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Returning 9 results for 'before burdens diffusing class reghed'.
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before burdens diffusing class regard
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Savage North, singers and storytellers called skalds are keepers of the history and great legends of the Northlanders and the Reghed. These warrior-poets are the singers of the songs and sagas
that fire the blood of warriors in battle, and composers of the new songs and sagas relating the mighty deeds of heroes and villains. However, spellcasting is taboo among Reghed and Norhtlanders unless
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reghed Nomads Reghed nomads are the children of the Reghed Glacier, as suggested by their name. They are people of the wild, as revealed by their tribal names—the Elk, the Tiger, the Wolf, the Bear
. They are the tribes of Icewind Dale, proud and strong, bound to ancient traditions that have kept them alive through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the dragon to provide a distraction, allowing the character to move to a safer location or use a class feature that relies on an ally being near the dragon (such as Sneak Attack). What Can Vellynne Do
buried under the Reghed Glacier (see “Vellynne’s Quest” at the end of the chapter). If you’re unable to save Vellynne for whatever reason, have the characters discover a journal in her belongings that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnoll whose pack invaded Icewind Dale more than a century ago. When the gnolls’ wanton slaughter of reindeer herds threatened the survival of the Reghed tribes, the tribes banded together against the
gnolls and routed them in the autumn of 1333 DR. Tekeli-li and his surviving kin fled across the tundra with the Reghed tribes in pursuit.
The wounded gnolls found an icy cleft on the edge of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Divine Domain class feature for how domain spells work. Peace Domain Spells Cleric Level Spells 1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otiluke’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chardalyn Berserker Chardalyn berserkers are Reghed nomads who wield weapons made of chardalyn, specifically ones suffused with demonic magic (see the sidebar on Chardalyn). This exposure has
berserker’s madness to return, however. Chardalyn Berserker
Medium fiend, chaotic evil
Armor Class 13 (hide armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30 ft. (10 ft. while shackled)
STR
9 (−1)
DEX
13 (+1)
CON
14 (+2)
INT
17 (+3)
WIS
10 (+0)
CHA
15 (+2
overheard his superiors talking about mounting an expedition to Icewind Dale, to search for a lost Netherese city buried under the Reghed Glacier. Gant had different plans for Icewind Dale at the time, but
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
such associations foster splitting loyalties. The Market Ward is a largely middle-class ward, apart from a small percentage of rich entrepreneurs and magnates. Its most notable residents are titans
metal olive. Distinguished and inventive, its proprietor, Celci Nugglebelly (chaotic good, gnome mage), is a worlds-class chef who never cooks the same dish twice. They cater to adventurous taste buds
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Medium humanoid (tiefling), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
8 (−1)
DEX
16 (+3)
CON
14 (+2)
INT
17 (+3
over it and the buried Netherese spire. Dzaan and his wight bodyguard, Krintaas Dzaan’s Simulacrum
Medium construct, lawful evil
Armor Class 10
Hit Points 24 (half of 9d8 + 9)
Speed 30 ft






