goblins are chained here, taken prisoner during the course of several skirmishes. Every so often, the kobolds remove a goblin from the room and ransom it back to the goblins (for a price of 2d10 sp
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and negotiator, and she expects the wedding guests and caravan servants to stick to the areas indicated by the itinerary. She despises Acquisitions Incorporated, and brings the full force of the
. Here they can relax, take a nap (and sober up as necessary) before changing into the formal wedding attire waiting for them in their rooms. This time off is a perfect opportunity to figure out where
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists have broken into the house, seeking to harness its fell powers
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
breach of contract let the devils haul him screaming into the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
, beasts with a challenge rating of 2 or lower treat the cursed creature as hostile and do everything they can to avoid it. A remove curse spell or similar magic lifts the curse. Silver Marches Also known as






