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Returning 35 results for 'before building diffusing clearly reborn'.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
has been cracked open like an egg, with a fissure extending down one side of the building. Wooden scaffolds have been recently erected along this flank and work is clearly apace to rebuild the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Play Style By building a new world (or adopting an existing one) and creating the key events that launch your campaign, you determined what your campaign is about. Next, you have to decide how you
personas for their characters, roleplaying noncombat situations, or discussing anything other than the immediate dangers of the dungeon.
In such a game, the adventurers face clearly evil monsters and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
veteran) is loudly trying to pick a fight with three local commoners, who are clearly no match for the lout. If the characters intervene, the grateful locals become a reliable source of information
a brief warning as a water barrel, building stone, or other heavy weight crashes down. The character must succeed on a DC 12 Dexterity saving throw or be struck, taking 14 (4d6) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be empty rooms. The rest are described below. 20a. Kitchen Odor. The smell of meat stew wafts from this building.
Servants and Guards. Inside, a manacled bugbear and three goblins shackled together
Quarters Two male drow guards named Krivven and Yazdriirn stand outside the door. They deny entry to all but T’rissa and immediately attack intruders. The building holds the following features: Stuffed
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
areas on the rare occasion that social events are held at the Deans’ Wing. The characters can easily hop over the railings here and access the building through one of the side doors. These doors open
why they are in the Deans’ Wing after hours. If they aren’t convinced by the response, they try to grapple the intruders and eject them from the building. Research. The bookshelves here contain
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters but offers them hospitality to see whether they might be useful tools. An observer will note that she is polite but not warm, she is clearly looking for something.
Talis the White
What Talis
to help arrange the hoard’s transport to the cult’s headquarters. She might be willing to tell the party the cult and its allies are building an army in the Sunset Mountains far to the south, in anticipation of Tiamat’s arrival.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Menagerie) that abides no solicitors. Yort. This cold, swampy moon is strewn with the petrified skeletons of kindori (see Boo’s Astral Menagerie). Humanoid evacuees from Fyreen have taken to building
the immense crystal sphere that once enclosed the entire Wildspace system. At that time the sphere was thought to be indestructible, though clearly that is not the case. Various kinds of creatures
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
takes 42 (12d6) acid damage. 3: Iron Shelter This massive iron dwelling sports large doors, furniture, and fixtures. The building is divided into two chambers: a long bedchamber to the north and a
workshop to the south. A simple furnace—its light and heat humble compared to the Star Forge—fills one wall of the southern chamber. Heaped in a pile near the furnace are metal building materials, gigantic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Talis is wary of the characters but offers them hospitality to see whether they might be useful tools. An observer will note that she is polite but not warm. She is clearly looking for something. What
the hoard’s transport to the cult’s headquarters. She might be willing to tell the party the cult and its allies are building an army in the Sunset Mountains far to the south, in anticipation of Tiamat’s arrival.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
infected townspeople has died down, Gwyn Oresong rushes up with Grista, owner of the Sleeping Giant, with an important lead: “Sister Garaele, Halia, and Ander are clearly unwell. I don’t think this is
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carved wooden scimitar emblazoned with the inn’s name in red paint on both sides. An inn yard with stables and outbuildings lies behind the building. The Swinging Sword is welcoming and luxurious by the
Inn stands a ramshackle two-story tavern. Rusty metal grills cover its small, dirty windows. The tavern’s name is very clearly printed in large, simple letters on both sides of a jutting wooden sign
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
: back straight, arms crossed, and head slightly lowered. Ruins. Except for the mill, every building in Ialos was destroyed on the Day of Mourning. Broken stone and rotten timber lie strewn about the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clearly relieved, though still not entirely friendly. The captain sighs. “Took you long enough,” she says. “So let’s get this done so we can get on with our lives.”
She pulls a scroll from a leather
earthquake two days ago. The partially collapsed building has been deemed structurally sound, so it shouldn’t fall into the fissure unless someone inside does something foolish, such as knock down a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
”). Accessing the Gate Creatures seeking to use the gate or get close enough to record data using the Mosaic Mimir must obtain an access permit at the Gate Travel Administration building nearby. This monument to
Council of Order. If the characters clearly want to use the gate for something other than travel to Mechanus, they come to Aristimus’s attention, either at the gate or in the Gate Travel Administration
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
breath and clearly hiding something on their person, a teenage tiefling spy begs the characters to help them avoid two oncoming Harmonium peacekeepers (see Morte’s Planar Parade). 4 A drunk elf
Creativity blossoms in the Civic Festhall, the headquarters of the Society of Sensation. Sensates spared no expense constructing this majestic building, which reaches nearly one thousand feet in height
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Thornapple Once things are under control in the market, the characters can continue to the Thornapple. When they enter, read the following description: Although the building is packed with people
characters warmly. She is a gray-skinned orc commoner with her hair braided in elegant loops. She has an easygoing demeanor but is clearly nervous. Zenia is thrilled to meet adventurers and asks about the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
armor is clearly decorative, though the helmet and the sword are genuine items of good quality. Above the armor is a trapdoor that opens upward into an attic that runs the length of the building. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fewer prizes and incur more risk. The other captains see the disadvantages clearly, but Jaharwon is building a following among the rank-and-file pirates of all three crews.
The Dragonfang’s crew
building of sorts. It’s now Bosco’s Bilge, an ersatz tavern catering to the off-duty pirate crews relaxing at Jahaka Anchorage. The room contains benches, stools, and a few tables on a sand floor. It
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and the Dragon Army’s invasion has newly angered the ancient creature. Unless a character openly displays a symbol of a god of nature—like Chislev, Habbakuk, or Zeboim—or is otherwise clearly a
the east, this large hall narrows to a raised area with an altar. The north side of the building is a tangle of fallen stone and beams. The south side holds two doors.
The ceiling here is 20 feet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investigate the fallen manor and the dungeons beneath it. Once a small but elegant estate, the ruined building sits upon a hill overlooking Phandalin. Years of neglect had already done considerable
Travel When the characters examine the somewhat sodden device that was in Gildha’s mouth, they can see that its design and etched glyphs clearly mark it as part of the Orrery of the Wanderer. Gildha
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what lies beyond. The door of the Dran & Courtier is neither locked nor trapped — though the building emanates strange sounds, shakes as though it’s falling apart, and continues to radiate a strange
above the common room provides additional light from its tall candles. Hanging over the fireplace is a portrait of three children, two female and one male. The male is clearly a young Omin Dran.
Next
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hacking cough, offers the party free samples of her famous mystery meat pies. 4 Clearly troubled, a human commoner in the Free League asks the party which faction, if any, they believe is right about the
Outer Planes and countless material worlds. The bank’s principal office is a monument to opulence and stability: a palatial building constructed from marble. Elite private security, the best that money
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hostel and the tower. A jetty lies just north of the outpost. When the characters arrive at the outpost, read or paraphrase the following text: A drab building of gray stone overlooks the steps
visitors, inquire about their business, and keep an eye out for any clearly hostile intruders. T2: Hostel Visitors stay in this small hostel while they wait to be called for their answering ceremony
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pretend that the crew never saw the party. He allows the characters access to the exit portal, which is located in his chamber. While passing through the captain’s chamber, the characters can clearly
zombies surrounds a dozen Dran Enterprises pirates, who are fighting for their lives. The ship is moored at an old and decaying dock, with a single building visible against a forest of thick trees. In
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N2. Blue Water Inn Gray smoke issues from the chimney of this large, two-story wooden building with a stone foundation and sagging tile roof, upon which several ravens have perched. A painted wooden
creature to pass through. The wereravens can use this opening as an escape route. The strongbox is described in “Treasure” below. Two trapdoors, clearly visible on the floor, can be pulled open to reveal the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and containers, some of which have been destroyed or pried open, spilling their contents on the floor. Inside are building materials, fertilizers, and other foundational supplies intended for the
clearly malfunctioning. If pressed further, Aphelion is standoffish until the characters complete another task or reach the ship’s third level.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
tactics feature). Orok’s siblings bullied him mercilessly, so he ran away from his tribe. Although he’s clearly an Uthgardt child, he carries nothing that identifies him as a member of the Blue Bear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
; their chief duty is rowing the boats back and forth. In case of danger, they can barricade themselves inside the stoutest log building or row out to sea until whatever threatens them loses interest
half of his right hand; tooth marks are still clearly visible in the scar tissue. Despite Rahl’s ferocious appearance, he’s a jovial prankster who spends most of his off-duty time telling wild stories
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters approach, read: Mr. Dory’s warehouse is a three-story stone building, roofed in slate and dotted with iron-barred windows. Its walls and roof appear to be coated with a bituminous black gruel, an
portable alchemy labs — a total value of 2,500 gp. These items are next to impossible to fence in the Styes because they’re all clearly labeled, and no one wants to cross the influential and vengeful Mr
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, she offered the duergar jobs building her lair and minting tokens. When the casino was complete, Lottie fired her duergar work force but offered each of them a starter set of tokens as a severance
clearly the place to hang out. A sign on the wall says so. Huge fish tanks feature brightly colored fish and an octopus. Soft leather chairs provide a great place to sober up or to enjoy a delicious
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the shrine a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
creatures to glass instead of stone. Temple Gate. On the ground floor of the temple tower, beneath the ooze where it fills the lower levels of the building, is a standing arch that is a match to the
of well-armed characters, but it betrays and attempts to slay them at the first opportunity. Powered Armor. The suit of armor at the end of the room is clearly the focus of the lab’s current
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, a halfling, and a tiefling. Secret Door. The secret door to area X2 is clearly visible from this side. It is opened by turning a stone knob on the adjacent wall. X9. Guild Barracks This magically
a magically lit chamber containing the following: Thorvin Twinbeard (see appendix B), Xanathar’s engineer, is building a large contraption in the middle of the room. Floating nearby is an albino gazer






