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Returning 15 results for 'before brown defusing could rope'.
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Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
create an anchored rope ladder that allows them to easily traverse an access shaft. Assuming they follow this course of action, no ability checks are required to climb the shaft. It simply takes time
technical manual, he’s scribbling mathematical and arcane equations in a battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
. M6. Bucket Lift A wooden pulley system has been constructed around a large hole in the floor. A bucket big enough to hold a humanoid is held up by thick rope. Three alcoves next to the lift contain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clusters 4 Fungus cavern 5 Gas leak 6 Gorge 7 High ledge 8 Horrid sounds 9 Lava swell 10 Muck pit 11 Rockfall 12 Rope bridge 13 Ruins 14 Shelter 15 Sinkhole 16 Slime or mold 17 Steam vent 18 Underground
15–18 3d4 skeletons 19–20 1d3 minotaur skeleton Cliff and Ladder A cliff 2d4 × 10 feet high blocks the party’s passage, but a rolled-up rope ladder is visible at the top. If someone can climb the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Daggers, a +2 Longbow, three Potions of Poison, and a Potion of Giant Strength (stone). One banner bearing Lolth’s symbol is bordered with a thick silk rope. This is a Rope of Climbing that functions
to indicate specific numbers or types of foes. A careful look shows that brown and red dots are Miska’s, while green and gray dots are Lolth’s. A character who succeeds on a DC 18 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to sit level on the sloping track, but they look odd on level ground. A heavy draw rope and harness are hooked to the back of each cart so that a trained dinosaur could pull the heavy load up the
, miners’ helmets, heavy gloves, spare wheels, axles, and brakes for ore carts, grease, thick rope, tar, brushes, brooms, and so forth. 3. Ore Cart An ore cart sits on the tracks at the entrance to the mine
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
net falls when a creature in area 2 releases the rope that holds it in place. The net can easily be spotted by anyone who looks toward the ceiling. When a creature releases the net, a 10-foot-square
. 10. Disorganized Storeroom This room of plain stone construction contains coils of rope and heaps of animal hides scattered on the floor. A few metal nails lie between the piles.
This room contains
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tomes that used to run in neat, orderly rows. When the cultists arrived here, they discovered the patch of brown mold that has taken up residence here. After unsuccessfully trying to burn it (which caused
it to double in size), they decided to avoid the place. The brown mold (see chapter 5, “Adventure Environments,” in the Dungeon Master’s Guide) fills the 20-foot-square section in the southeast
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon
Master’s Guide) fills the crypt. Characters within 5 feet of the crypt’s open doorway are affected. If the brown mold is killed off, characters can dig through the moldy crust to find the bones of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reeks of pipe smoke, and mounted on the east wall is the head of an angry-looking brown bear. The mounted bear’s head is meant to unnerve visitors. It serves as a subtle warning not to antagonize the
master bedroom. The furnishings have lost some of their color and splendor. A short pull-rope hangs from a wooden trapdoor in the ceiling. The baron and the baroness sleep in one bed at night. Nothing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
characters using the rope, but requires a successful DC 10 Strength (Athletics) check by anyone climbing down the rough stone walls. On a failed check, a character tumbles down the sloping fissure and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Shortsword worth 80 GP, 100 feet of Rope, and a Potion of Growth. D7: Hidden Camp Ice encrusts this cavern and has crept over what remains of a long-abandoned campsite. A bedroll, a backpack, and
intruders. If the party defeats all the wolves, Shabblejaw retreats to area D12 and closes the secret door behind him. Ledge. The ledge bears five mats of brown, dead grasses where Shabblejaw and the winter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the surrounding floor (so that the bottom of the cistern is 8 feet below the floor). Drainpipes from the roof of the manor fill the cistern with water. A waterproof satchel hangs from a submerged rope
characters burst into the room, they surprise its occupants. Several worn tables and chairs are scattered around this large room. Wooden benches are drawn against walls decorated with brown-and-red
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
, four on either side of the room. It can be reached by descending the ramps, dropping a rope down from above, or any other way the characters might devise. Each canopic jar is ceramic and approximately 2
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
the northern edge of the garden overlooks a swath of wildflower-stippled grassland.
A mated pair of awakened brown bears (see the “Awakened Animals” section) and their awakened cub (use the black
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with anything it was wearing or carrying. Any creature that falls into the vortex has little chance of surviving. If someone throws one end of a rope into its space, the creature can grab hold of it
, except he is a Fey who speaks Common, Elvish, and Sylvan. He appears as a stick-thin man dressed in a brown dress coat, stockings, and buckled shoes. As an action, Thinnings can make himself as flat as a






