Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'before burning defusing confidence receive'.
Other Suggestions:
before burning defying confidence receive
before bring defusing confidence received
before bring defusing confidence receive
before bring defusing confident recipe
Monsters
Icewind Dale: Rime of the Frostmaiden
trained in the arcane tradition of evocation. She likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
retreat from the Fane of the Eye or finish exploring an elemental node, run one of the encounters from among “Downpour,” “Burning Hills,” and “Tortured Earth.” In addition, two new threats establish
themselves in the area. Haayon the Punisher threatens Beliard, while Westbridge gives in to the Counsel of Despair. The adventurers might receive word of these situations, or the party might stumble across them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
frost, burning hands, or shield. The critical limitation of the wandslinger is a dependence on an arcane focus. A wandslinger must have an arcane focus—a wand, rod, staff, orb, or crystal—to perform
magic. Some wandslingers use different focuses for their various cantrips, such as a wand for fire bolt and a rod for burning hands, but wandslingers can use any arcane focus they get their hands on. As
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your head and chin high conveys confidence. Use Voices. Changing the volume of your voice and borrowing speech patterns from real life, movies, or television can make NPCs distinctive. Engaging the
that the characters can’t use the information they receive until they interpret those obscure facts. Or the NPC refuses to give a direct answer, speaking only in vague hints that the characters must
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
faithful are finally honoring me! Are you …? Yes. Yes, I sense that you are ready to receive my truth into your hearts!”
The humanoid remains on the floor make the entire cavern difficult terrain
bodies. Each skeleton has two skulls, although this has no effect on its abilities. Buppido fights with insane confidence and seems surprised if the party defeats him, screaming incoherent last words
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Leilon Point report aquatic humanoids making small but frequent raids on the area. They’re killing farmers and burning Leilon’s food supply. Kill or rout the raiders, then return to the town council
the sea. Ask for a chance to worship at the shrine to Bahamut so you may receive visions of the threats facing Leilon. Report the threats you divine to the town council to collect a reward of 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Athreos Most funeral traditions include small offerings and words of reverence to Athreos. Predominant among these traditions is burying or burning the dead with a clay funerary mask, to
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
reverting to their initial positions. The characters are free to continue on into the complex, but they receive no benefit from this interaction. Cultist Campsite and Ruined Fountain Varram’s cultists have
made camp in the plaza near the ruined fountain. A campfire is burning next to the fountain, and three bedrolls show where the rearguard cultists are camped. Seven shallow graves have been dug east of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
reverting to their initial positions. The characters are free to continue on into the complex, but they receive no benefit from this interaction. Cultist Campsite and Ruined Fountain Varram’s cultists
have made camp in the plaza near the ruined fountain. A campfire is burning down here, and three bedrolls show where the rearguard cultists are camped. Seven shallow graves have been dug east of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
or insults 7 Dueling 8 Execution (d8) 1 Beheading 2 Burning at the stake 3 Burying alive 4 Crucifixion 5 Drawing and quartering 6 Hanging 7 Impalement 8 Sacrifice (living) 9 Impersonation or disguise
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
their local kingpin. A kingpin might receive requests for help from citizens, asking for loans or dealing with unauthorized crime, such as a thieving neighbor. A kingpin tracks these favors and debts
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
their local kingpin. A kingpin might receive requests for help from citizens, asking for loans or dealing with unauthorized crime, such as a thieving neighbor. A kingpin tracks these favors and debts
confidence games. Patriars might even hire Guild members to gain (or plant) information about their rivals, involving the Guild in Upper City politics. Only the most talented criminals dare to burgle
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
visions of Sune. Her deep-seated insecurity over serving the god of beauty was her downfall. Hoping to develop more confidence in her role as a priest of Sune, she was drawn into a bargain with the hags
kindly. If the characters agree to help him undo the hags’ curse, Glitter assures them they will gain a powerful ally in Waterdeep, as well as receive 500 gp in gems as soon as he can return to the city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
score increases by 2, and your Intelligence score increases by 1. Legacy of Cania. You know the mage hand cantrip. When you reach 3rd level, you can cast the burning hands spell as a 2nd-level spell once
finish a long rest. Charisma is your spellcasting ability for these spells. Zariel Tieflings with a blood tie to Zariel are stronger than the typical tiefling and receive magical abilities that aid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particularly sapphires. Green Dragons. Dwarves and green dragons don’t often interact, and when they do, the dragon doesn’t usually threaten them directly. A typical green dragon has no burning desire
. Unfortunately for the dwarves, orcs seem to receive omens from Gruumsh bidding them to invade a stronghold just when it is wracked with plague, riven by infighting, or otherwise at its weakest. The all
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the ogre skeleton.
This room houses three Emberhorn minotaurs waiting to receive the “blessing of Imix” (the ability to breathe clouds of burning embers). The ogre was a minion of the earth cult
Undercommon, and is blessed by Imix. The blessing grants the minotaur immunity to fire damage as well as the following additional action option: Burning Breath (Recharge 5–6). The minotaur exhales a cloud
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
be traced right back to Darkhold. As it was told to me, it came about like this… Zhentil Keep was burning. The Citadel of the Ravens lay in ruins. The leadership of the Zhentarim died, were captured
myself taken aback by this because I had thought my source and I had spoken in confidence. As you no doubt have noticed, I’ve avoided mentioning the name, gender, or physical description of my source
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
unconscious, and will die if they don’t receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this room’s walls. At the chamber’s center stand
stone altar with a flame burning in a depression at its center. Stone double doors lead to the north and south. The door to the north is carved with the image of a frilled, lizard-like creature amid
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a challenge, even when the odds are clearly stacked
: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force. Avarice, her raven familiar, and her gargoyles Avarice
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
characters receive a telepathic message from an unfamiliar female voice, saying, “Bring Lulu here, and I’ll let you inside.” Only when the characters return with Lulu can the doors be opened. If Lulu
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
armed and dangerous. Deliver him to the Axe of Mirabar to receive payment.” Characters who make inquiries in Longsaddle find no leads, but they might find the brigand in Xantharl’s Keep to the north
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
Awarding
space, with thick furs thrown on the floor to serve as carpets, old trophies hanging on the walls, a large bed to the north, and a brazier of coals burning brightly. A round table with several chairs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
noncombatant hatchlings, which scurry away from intruders. Characters receive no XP for slaughtering them. Southeast Chamber. Three troglodytes recently returned from the hunt are relaxing in the
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it a question and receive a telepathic response, as though the creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again. C9
hanging on the walls, and a brazier of coals burning brightly. A large bed stands to the north, and a round table with several chairs stands to the south near the door. Near the table, on the floor, is an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
fellow adventurer, a kindred soul, who has been deprived of equipment) to gain the characters’ confidence before it attacks. Inside are four beds, a table and two chairs, two stools, and other furnishings
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ship to make a safe passage, or a character who succeeds on a DC 13 Charisma (Persuasion) check can give the captain the confidence to navigate the treacherous waters. If the check fails, the ship
characters to receive a telepathic message from the mind flayer: “I will consume you and your companions. Your end comes soon.” More information on this Six agent can be found in “On Board The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Spellbook 1 is bound in red leather and contains the following spells: burning hands, detect magic, disguise self, fog cloud, ray of sickness, silent image. Spellbook 2 has the personal rune of its
is leaderless and vulnerable.” “The Dead Three cultists receive regular payments from my brother, Amrik, who runs his own moneylending business out of a tavern called the Low Lantern. My mother doesn’t
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. When the characters open the door, read: Warm air wafts gently through the doorway. At one end of the room is a large firepit in which a bed of coals is burning. Over it are multiple half-cooked
Fifteen straw mattresses are placed around the room, each with a small wooden chest at its foot. A long table is in the center of the room, with benches to each side.
Four lizardfolk warriors receive






