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Returning 35 results for 'before broken during complete results'.
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Magic Items
Dungeon Master’s Guide
elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the Cube before the work is done, all the painted elements
reveals they’re made from paste, cookies, or some other worthless material.
If you paint a form of energy such as fire or lightning, the energy dissipates as soon as you complete the painting, doing no harm.
Magic Items
Vecna: Eve of Ruin
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.
Additionally, while holding one piece of the broken
Monsters
Waterdeep: Dungeon of the Mad Mage
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination
Magic Items
Guildmasters’ Guide to Ravnica
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
.
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
steps in the activity, and determine the results. Most downtime activities require a workweek (5 days) to complete. Some activities require days, weeks (7 days), or months (30 days). A character must
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often
relying on the roll of a die to determine the results of an action.
The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point, which brings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
in to the characters’ pasts or events in your adventures. You can also use the results of tarokka readings to guide your campaign and make sure predictions come to pass. The tarokka hails from the
same world as the domain of Barovia, but it and its users have since spread throughout the Domains of Dread. Further details and a complete tarokka deck appear in the adventure Curse of Strahd.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Morgantha’s Coven The hags possess the shared spellcasting abilities of a coven (see the “Hag Covens” sidebar in the hags entry in the Monster Manual). If one or more hags die, the coven is broken
. Morgantha tolerates her daughters only because they help her complete the coven. If one of them dies, Morgantha sets out to abduct and consume a human child so that she can give birth to a new daughter
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
adventurer to complete a task. In those cases, the DM might ask the player to roll a die to help determine what happens. Describing the results often leads to another decision point, which brings the
resolve their activity. In combat, the characters take turns. The DM Narrates the Results of the Adventurers’ Actions. Sometimes resolving a task is easy. If an adventurer walks across a room and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
than one such barrow, either broken open from the outside by those seeking lost treasures, or somehow broken from within. The Fields of the Dead is a vast, rolling plain of windswept grasses that
seems to go on to the horizon in every direction. Regular travelers through the area speak of the “whispers of the dead,” the popular term for the sound that results when a breeze rustles the grass. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
completing those quests. Reputation in Ten-Towns As the characters complete the quests in this chapter, their reputation in Ten-Towns begins to spread. For better or worse, they become known to the
adventuring party’s reputation in Ten-Towns improves as the characters gain levels, with the following results: When the characters reach 3rd level, they begin to earn a healthy measure of respect
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
wants to keep a character busy, roll on the Shipboard Tasks table to determine what needs to be done. The time it takes to complete a task is at least 1 hour, and certain tasks might take longer at your
crew with tall tales or gossip. 10 Fix the captain’s broken spyglass, which requires jeweler’s tools or tinker’s tools. (A mending spell also does the trick.) 11 Teach the captain the basics of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
been modified for use as a servant in the workshop. 5 Storm the workshop before the artificers complete a doomsday weapon. 6 Investigate the workshop for signs of the illegal creation of warforged. 7
the workshop’s masters to determine why a young artificer’s magic is producing unpredictable, often dangerous results. 12 Request assistance from the artificers in recovering crucial memories from a destroyed construct or warforged.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be
assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities. Additionally, while holding one piece of the broken rod
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
effort takes 10 minutes (regardless of the number of elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the
dissipates as soon as you complete the painting, doing no harm.
Conceptopolis, Brian Valeza Necklace of Fireballs, Nature’s Mantle,
Nine Lives Stealer (Greatsword), Necklace of
Prayer Beads, Nolzur’s Marvelous Pigments
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effort takes 10 minutes (regardless of the number of elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the Cube
), they look authentic, but close inspection reveals they’re made from paste, cookies, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy dissipates as soon as you complete the painting, doing no harm.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can transform voluntarily, but some are magically compelled to shape-shift when exposed to complete darkness or during nights of a new moon. Often, wererats’ nature results from a divine curse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
complete a task. In those cases, you typically call for a D20 Test, usually an ability check. For example, a successful Dexterity (Sleight of Hand) check might be needed to pick the lock, while a
determine the results of characters’ actions. Roleplaying. When the players interact with other creatures, roleplay those creatures based on whether they are Friendly, Indifferent, or Hostile. Improvise
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
giants despise Bel but are bound by magic to do as he demands. The chains that bind them can’t be broken or unlocked except by Bel. F3. Weapons Rack These racks contain weapons awaiting delivery to the
machine is Bel’s secret weapon in his cold war to overthrow Zariel. When the characters arrive here, the infernal machine is still under construction and far from complete.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hoard. This linking can add the fun goal of having the characters collect a complete set of divided treasure as they try to find all the caches of a dragon’s hoard. The Hoard Linking Items table offers
stored in a decorative box whose empty spaces indicate the number of pieces missing. Hoard Linking Items d10 Linking Items
1 The broken pieces of an artifact (such as the Rod of Seven Parts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Kurlog will accept reasonable aid to complete this mission. In particular, he could use help taking down the arbalests that guard the Simulacrux. 2c. Detritus Wreckage. This section of cavern is
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Broken King Antigonos While the characters cross the wilderness of the Katachthon foothills, the following encounter takes place. Read or paraphrase this description: A scree-choked gully runs
around the corner, some 30 feet from the lead party member, rests the minotaur known as Broken King Antigonos. He is old and decrepit, garbed in ancient finery worn to tatters. A dented crown rests on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreck of a cog (a 54-foot-long cargo vessel with a single mast). The wreck’s features are as follows: Hull. The ship has broken in half, the shattered bow aiming northward and the aft section
have broken off and lie in the middle of the cave, with the mast pointing toward a shimmering curtain of water to the west.
No Sails, No Rigging, No Crew. The ship’s square sail, rigging, and crew
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
scrolls.
A number of students equal to the number of characters are serving detention; you can roll on the Students in Detention table (rerolling any repeated results) to identify them, or you can
, the instructor would appreciate them finding and repairing the ruin grinders, although they don’t need to complete that task today. Students in Detention As detention monitors, each character must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
. Each step provides tables from which you can select the basic elements of your adventure. Alternatively, roll on the tables and see how the random results inspire you. You can mix up the order of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
similar but broken statue near a locked iron chest and a pile of books (see “Treasure” for more information on the chest and books). The broken statue is similar to the statue in the circle, except it
has the name “Rihuud” carved into its back and its second head is fully formed. If Rihuud is dead, the broken statue turns to dust when the characters touch it. If the characters spared Rihuud’s life, a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hinder a character’s ability to complete a task. In those cases, you typically call for a D20 Test, usually an ability check. For example, a successful Dexterity (Sleight of Hand) check might be needed
can make melee weapon attacks using Charisma, that exception supersedes the general rule. When narrating results, try to give a flavorful description while clearly communicating what’s happening in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
of weeks, years, or centuries, and the results would be the same. Creatures in the Outlands might experience time differently from one another, so make use of NPCs and encounters whenever or wherever
you want. Advancing in Level Characters gain 1 level every time they complete two of the gate-town adventures in part 2. This is outlined on the Levels in the Outlands table. The characters will be
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge Locations These locations are keyed to the map. Dyson Logos Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
broken stone bridge.
When the characters reach the bridge, three apparitions of acidic mist float up from the lake below to meet the party. The apparitions are vaguely human-shaped and are hostile
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determine the nature of the injury, roll on the Lingering Injuries table. This table assumes a typical humanoid physiology, but you can adapt the results for creatures with different body types. Lingering
receive magical healing or if you spend ten days doing nothing but resting. 8–10 Broken Ribs. This has the same effect as Internal Injury above, except that the save DC is 10. 11–13 Horrible Scar. You
Compendium
- Sources->Dungeons & Dragons->Stranger Things
.”
If the characters chase him, use the Random Path table to generate the hallways (reroll results of 1 and 2). Every time they round a corner, they see him escape at the other end of the hall. The
shelves above the doorway. Then he steps through the door, which closes and magically locks behind him (cannot be picked or broken down). The first two shelves each have two small statues, and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bemused by the interruption and politely ask the party to leave, pointing out the lift is broken and growing more insistent and annoyed if the characters don’t comply. Any character who succeeds on a
the guards results the guards attempting to subdue the party. Medusa Panel Upon entering the lift, the characters notice that the head of a medusa engraved amid all the unicorn heads hides the seams of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be carved at the same time, the stonemason was unable to complete all the work before she was taken by the meenlocks. Characters who look for Lorna Grosvenor’s grave can find it in the section at the
closer inspection, the party finds the remains of a horse in the tall grass, still tethered to the front of the cart. Under the tarp are boxes, barrels, and trunks. Many of these containers are broken
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the door might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point






