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Returning 35 results for 'before buried down created revive'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
points and doesn’t regenerate.
If buried in the ground under a foot or more of earth, the heart melts away and summons a blizzard like that created by the control weather spell. It takes 10
Monsters
Quests from the Infinite Staircase
Fey Rebirth. If the Gardener dies in the Eternal Garden, they revive with all their hit points 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Fey Rebirth"} days later in a safe location
Feywild and worlds of the Material Plane until two dear friends created a wondrous garden and asked the Gardener to tend to it. The Gardener agreed to the request, then pulled the garden from the Material
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
righteous. The kingpriest and his servants created a great flying island. He named this aerial city Onyari, the City Without Sin, claiming it would be a place where he and his worthiest (and wealthiest
) subjects might cast off mortal weakness and live like the gods. But the kingpriest and his servants were loath to reveal how they created their paradise. The city was constructed on an ancient
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
in I’Cath, she used the Nightingale Bell to revive her four daughters, who had been murdered in the uprising against her. The bell created two sets of interpretations of her daughters. The set inside
perfect city. Instead, her wish created a persistent dream world that occupies the dreams of all who sleep in I’Cath. In this dream, Tsien Chiang’s every plan is executed to perfection. As her city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Vellynne makes her bold proposition: “I need your help to find an ancient city buried under the ice. This city, Ythryn, is a lost fragment of the Empire of Netheril, whose wizards created many of the
more or leave an opening for Vellynne to keep talking, she adds: “Using divination magic, the Arcane Brotherhood has learned that the city is buried deep inside the Reghed Glacier. But the glacier can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Arriving in Anauroch Created by fearsome magic, the ancient desert of Anauroch hides ruined cities under its sands. The most famous include the lost cities of Netheril, an empire of wizards doomed by
body. The bone-dry air makes each breath burn hot and taste of the baked earth.
Below you, about fifty feet away, a camel watches two desert nomads unearth a hulking stone golem half-buried in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
animate the dragon remains buried beneath the city, turning them into death dragons (see appendix B). Using the remains of the dragon Karavarix, he’s already created the first of these terrors
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
treasure is hidden at the bottom of the rift that was created when this area was destroyed. A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into
killed, the doppelganger tries to retreat to area 19 to warn Nezznar. Treasure Nezznar’s divinations are accurate. Buried under heavy rubble at the bottom of the rift is the crushed skeleton of a dwarf
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Introduction: Welcome to Adventure This story began 50 years ago, and you’re part of it. In the 1970s, Gary Gygax and Dave Arneson created a game of make-believe that fused rules with storytelling
magic to revive their fallen comrade, or the character’s player might create a new character to carry on. No matter what happens, if everyone has a good time and creates a memorable story, they all win.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Minotaur of Baphomet Berserker of the Demon Lord of Beasts Habitat: Underdark; Treasure: Armaments Brian Valenzuela Baphomet, Demon Lord of Beasts, claims to have created minotaurs and demands their
Minotaur of Baphomet Lurks In... 1 A multilevel mine or sewer. 2 Multiple mazes connected by magic portals. 3 A poisonous swamp with labyrinthine paths. 4 The ruins of a buried palace or temple
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Countess Sansuri, who believes that her destiny lies buried in the past, waiting for her to unearth it. Sansuri’s ancient ancestors, anticipating the fall of their great empire, reportedly hid their
Maelstrom, Hekaton’s undersea citadel (see chapter 10, “Hold of the Storm Giants”). There’s a catch: the conch is hidden inside a Leomund’s secret chest created by the countess, and only she can summon it.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
dug up by battle, and bloodstains dot the ground.
An examination of the area finds a broken cart half-buried in the mud, a broken sword blade, and some buttons from a jacket worn by Leilon soldiers
sleds are probably pulling a great deal of weight. On top of the mud along the tracks are several trails of slimy residue, like those created by snails as they move.
Map 7: Lizardfolk Camp View
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
crashed long ago but still exists, buried under the Reghed Glacier on the eastern edge of Icewind Dale. This frozen necropolis holds the remnants of some of the most powerful spellcasters in the history
left his mark on Icewind Dale, Netherese wizards created their own chardalyn. Many items made from this dark-colored crystal can be found in the ruins of ancient Netherese enclaves.
Four members of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of its kind in Barovia. If the Gulthias tree is killed, no new blights can be created within Strahd’s domain. Award the party 1,500 XP for destroying the Gulthias tree. The skeleton lying at the base
thorns prick the wielder for 1 piercing damage after the attack is made, and this damage is considered magical. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s buried
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
turn. The creature dies only if it starts its turn with 0 hit points and doesn’t regenerate. If buried in the ground under a foot or more of earth, the heart melts away and summons a blizzard like that
created by the control weather spell. It takes 10 minutes for the heart to melt and the blizzard to form. The blizzard lasts for 8 hours. A hag or similar creature can perform a ritual that turns the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Random Encounters (T-Z) Trinket One random character finds a lost trinket. Read the following text to the player of that character: You kick something—a trinket buried in the dust. To determine what
the character finds, roll on the Trinkets table in appendix A. Unseen Servant A curious object drifts into view, as though held aloft by an invisible force. This unseen servant was created by Strahd
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the southeast corner of the room.
The spiral staircase climbs 30 feet to area X30. See area X41 for a description of the cracks in the south wall. Inside the wooden crates, buried in earth, are six
vampire spawn created by Strahd from a dead party of adventurers. As soon as they hear intruders in the room, the vampire spawn burst out of their crates and attack, fighting until destroyed. Teleport
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
by a nefarious villain. Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to create a new character to carry on. The group might
fail to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
nefarious villain. Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to create a new character to carry on. The group might fail
to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
broke the realm of Besilmer, and the remaining dwarves abandoned the place altogether. Over the years, adventurers occasionally stumbled across the buried stronghold of Tyar-Besil and the drow vaults
, DeVir was no servant of Lolth; like the forgotten sect that created the temple long ago, he devoted himself to the nameless power of the Elder Elemental Eye. His beliefs led to his exile from drow
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
by the sphinx, and of how he buried Daoine Gloine in ooze only after discovering its inhabitants to be depraved cultists. In both cases, the inventor deemed his desperate actions as necessary
enhanced sphinx (whose machinery he created). This restores to normal any ability scores decreased by the sphinx (see area C2). Laboratory Fight If negotiations break down, or if the characters take
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
control of the governing council. 3 Bandit activity signals efforts to revive an evil cult long ago driven from the region. 4 A pack of gnolls is rampaging dangerously close to local farmlands. 5 A
rivalry between two merchant families escalates from mischief to mayhem. 6 A new sinkhole has revealed a long-buried dungeon thought to hold treasure. 7 Miners discovered an underground ruin and were
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character who examines Quintus and succeeds on a DC 11 Intelligence (Arcana) or Wisdom (Medicine) check determines that the aasimar was killed by three bolts of magical force identical to those created by
speak to the deva guarding the Jail Car and convince the angel to revive the dead aasimar. The characters are free to keep the wand of magic missiles, since Ignatius doesn’t need it to make a case
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
great height so they would look down on all they ruled. He created a hierarchy for his children — the ordning — so that all would know their status with respect to one another, and would know who among
assailed it and flowed around it, until only its iron spires jutted above the ice like great, gray fangs. Eventually the relentless ice buried it utterly, and Voninheim was abandoned. Many giants seek to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
buried under the rubble is a human skeleton in tattered robes—the remains of an apprentice who died in the crash. Characters who examine the skeleton notice that one of its bony fingers is missing. A
forthcoming. It is self-aware enough to know what it is, but it can’t grow or learn in its current form. It asks the characters to help it become a flesh-and-blood creature like the wizard who created
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
attack. These Undead, dressed like Yun Dynasty magistrates, were buried alive under the throne to ensure that they would protect the ruler’s treasures even after death. Additionally, Secretary Wei uses
an aura of abjuration magic if detect magic is cast on it. Among the carved symbols on the cabinet is a glyph created by the symbol (pain) spell. A character who searches the cabinets for traps finds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fairy godmother to mortals. She created the carnival as a means by which mortals could enter her realm and beseech her aid. When Madryck last visited the carnival, it was run by a pair of shadar-kai
chest that is buried in a secret location far from his modest dwelling. He carries the chest’s only key, the head of which is made of stained glass and shaped like a violet faerie dragon. If the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. A pitched battle was fought here when bandits stormed the mines. The dead still lie where they fell. Six stirges
.
The spherical monster that guards this room is a spectator that speaks Common. One of the human wizards who worked in the Forge of Spells summoned the creature to guard the magic items created and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Central Basin This depression in the cavern floor is the main part of the myconid colony. The central circle mound was only recently created, and is now a kind of “town square” where all the
two days. Treasure If the characters complete Basidia’s quest, the myconid sovereign digs up a small box buried in the earth and gives it to them. The box contains curiosities Basidia has collected
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on the icy shore, its lock broken off. See “Treasure” below for information on the chest’s contents. Treasure. The piping-hot stew created by the cauldron of plenty is too bland for Maud’s tastes, so
contains 600 gp. Buried under the gold coins are four crawling claws that leap out and attack if the gold is removed, dumped, or otherwise disturbed.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, worth 2,000 gp. Findon’s favorite stonecutter’s tools were also buried with him. Numerous finely wrought chisels, awls, and scrapers are scattered the length of the coffin, and he holds his hammer
buried in the rubble in the northeast corner of the chamber. A successful DC 10 Intelligence (Investigation) check allows a character to uncover it due to telltale signs the rubble has been disturbed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
weighing 2 pounds and worth 200 gp, buried under a mound of snow. 14. Misty Ice Cave Escaping hot air from somewhere beneath filters into this place through numerous cracks in the floor, making it
wolves are encouraged to roam the place by the frost giants. 28. Snow-Covered Dome of Ice This hollowed-out ice formation has been created by the creature that lairs inside—a remorhaz that has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frozen next to the treasure pile is a crag cat (see appendix C) that was killed by Arveiaturace’s breath weapon and placed here as a trophy. Treasure. Arveiaturace’s treasure pile is buried under four
to attune to this Wand of Orcus realizes it’s a fake, though it does emit magical light comparable to that created by a continual flame spell. The Dark Duchess is trapped in the ice—another victim of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
reanimate dragon skeletons buried in the flying island’s foundations. If the characters can quell the Cataclysmic fire, the Undead dragons will be destroyed and the flying citadel will fall. Leedara isn’t
certain how to quell the Cataclysmic fire. The flames were created by the gods, so it stands that the power of the gods could extinguish them. Lord Soth is a peerless foe. The characters won’t be able
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the top of the island, but she died before getting any farther. The Frostmaiden has created beautiful ice sculptures all over the island. One would weep at the very sight of them if it were not so cold
. Characters who search the northwest arm of the island find Nass’s frostbitten corpse and much more: Half-buried in snow near the edge of a bluff is a humanoid corpse clad in cold weather clothing






