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Returning 14 results for 'before burn diffusing combine recover'.
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Backgrounds
Ghosts of Saltmarsh
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
recover it.
2
I intend to become the leader of the network of smugglers that I belong to.
3
I owe a debt that cannot be repaid in gold.
4
After one last job, I will retire from the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V5: Arcadian Springs Wildfires have engulfed the forest, spreading for miles across the mountainsides and choking the sky with smoke. Raging fires burn right down to the edges of a beautiful alpine
fought Xabazhut elsewhere. The dragon tries to remain hidden in the smoky air until he can breathe fire down on the party from above. If the dragon realizes the characters survived, he stays and fights them until he becomes Bloodied; then he returns to his lair to recover.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Campaign of Heists You can combine the adventures in this book to form a campaign. Each adventure would be an episode in the campaign, with you filling in the details of the characters’ stories
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of 5 minutes and a long rest of 1 hour. This change makes combat more routine, since characters can easily recover from every battle. You might want to make combat encounters more difficult to
compensate. Spellcasters using this system can afford to burn through spell slots quickly, especially at higher levels. Consider allowing spellcasters to restore expended spell slots equal to only half their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
curved tusks. Both heads are attached to a single torso, and the monster’s red eyes burn with bloodlust and madness. The creature rising from the Darklake must stand thirty feet tall or more, with
attacks, some kuo-toa recover their wits enough to flee, while others cower, paralyzed with fear. Escaping the Demon Lord Hopefully, the players exercise the better part of valor and flee as soon as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any) Smuggler Bonds d6 Bond 1 My vessel was stolen from me, and I burn with the desire to
recover it. 2 I intend to become the leader of the network of smugglers that I belong to. 3 I owe a debt that cannot be repaid in gold. 4 After one last job, I will retire from the business. 5 I was
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hundred years. 3 Reclaim and resurrect a loved one’s corpse. 4 Reconquer the lands that once composed its empire. 5 Recover the pieces of its lost heart. 6 Replace its descendant as the ruler of a realm
Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
The scroll contained a foul ritual to raise one of the children of Ankhtepot. I tried to burn it, but the flames refused
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
table below to determine the nature of an available task. d6 Goal Foes Location 1 Recover stolen goods Goblins Hool Marshes 2 Apprehend a wanted criminal Wild beasts Hool Marshes 3 Rescue a captive
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) check can tell this was a holy site whose upper levels were constructed to burn like a massive beacon. Dragon Army Excavation At the base of the spire’s remains stand a dozen ragged canvas tents in the
the workers unearthing this ruin. The camp’s commander had orders to recover whatever relics or magic lie within. They eventually dug up a large, glowing stone. Soon after, violent, toad-like terrors
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
there serve them while they recover. 2 A dragon and a giant, in the middle of a fierce battle, suddenly fall from the sky into a town square. Neither combatant is concerned about protecting the people
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
even a mending spell can fix them. 8. Smoke-Filled Caverns The size and shape of this area are impossible to determine. Clouds of roiling smoke sting your eyes, and drifting embers burn your throat as
point remaining. They are also starving, dehydrated, and suffering from 5 levels of exhaustion. Laz will recover normally with time and care, or magical healing. Malkar shudders uncontrollably and screams
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
into their profits. Treasure. Each roper has consumed four amethysts, each worth 30 gp. The xorn in area G14 is desperate to recover these amethysts. G11: Talhundereth Passage Breaking into this room
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
burn brightly on either side of the door, illuminating the western half of the room. Another ledge is barely visible on the other side of the chasm.
The hall beyond the doors, and the great
, the characters can recover any of her three flasks of alchemist’s fire that weren’t used. Secret Exit. A successful DC 12 Wisdom (Perception) check is required to find the secret door on the west wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins
mounted in crude sconces burn fitfully around this chamber, filling the air with a haze. A double row of marble columns carved with entwining dragons runs the length of the hall.
As long as the torches






