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Returning 29 results for 'before brothers deflecting curse runes'.
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fireplace are inscribed with runes extolling the god Hiatea and invoking her blessing upon all who shelter here. Many dynasties of giants have claimed ownership of Hiatea’s Hearth since its founding, and each
one has known vast prosperity within its walls—followed by a spectacular fall. The magic of the hall invokes Hiatea’s aspect as a tender of the hearth, but it also carries a curse laid by her brother
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Adventures Here are sample adventure hooks to bring characters to the Endless Rockslide or to give them missions to pursue there. Constructive Endeavors Runes harnessing the
the crafts to bring misfortune. The stone giants ask the characters to find the fomorian and end the curse before they’re overwhelmed with creatures drawn from the Fomorian Encounters and Giant Kin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 26d on level 1, in the closest
transmutation magic around the helm, which is cursed. Once the helm is donned, it can’t be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
concocted this theory to dupe the characters into testing his latest escape plan. Characters who examine the standing stones and succeed on a DC 15 Intelligence (Arcana) check discern that the arcane runes
from the standing stone.
Transmutation Your skin turns blue for the next 24 hours. A remove curse spell ends the effect on you.
Development Dropping its disguise, the barlgura demon implores
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Rooms of Magic Ezzat summons and speaks to planar beings in area 22a, and keeps his spellbook in area 22b. 22a. Magic Circle Circle. A circle of runes is inscribed on the floor.
Door Symbol
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
brothers. In addition to hill giants, some frost giants admire Grolantor’s physical might, and many ogres and ettins revere him as well. Grolantor exemplifies the principle that the strong should take
appears as a wicked schemer whose hatred of his brothers knows no bounds. The fomorians once occupied a place in the ordning corresponding to Karontor’s place, but then Karontor incited the fomorians to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all
the platform stands a stone archway sculpted with sharp runes and the heads of five dragons. Within the arch swirls dense gray mist.
The darkness beyond this room’s broken walls is only an illusion
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Negotiation. An old curse binds Issem to the Doomvault and to the service of the Thayans, but he hates the Red Wizards, so he is willing to talk. He can offer two pieces of lore (see “Doomvault Lore
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that “All will be well!” and is frustrated that he can’t protect his younger siblings. He wants to be free of Barovia’s curse but sees no hope of escape. Bones of St. Andral Until recently, the
van der Voort, the local coffin maker (area N6), and to stealing the bones for Henrik in return for money to help feed his younger sisters and brothers. The theft of the bones has left the church
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
whenever a non-drow passes by it. A drow glyph of warding has a spell save DC of 13 and an explosive runes effect (see the spell’s description in the Player’s Handbook). Intellect Devourers Mind flayers
targeted by divination spells or perceived through scrying sensors created by divination spells.
The Stone Curse. The “stone curse” is an ancient enchantment woven by the wizards of Sorcere to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
elemental gem. Secret Door. Any character who examines the north wall and succeeds on a DC 16 Wisdom (Perception) check notices a small section of wall engraved with four Dwarvish runes. The runes are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it. (If multiple targets are equally close, the target is determined randomly.) Greater restoration, remove curse, or similar magic ends the blood lust on a creature. A creature that succeeds on its
creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 5b on level 19, in the closest unoccupied space next to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Outer Sanctum The black marble door to Gromph Baenre’s chambers is etched with silvery runes around its edge and closed with an arcane lock keyed to him. Picking the lock requires a
, one of these valuable works is trapped with a glyph of warding that triggers the third effect of bestow curse (save DC 17), and which lasts until dispelled. The drawers of the desk are sealed with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Manshoon’s servants throw their garbage here. The Kolat brothers created some magic items in this room, and an experiment gone awry caused the scorch marks. K6. Main Tower Landing and Ledge Level 2 of the
brothers once took on apprentices, who slept here. Manshoon now allows his own apprentices — Ered Payno, Havi Termock, and Savara Firethorn — to do the same. All three can be found in area K15. Treasure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, creating a 15-foot-radius circle of glowing runes centered on the point of impact. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage
is in addition to the shield’s normal bonus to AC. Curse. This item is cursed. Attuning to it extends the curse to you until you are targeted by a Remove Curse spell or similar magic. You cannot
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Fearing Thaxalia’s ability to wreak havoc if it escapes this zone, the Red Wizards cursed the beholder with the inability to use glyph keys. Thaxalia doesn’t know the solution, but a remove curse
on the floor of this cavern, the twisted runes around its edge pulsing with sickly purple light.
A successful DC 15 Intelligence (Arcana) check allows a character to recognize the runes as symbols
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is to express disbelief that the death curse has anything to do with Chult. If characters give a compelling argument or make a donation to the church of at least 25 gp, Zitembe agrees to “consult the
brothers and sisters of Sune; those who score 10 or higher are offered friendly advice on how to improve their presentation; and those who score 9 or less are greeted with sad, sympathetic looks and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
or by accident), where magic runes have gone horribly awry and unleashed fiendish corruption into the world, or where fiends seek powerful allies to aid their schemes among mortals. Listen. I have
plates, while one built by cloud giants might leak wisps of mist and raindrops. Any of these Constructs might have Giant runes engraved somewhere on them as part of the magic that animates them. You can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
serve Strahd. The elders have died, leaving a pair of brothers named Luvash and Arrigal in charge. Both men are evil and willing to do whatever Strahd demands of them. These Vistani have two problems
of the dreams sent to him by Patrina, Kasimir informs the characters that the secret to breaking Strahd’s pact and freeing Barovia from its curse might be hidden there. Kasimir doesn’t know whether
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
brothers, Thurstwell and Amrik, who view him as a simpleton and an abomination. Half of Mortlock’s face was scarred by fire when he was a child, and his disfigurement gives him a fearsome countenance. He
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
flat and set in a shallow groove, such that it can be rotated. Once the water in the pool is drained, tiny Elvish runes representing the letters A through Z magically appear on the surface of each ring
, with the letters spaced around the ring at equal intervals. Opening the safe requires that the three rings be turned in their grooves until their runes line up to form the word “OAK.” Only Zorhanna
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, their domes good at supporting the weight of snow and deflecting the cold wind. Most homes are dug out of the rock and include deep cellars laden with preserves. The miners of Fireshear dwell here all
succeed on a DC 16 Wisdom saving throw or be cursed. For as long as the curse lasts, members of the Elk tribe recognize the cursed creature as a hated enemy and are hostile toward it. In addition
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
wizard to place a glyph of warding (explosive runes) on the false book to keep it from being opened. Also on Omin’s order, she doesn’t know how to bypass the glyph. The doppelganger knows that Omin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
covered with strangling vines that render the treant sluggish and distant. A Remove Curse spell or similar effect causes the blighted vines around Abalahin to dissolve. Once the vines are gone, Abalahin
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
gives the shield to the characters and removes the curse, transforming the shield into a +1 Shield. Secret Passage. A character who searches the tomb for secret doors and succeeds on a DC 14 Wisdom
flashes with lurid light. As if being extinguished, the glow of the runes dims as shadowy smoke rises from the carvings. The smoke gathers in the center of the chamber, where it coalesces into an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
quite a while, and rats have gnawed at them. The bodies have been looted. If someone removes the spear pinning the goblin to the wall, the body slumps to reveal Draconic runes on the wall behind it
. Those who know the Draconic language can read the runes as “Ashardalon.” Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Three interlocking circles
Alathrien Druanna N Runes, writing, spellcasting Arcana,** Knowledge A quill or glyph
Alobal Lorfiril CG Revelry, mirth Life, Trickery Wine glass
it as a curse, for it could destabilize their entire society. If Corellon’s blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon






