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Returning 19 results for 'before buildings divinity could rage'.
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before building divinity could ranger
Monsters
Fizban's Treasury of Dragons
glows under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a
city to the ground, destroying buildings and defenders alike.LightningIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary
Monsters
Fizban's Treasury of Dragons
under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city
to the ground, destroying buildings and defenders alike.PoisonIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions
Monsters
Fizban's Treasury of Dragons
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
the ground, destroying buildings and defenders alike.AcidIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The
Monsters
Fizban's Treasury of Dragons
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
the ground, destroying buildings and defenders alike.FireIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The
Monsters
Fizban's Treasury of Dragons
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
the ground, destroying buildings and defenders alike.ColdIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Sunder Shaman Gruul sunder shamans are angry giants that channel their rage into brutal attacks that deal overwhelming damage to foes and structures alike. These shamans sometimes lead hill giants
on the wilds where they once lived — not least because they have so much difficulty fitting inside the small structures. They delight in destroying such edifices, and in the heat of their rage, they
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
safety. Icemoon Vale - The source of the sacred Ebcansu river, a spot associated with great divinity. Plains of l’smere - Named after a great dragon who lived here before Mirabilis was founded. Nilse
deadly rocks, despite a nearby lighthouse. The Agate Isles - These islands provide undisturbed habitats for numerous wild creatures. Haven Island - Once a monastic base, the impressive buildings are now
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
themselves the shadar-kai, and they gathered others like themselves around their queen in hopes that, once she achieved divinity, she would unify all the elves. The queen’s plan was to use the souls of
quasi-divine entity, her supernatural rage corrupted the ritual into a phenomenon that took on a terrible strength of its own. By the time the queen realized her error, she could feel the now-twisted
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to the ground
, destroying buildings and defenders alike. Chromatic Greatwyrm
Gargantuan Dragon (Chromatic), Typically Chaotic Evil
Armor Class 22 (natural armor)
Hit Points 533 (26d20 + 260)
Speed 60 ft., burrow
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
punoView Player Version Map 10.2 represents Pangil ng Buwan’s lair. When the characters arrive, read the following description: Charred roots the size of buildings surround an open clearing with a
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Hive Ward Neglected by the dabus and the generosity of other wards, the Hive Ward has fallen into disrepair. Its buildings are lopsided hodgepodges of architectural styles and materials, their floors
the battlefields of Acheron, marinating in a bath of rage and zeal. Meanwhile spicy dishes rise to infernal heats in devil-owned rotisseries, where sadistic pitmasters boast literal kicks that sear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
begins must end. With the fall of kings and queens, the maps of the world are redrawn. Laws change, new customs become all the rage, and old ones fall out of favor. The attitude of the citizens toward
the final clash between good and evil. A rebellion dethrones a god or gods, or raises a new force (such as a demon lord) to divinity. A new organization is a world-spanning empire or a pantheon of new
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
nonconformist rises from the ranks to light the path forward. The Hands of Havoc are champions of freedom and self-expression. Wreaker artists decorate bland buildings and forlorn structures throughout
transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
trustworthy tool with a wave of their palms. Gates. The Great Foundry’s two wrought-iron main gates are as tall as the neighboring buildings. The intimidating guards minding the gates embellish their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Aurilssbarg are paved with logs laid side by side, and its buildings are low wooden structures whose pitched roofs are covered in sod. The heart of Aurilssbarg is Green Hall, a spacious tavern with a lengthy
animals or get too nosy, a sudden rage overcomes him, and he launches a series of hit-and-run attacks. Jets of fire and bolts of lightning spring forth as he swoops down on foes — the discharges of wands he
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
customers that “This is how aristocrats wear their boots in Neverwinter,” or “Hats such as this are all the rage in Silverymoon,” even though he has never been to those places. He refuses to speculate about
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in the Seatower neighborhood is one of the oldest buildings in the area
or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Seatower neighborhood is one of the oldest buildings in the area. Built in the Chessentan style, it features heated pools, echoing halls, and gorgeous tile mosaics. The Hissing Stones hold a
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work






