Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bronze diffusing carries riveting'.
Other Suggestions:
before breeze diffusing carried reverting
before breeze diffusing carrion reveling
before bronze diffusing carried reverting
before breeze diffusing carric reveling
before breeze diffusing carried riveting
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
rocks and fall into the ocean. BRONZE SHRINE FEATURES
The Bronze Shrine is a clean, bright, two-story temple that smells of ocean air.
Ceilings. The ceilings throughout the shrine are 30 feet high
carries. If the characters engage in battle, set off a trap, shout, or otherwise make loud noises on this level, the Scaly Eye members in areas B2 and B4 investigate the disturbance.
Rage of Bahamut. If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pureblood, bottles and blends the venom to create deadly new strains. Five human zombies serve Xopal as laborers. Xopal carries a bronze syringe containing three doses of a poison cocktail. As an
skin and a bronze syringe. Lurking in the shadows around him are five slouching humans that reek of decay.
Yuan-ti use this chamber to extract venom from snakes. Xopal (pronounced zoh-PAUL), a yuan-ti
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
that “birthed” it. The shadow assassins guard the room thereafter. Treasure Each cult fanatic carries an obsidian holy symbol of Shar (25 gp each). The leader, Abberoch, also has a silver rod with one end formed in the shape of a key (70 gp). The rod unlocks the double door in area 18.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
shield resounded with the barest metallic clang—like a pin falling on bronze. Opening her eyes, Rygyra discovered that her shield had transformed into a gleaming bulwark—Iroas’s own shield. Enraged
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, torturing the bloated creature’s flesh by tightening its chains. Demon ichor oozes from its wounds, forming a shallow pool around the scaffolding.
A third, jackal-headed fiend uses a bronze horn to yell
robe are two potions of greater healing and six soul coins. The arcanaloth also carries a grimy spellbook bound in chasme flesh. Fetchtatter’s spellbook contains all the spells the arcanaloth has prepared.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
71. Lair of the Sewn Sisters Green smoke billows out from a bronze cauldron in the middle of this twenty-foot-high vaulted hall. Barely visible through the haze are three rocking chairs, several work
hags are a frightful lot:
Widow Groat has tarnished gold coins covering her eyes and ants nesting in her skull. The ants serve as her spies, and their presence often portends her arrival. She carries a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
wight that lurks in the ship’s hold. Though she carries no weapons, she guards what’s left of the cargo (see “Treasure” below). Within the flooded hold, amid skeletons picked clean by fish, the characters
black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resemble a fanged snake (see “Bone Throne” below).
Torch Brackets. Empty torch brackets made of fluted, discolored bronze protrude from the walls.
Halaster trapped the wyvern in a floating
. Each bandit carries 1d6 gp in a pouch. The doppelganger has a similar pouch, plus a tiger eye gemstone (10 gp) tucked into its boot.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 6 is emblazoned with a bronze relief of a mountain with a fist-sized depression in its center. The door is locked.
Bronze Relief Door. A successful DC 13 Intelligence (Religion) check reveals
Auvryndar (see area 6) carries the keys to the cells. The lock on each cell door can be picked with thieves’ tools and a successful DC 10 Dexterity check. The rusty bars can be torn away from a door
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
take up much of the floor space, their tops strewn with wooden mugs and scraps of leftover food. A few empty barrels and crates sit near a wall. Treasure. Each frost giant carries a sealskin sack
nearly 8 feet across, a wooden fork as big as a pitchfork, and a mug of bronze as large as a barrel, with handles shaped like a dragon’s wings. The platter is worth 750 gp and weighs 75 pounds. The mug is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over a spider-shaped bronze brazier filled with flaming coals.
If she had her way, Melith would launch a full-scale assault on the kuo-toa, wipe them out, and then deal with the aboleth. As things
adventurers’ arrival. Treasure. The drow priestess wears two silver bracelets set with onyx (25 gp each). She carries a flask of wine and the key to the room’s zurkhwood chest, which contains 500 gp. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They guard the prisoner in area 25b and attack anyone they don’t recognize. Hekella carries the key that unlocks the prisoner’s shackles in area 25b. 25b. Pantry Mold. Black mold clings to the walls
Rashemen. She is the sole survivor of an adventuring party hired by Lady Wylynd Moonstar of Waterdeep to find Umbraxakar the shadow dragon and transform him back into Glyster the bronze dragon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this area. When all the characters have arrived, read the following: The walls of this hexagonal stone chamber are shot through with pale white veins of faintly glowing jade. A bronze double door
of the next turn. No more than two soldiers are ever active at once. The soldiers continue to animate and attack until the bronze gate is opened (see below). Characters who have a passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
raised platform bears a bronze throne decorated with carved dragons holding bronze orbs.
Portions of this audience chamber have crumbled, but hints of its former splendor remain. Dragon Throne. The
(Investigation) check notices that one of its bronze orbs is missing. This portion of the throne is in area Y6. If it is returned to the throne, the platform holding the throne slides aside, revealing a 10-foot
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
succeeds on a DC 13 Wisdom (Medicine) check determines the hobgoblin was stung by hundreds of insects. Treasure. The hobgoblin carries a purse with 8 gp and 27 sp. The chest contains only rotting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
at the back of the room has some giant-sized cloaks and sleeping garments hanging from bronze hooks on the wall, as well as a giant barrel of wine. Treasure Atop the wooden table are a 5-foot-tall
armor hang from giant bronze mannequins that stand at attention, their backs against the outer wall. A wooden table rests between two doors, and a rug embroidered with an image of the night sky lies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cell door can be opened easily by lifting the bronze bar off its brackets. Borgas had been kept in cell 50e since his capture. 50a. Empty Cell The unfinished stone of this cell is not illuminated in any
downward-sloping passage running south from the crossroads near the torture chamber (area 50) provide access to this section. These doors can be barred from the outside with bronze bars set in brackets
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
P64). Prit doesn’t elaborate further, electing to show the characters the spoons he has collected instead. Treasure. Prit carries a collection of one hundred and twelve spoons in his backpack. Many are
these landings. At the top of the stairs is a platform, on which rests a giant bronze forearm with an upraised fist.
An imposing figure stands beside this bronze arm. He is wrapped almost entirely in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Persuasion) check. The giant carries a 2-foot-long iron key that unlocks the iron trunk in area 16B. 13. Overseer’s Office The room to the south of the dressing mill contains a basalt table, a barrel of
pounds. Wooden poles stacked against the wall can be slipped through iron rings on the sides of the chest, making it easy for workers to transport it. The fire giant in area 21 carries the key to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
track of time. The guests include these individuals: Sumai, a farmer (lawful good, male, human commoner) from the world of Toril, carries a carnivorous pumpkin named Yamzu (an awakened shrub that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Guest Quarters The door to this room is usually locked. Qarbo carries the key. He is either in area M9 during the day or sleeping here at night. Eight simple bunks line the walls of this room, each with
Maximilian’s earthen grasp, and a scroll of transmute rock (see appendix B for a description of these spells). Qarbo carries the coffer key, as well as the key to the locked doors in area M21. M5. West
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
drawers, four small coffers of copper on the table, and two bronze caskets. Each bronze casket has a poisonous snake inside, which must be dealt with before the contents can be accessed (see “Treasure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and Elvish. She has the detect thoughts spell prepared in place of misty step. She carries a bag of holding and wears a robe of serpents (see appendix B) with six snakes. Pow Ming keeps hundreds of
quills and loose sheets of blank parchment), a small table holding a silver wine decanter and matching goblet, and an iron stove. Treasure Lord Drylund carries a rapier with a bejeweled, octopus-shaped
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that gains this benefit can’t do so again until the next dawn. Water taken from the fountain loses its magic after 10 minutes. West Door. The door into area B2 is locked. Lord Viallis carries the key
10 minutes examining the books can ascertain their lack of importance with a successful DC 15 Wisdom (Insight) check. B5. Symbol Workshop A bronze oil lamp burns on one of two tables in this area
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister’s residents are dressed in simple clothes, and no one carries a visible
Elder Runara is the leader of Dragon’s Rest. She appears as a human woman, but she is actually an adult bronze dragon disguised in human form. She guides the residents of the cloister in their
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
work. Treasure. Drule carries a key to the high altar (area T9) on a cord around his neck. If he hasn’t used it in combat, Drule carries a Bead of Force (see appendix A) in his breast pocket. T7: East
Queen Yolande, even if it means working with cults of other gods she distrusts.
Treasure. Cinderhide carries a key to the high altar (area T9). In her pocket is one of a pair of Sending Stones (see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookers—a cambion, a drow, and bronze dwarf with flames for hair—poke their
devas in areas E3 and area E8 can also provide this service, if asked nicely.) Quintus is chaotic neutral and uses the noble stat block, although he is unarmored and carries no weapons. Alive, the aasimar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
cultist can shoot out of a hole at a time. Read the following if the characters enter or peer into the room: This room is bunk room and guard post. Sturdy bronze hasps are fitted to the two stone doors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the sarcophagi that line the walls, half are made of stone, six are crafted from bronze, two are brass, and two are iron. All of them bear likenesses of fire giant kings and queens. Examination will
specks of lilac and orange and purple. It holds a huge stone altar block of dull, porous-looking, somewhat rust-colored black mineral. To either side of the altar are large bronze braziers whose corroded
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
black against the sky’s ruddy glow.
The erinyes stationed here carries a rope of entanglement, which it uses to ensnare any prisoner who tries to escape. Gruk-Gruk. Tossed carelessly on the floor of
(1,250 gp), a figurine of wondrous power (bronze griffon), and a mace of terror. B11: Guard Room This small chamber is lit by a glowing brazier and furnished only with a pair of iron stools sitting next
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are adorned with leering demon visages in bronze, and the doors’ riveted edges are etched with arcane symbols.
The two largest demon faces hold unfurled bronze scrolls inlaid with a spidery script
in their mouths. Large bronze pull rings sit below the scrolls.
Each set of doors is 10 feet wide and 20 feet tall. The script around the edges of the doors is a mixture of Abyssal writing and arcane
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
deck. N’ghathrod carries a rapier as an affectation but it not proficient with the weapon.
Before it turned to a life of space piracy, N’ghathrod lived in a mind flayer colony on the ringed planet of
features of the bridge are as follows: Windows. Two circular, 9-foot-diameter windows of bulging, transparent crystal rest in bronze fixtures.
Celestial Chart. Painted on the sloped ceiling are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) are flooded with murky water to a depth of 2 feet to make them difficult terrain. The water seeps into the dungeon from nearby sewers through cracks in the limestone. It carries a foul stench and is
clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it.
The two armored figures are Kazzira, a female human fist of Bane, and Yignath, a male human iron consul
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
twenty-five-foot-tall double door made of bleached wood with bronze fittings provides the only entrance at ground level.
In the courtyard, there are pieces of rubble large enough that characters can
on the stairs. Now ready for action, he has cast mage armor, stoneskin, and mind blank on himself. He carries a handheld magic device that controls the elemental cannon. This device, shown in the






