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Returning 35 results for 'before buildings defusing content region'.
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Monsters
Princes of the Apocalypse
other than Ogrémoch on the ground in the area must succeed on a DC 15 Strength or Dexterity saving throw (target’s choice) or be knocked prone.
Regional Effects
The region containing
an elemental node in which Ogrémoch is present is seriously affected, becoming geologically unstable. This creates the following effects:
Earth tremors strike the region within 10 miles of
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding a legendary amethyst dragon’s lair is altered by the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dragon’s Roost Mike Schley Map 16.2: Dragon’s Roost View Player Version The summit of the hill was once crowded with buildings. All but a few were destroyed in the siege of the abbey centuries ago
to the vaults but is filled with lava. A ruined barrack lies on the south side of the area. Like most of the other buildings, the roof is gone and the walls are mostly rubble. The strongest fire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Breland. Late in the war, a brilliant hobgoblin named Lhesh Haruuc Sharaat’kor recognized that the goblins had become the dominant military power in the region. Uniting the Ghaal’dar under his banner
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
, but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
, but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
Monsters
Fizban's Treasury of Dragons
constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
become Great Xing. The area in which the city of Yongjing would one day rise was originally populated by nomadic dwarf shepherds. As humans immigrated to the region, conflict between the races broke
. Numerous dwarven dynasties have ruled Great Xing, with the human population generally content to be so governed. One fable, however, tells of the Winter Crane Empress, who was dethroned by a human. As
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background There exists an underwater abyss known as the Endless Nadir — a haunted place shunned by the aquatic races of the region, for this realm is the site of a submerged city of aboleths. For
the most part, the alien denizens of this city are content to plot and lurk in the depths of the ocean trench. But a few of them are cursed with curiosity. One such creature is Sgothgah, a scholar
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Prismari Campus Southwest of the central campus, the Prismari campus—shown on map 1.3—is situated in a region of jagged rocks, rugged spires, and intense geothermal activity. Map 1.3: Prismari
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
introductory product called the D&D Starter Set contains an adventure titled Lost Mine of Phandelver, which takes place in the same region as this adventure and is designed for characters of 1st
through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
for Cyre and Breland. Late in the war a brilliant hobgoblin named Haruuc recognized that the goblins had become the dominant power in the region. Uniting the Ghaal’dar under his banner, Haruuc seized
people will be content to abide by the terms of the treaty. And there are stories of other goblins still hidden in the mountains—the enigmatic “Heirs of Dhakaan,” who could pose a threat both to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
forts and similar buildings nearby. But those claimants have always fallen eventually to prolonged assaults by trolls. My advice is to avoid the region entirely, but if you can’t, keep a lit torch handy at all times.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Malar’s Throat This region outside the city walls is Port Nyanzaru’s slum district. Two sheer, jungle-draped ridges flank a deep ravine. Ramshackle buildings cling to the sides of the ridges, each
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly painted buildings a welcome sight. The vessel docks, allowing you and the other passengers to disembark.
The bustling harbor town rests on the southern coast of Godsbreath, a region known for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
History and Decay Once, the Styes was a marvelous port district. Its magnificent buildings crowned an artificial island that was the centerpiece of a broad bay, held aloft on great oak pilings. Those
Island of Pleasures, and as their resources dwindled, so did this once-magnificent district. But even as fortune turned and the region rebuilt from devastation, the Island of Pleasures became an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Many of the stalls in the town’s paved central market are closed as locals shore up buildings damaged by the recent earthquake or reinforce the town walls.
Enough local shops are still open that the
named Xocopol roams the territory around Etizalan and its volcano, and the folk of the city know to avoid him. When the characters are ready to depart, Ameyali provides a map of the region outlining the path to Twin Gods Observatory.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
overgrown “valleys” between the debris of the crumbled buildings. The largest of these valleys all lead to the central clearing where a great pyramid stands. In the south side of that clearing is a
god Chemosh. The site could date back to the Age of Dreams, and might be on an isle or in an isolated region near the Blood Sea of Istar.
Eberron. On Eberron, the site might be the ancient seat of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
yuan-ti content themselves with maintaining these ancient places rather than building new ones for their needs. Although these sites are hundreds or even thousands of years old, they don’t look or feel
buildings in a city usually have four sides and a sloped or staggered pyramid-like exterior. It is customary for stone buildings to have a series of tiles or carvings of snakes encircling the ground level
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character belonging to the Order of the Gauntlet insists on going directly to Summit Hall.) This small stronghold stands on a hilltop in the southern region of the Sumber Hills. It consists of a stone
hall surrounded by a fifteen-foot wall with a sturdy wooden gate. Stables, a tower, barracks, and storage buildings are enclosed within the protective wall. A banner flying an emblem of a crossed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hub of trade, it’s the most diverse, multicultural part of the city. Slum Quarter. The Slum Quarter is the poorest, most desperate region within Greyhawk’s walls, full of crime-ridden apartments
. Thieves’ Quarter. The buildings of the Thieves’ Quarter are slightly less run down than their Slum Quarter equivalents, and its people are marginally better off.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Campus The Lorehold campus—shown on map 1.2—is situated northwest of the central campus in a region of stark vertical relief. Rugged mesas and steep hills rise from a wide plain, and a great
series of buildings excavated out of cliffs on the Lorehold campus. Ruins and upgraded halls together are now used for research, classwork, and housing. Precarious bridges link one neighborhood of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(see the end of this adventure)—attacks. The attack is swift; the creature strafes the town, vanishes among the buildings for an instant, then soars away to the northwest. No matter what methods the
. Bakunawa are sacred in the region, though dragon hunters pursue rumors of them, hoping to sell their body parts for gold or as sacred relics. Characters who help the locals are thanked, but the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain sturdy walls patrolled by skilled archers. A Flamic architectural style appears throughout the region. Buildings incorporate light and soaring spaces, and icons of the Silver Flame and images of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on their survey of the region. He then tells Dalamar to escort the characters away and return to his work. Mutual Understanding Dalamar is frustrated that Zhelsuel seems content to spend the rest of
charmingly banters with the characters, trying to learn more about why they’re in the region. He offers little in return but is eager to hear about recent events in Kalaman. Expedition Members The elven
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players that they spend three uneventful days on the road before reaching the next point of interest.
Using a Map A map can help you or your players visualize a location or region that the characters are
.
Settlement Maps. A map of a settlement often shows terrain (cliffs, trees, streams, and so forth) in addition to buildings, bridges, and other important features.
Wilderness Maps. A wilderness map shows
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
centuries afterward, the region was shunned. When our modern city was built, the cursed ruins were sealed away. But one never knows when the darkness could rise up again. On the Lady’s Day, we remember the
district came early in the Last War. A team of Aundairian saboteurs brought down one of Sharn’s floating towers, and the falling spire struck Godsgate. Buildings collapsed, and hundreds died. Untended
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals. Well-trod roads wind their way through the region, but most locals travel along the coast in simple boats. Meletian Holdings The polis of Meletis embodies the heart and mind of what it means to
the road” for travelers venturing south from Meletis. The rugged lands beyond are rocky and scattered with forgotten ruins. Sitrium. This coastal town is known for the way many of its buildings are on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thanks to their efforts, every building and significant object in the city is made from precious stones and metals, including the slender gemstone-inlaid spires that top most buildings. The city is
process their ores and shape their precious metals. The border region between the planes of Water and Earth is a horrid swamp where twisted, gnarled trees and thick, stinging vines grow from the dense
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
, new settlers attempt to build docks for barges, made to cross the marsh and meet merchant ships in the sea.
Outside of town, the settlers’ campground becomes ever smaller as new buildings made of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
region does what it can to recover from the recent conflicts. Sundabar’s losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current
surface. A dragon dropped great stones on many of the buildings above, and a good portion of the city’s outer wall was destroyed. Most of Sundabar’s military leadership was wiped out when the building they






