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Returning 35 results for 'before broken diffusing completed rites'.
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Magic Items
Infernal Machine Rebuild
the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to use the weapon as his own phylactery.)
A small jade
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conclusion, arriving just as that plan is about to be completed. 5 A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites. 6 An ally
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
empty. Varram had only just completed the pool’s divination ritual when the yuan-ti attacked and hauled him off. A stone sluice runs from the southern wall to empty into the pool. If the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
empty. Varram had only just completed the pool’s divination ritual when the yuan-ti attacked and hauled him off. A stone sluice runs from the southern wall to empty into the pool. If the characters
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
with coral. No other creatures can be seen within the darkness, and the silence here is broken only by the turbulence of the water around you.
A group consisting of two sahuagin blademasters, two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the weapon during the time frame of the adventure to intimidate the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to
. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. The weapon must take direct part in the destruction of 1,000 gp worth of materials and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
object holds the villain’s soul. 2 The villain’s power is broken if the death of its true love is avenged. 3 The villain is weakened in the presence of a particular artifact. 4 A special weapon deals
ancient enemy forgives its past actions. 8 The villain loses its power if a mystic bargain it struck long ago is completed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tie is broken. When it’s a side’s turn, the members of that side can act in any order they choose. Once everyone on the side has taken a turn, the other side goes. A round ends when both sides have
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
terrible faces appear in the clouds. If this doesn’t urge them to act, the ritual will be completed, and the adventurers must deal with the consequences (see “Aftermath” below for details
. As an action, a character within 5 feet of either the statue or Teega can attempt a DC 20 Dexterity (Sleight of Hand) check. On a success, the connection is broken, Teega drops to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the foundation stones. Ruined cooking utensils, crushed pots and pans, mangled kettles, and less identifiable metal objects lie in one pile. Broken crockery, platters, plates, porcelain, and pottery are
sturdy leather boots in one of the kegs. 5. Barracks Three crude pallets lie on the floor, and a large iron kettle stands in the center of the chamber. In the northeast corner is a jumbled pile of broken
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
original garrison. After the hermits moved in, they converted it to a scriptorium where they compose philosophical tracts, illuminate other texts, or copy manuscripts. Completed works are moved downstairs
, due to his having taken a vow of silence. On the night of the attack, he was awakened by the noise and slain by a drowned one as he opened his door. The broken handle of his mace rolled under his cot
Compendium
- Sources->Dungeons & Dragons->Divine Contention
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
for every character in the party. To prevail, the party must hold out for 8 rounds without retreating (or 5 rounds if they successfully completed the “Icingdeath and Twinkle” quest). After this time
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
room has collapsed, burying much of the area. At its center, a broken marble bier stands atop a short dais.
This room once served as a place to view the remains of those who died in Phenax’s service
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
behir’s legs, and freed himself from its clutches. The creature’s shrieks became the lightning of the storm, and its broken femur became the symbol of Bahgtru’s followers, reminding them that anything can
be broken and defeated by superior strength. Competing in Cruelty. Most young orcs that an explorer or an adventurer might encounters are followers of Bahgtru. Orcs of Bahgtru continually try to prove
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
broken masonry. A framed portrait hangs on the right-hand wall.
This room is bare except for the furniture and a faded oil painting that depicts Mayor Lei Duvezin, a dark-skinned woman dressed in a
, beseeching other nearby settlements for aid; among them is a completed letter addressed to the mayor of Maerin. This letter is stuffed in an envelope and sealed shut with a bright red wax seal embossed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look for opportunities to push characters off the bridge. If two gargoyles are defeated, the third retreats, flying to area B2 to hide. Chasm Floor. Several skeletons lie broken or half-buried on the
following text: The floor of this large cavern is a broken jumble of stone, with steep walls slanting up to a ceiling of hanging stalactites perhaps a hundred feet above. Fifty feet up the jagged
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
recently wandered into the city hang suspended within the ooze, appearing to be floating in midair. Likewise, bits of crumbling walls and broken statuary that have fallen hang suspended above the
). Temple. If enough statues are moved or broken open, they reveal a pit beyond, where a sheer drop of 25 feet leads down into this former temple. The space below the statues is a huge temple gone to ruin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stored here, including the following: A number of broken clockwork monsters Half-completed or broken wagon covers and puppets A deflated balloon of an oversized flumph that has a small gash in it (a
opens the padlock, or it can be broken off with a successful DC 20 Strength (Athletics) check. The trunk contains folded clothes, 250 gp in a sack, 1d6 pearls (worth 100 gp each) in a silk pouch, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the ward’s perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
edge. Pit. The pit is 20 feet deep. Operatives of the Six spread shards of broken glass over the bottom of the pit, so that a creature falling in takes 2 (1d4) slashing damage in addition to 7 (2d6
wrong, though, and the victims were consumed before the ritual could be completed. A success with this check, or 5 minutes spent studying the runes and the bodies, gives characters advantage on their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the water filling the hold deals no damage, but it catches the attention of the ghouls in the hold. The grate can be opened or broken through easily by anyone who recognizes its condition before
the fiendish magic coursing through the webs here. Krell and the other cultists spent many hours here sanctifying the webs and offering rites to Lolth, and the goddess has rewarded them with these
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
first meal. T11: Common Room The long stone table here is broken in two pieces. Several metal chests are stacked against a wall. The largest opening leading from this room is choked with rubble and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
buildings gape wide open, walls turned to rubble. Motes of dust float in the air, and in the silent gloom something scratches at the stones.
An umber hulk lairs here among the broken buildings. The air
with etchings of funerary rites in honor of Moradin (150 gp), and an immovable rod. A9. Tombs Gigantic stone doors covered in twin reliefs of dwarven gods in profile loom fifteen feet high. The dwarven
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
of the Athar. Skeletal pillars climb from the rubble to surround the broken, domed structure on all sides. Once a temple to Aoskar, a now-dead god of portals, the Athar have rebuilt the temple just
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
drape portions of the walls and floor. A large straw pallet in disrepair sits in the far corner with a broken oak table next to it.
This room was Xanthoria’s sleeping chamber, though once she
completed her transformation into a lichen lich, she had no more need of it. At the back of the cave lurks a strange bundle of white poison ivy with a single bulbous eye in the center (use the death tyrant
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-grinning, eerily staring grue lopes about on spindly legs and long arms. Bristles and spines project from odd patches of its grayish skin, and its long fingers end in broken and dirty nails. Grues are
energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm. An entity that appears as a star spawn seer in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wreckage or pulling them from other areas of the wall, allowing the circuit to be completed. If the characters need assistance in figuring this out, a successful DC 10 Intelligence (Arcana or
also be severed (AC 10, 15 hit points, immune to poison and psychic damage) or broken with a successful DC 20 Strength check. The manner in which Stevie is tightly bound prevents the modron from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rites. He was keeper of the tomes of Terbakar, the greatest library in all lands of the golden age.
“Nafik searched, too, for life eternal, and some say he sought to rob the pharaohs of their right
This long corridor has a wooden door at each end. Ancient, rotting black drapes hang loosely over the entrances to four small rooms on each side of the hall.
The cells contain only dirt and broken cots
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
gardens for resources the merchant might exploit. But the naga in area G6 captured them and transformed them into their current forms through sinister rites and excruciating torture. The yuan-ti have no
around the chamber floors are things that point to the yuan-ti’s previous existence, including boots, pants, and a broken wax seal belonging to Ginder Nanik: a stylized depiction of water flowing down over
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sometimes go terribly awry, with monsters breaking loose or a broken piece of equipment sending a performer plummeting into the crowd, only adds to the excitement, and patriars and common folk alike
, has teamed up with an oddball inventor and arcanist named Ardryn Deagle, a chaotic good male rock gnome mage. Rumors spread by Prole herself suggest that they’ve almost completed a magical invention
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. The fact that these performances sometimes go terribly awry, with monsters breaking loose or a broken piece of equipment sending a performer plummeting into the crowd, only adds to the excitement
an oddball inventor and arcanist named Ardryn Deagle, a chaotic good male rock gnome mage. Rumors spread by Prole herself suggest that they’ve almost completed a magical invention that will “finally






