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Returning 35 results for 'before burning divinity contacts removed'.
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Backgrounds
Guildmasters’ Guide to Ravnica
, conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
;AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6
Tradition. The Old Ways must be preserved and upheld. (Any)
Bonds
d6
Bond
1
Monsters
Mordenkainen Presents: Monsters of the Multiverse
−5, the object is destroyed. The penalty on an object can be removed by the mending spell.
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom
after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Slippery Slime","rollDamageType":"fire"} fire damage.
Sticky
Magic Items
Quests from the Infinite Staircase
burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a
short or long rest. Once added, fuel can’t be removed from the lantern’s base.
The lantern’s flame can’t be extinguished by any means other than running out of fuel. If the
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
pleasure.
Contacts
The Cult of Rakdos is anything but organized. Individuals frequently move from one performance troupe to another. Almost all members of the cult know former castmates now
Magic Items
Tasha’s Cauldron of Everything
’t be removed while you are attuned to the teeth, and you can’t voluntarily end your attunement to them. If removed after your death, the tooth vanishes. You can have a maximum number of the
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among its most popular scenes, describing how Diancastra convinced her father to imbue her with divinity even though her mother was a mortal giant. The story is unusual among the sagas of the giants
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
+1 Removed the sword stuck in the clay golem’s chest +1 L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1 L4: Littered Cave Avoided the
a cleric or paladin’s Channel Divinity feature against the ghasts +1 L19: Cave of Crystals Attacked the xorn −1 Sent any xorn home +2 Enlisted the help of the xorn +1 L20: Pool Caverns Freed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
felt the pain of every cut and every organ removed as if he were alive. Then, within an unmarked crypt, he suffered and starved for what felt like an eternity. Untold years passed, but on the day the
together the dead conquered the souls of Har’Akir. The ages have marched ever on. Ankhtepot has known treachery and conquest. He has known divinity and rule. But now he knows only boredom and despair
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make mortal existence worthwhile? A Nyxborn is like a fragment of divinity, an idea or a dream that is incarnate. You embody an idea—like the way leaves turn toward the sun or the feeling of ocean
Quirk
1 Whenever my weapon strikes something, the weapon gives off a shower of starry sparks.
2 My hair moves as if in a perpetual breeze.
3 My anger smells like burning autumn
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, it is 75 percent probable that the jerking motion will tear the thing. If these hangings are subjected to burning, they instantly turn to brown mold that covers the same area. The secret door behind
the tapestry on the west wall requires the tapestry to be removed, but thereafter can be found as easily as the entry door. Treasure. The trunks are empty, but the smaller coffers hold various items
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
10,000 gp worth of powdered gems, and it contains 9,000 gp of fuel when found. Thereafter it attempts to burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel
is available, the lantern’s flame goes out. You can add more fuel to the lantern as part of a short or long rest. Once added, fuel can’t be removed from the lantern’s base. The lantern’s flame can’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is removed from the statue. No spells or other magical effects can move or damage the statue, which is a Medium object with AC 17, 33 hit points, and immunity to poison and psychic damage. If the
lich has prepared, plus the following: alarm, arcane lock, burning hands, charm person, clairvoyance, comprehend languages, cone of cold, delayed blast fireball, Evard’s black tentacles, fear, feeblemind
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, perhaps burning farmland and devouring livestock, demanding tribute from a village, or holding captives for ransom. Alternatively, a dragon might have established a new lair in the remote wilderness
population to make a lair in the ruins of what was once a great city or stronghold. The people displaced want their home back, so the dragon must be removed. Killing the dragon is not necessarily the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
after being removed from the water. The three stone cogs of areas 58 to area 60 are half-submerged in the water and rise 10 feet above its surface. Their uneven upper surfaces are difficult terrain, and
awaits the coming of the death god, which it believes heralds the fall of divinity. Until that day, the aboleth humbly obeys Withers (whom the creature refers to by his original name of Gorra) and attacks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Burning Dunes. He knows the jar is magical, but he hasn’t been able to sell it or even have it identified due to the increased presence of the Brightguard in the bazaar. With citizens being detained
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hands hold a massive burning brazier, illuminating the chamber with an eerie flickering glow. The brazier’s fire reflects brightly within the facets of the statue’s massive ruby eyes.
Statue of Moloch
in Thessalar’s labs. The gems can be removed with a successful DC 20 Dexterity check using thieves’ tools. However, doing so deactivates any control panel still utilizing components from the Infernal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skeleton embedded in the opposite wall holds an iron sconce with a burning red candle in it.
The skeleton is all that remains of a dead Omuan engineer. As long as the candle remains in this cell, it
sculptural reliefs of tidal waves destroying coastal cities and ships. A merfolk skeleton embedded in one wall clutches an iron sconce fitted with a burning red candle. Suddenly, lukewarm water begins to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever. Treasure. The mask has a value of 200 gp, and the pendant is worth
urns is made of beeswax and may be broken so that the lids can be removed. Each of the six urns contains the equivalent of twenty flasks of oil. A filled urn weighs 25 pounds. Behind the doors is a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
burning river. Skill Proficiencies: Athletics, Deception Tool Proficiencies: Vehicles (water) Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with
. Saltmarsh Ties It’s an open secret, at least among the old-timers in town, that Gellan Primewater runs the biggest smuggling operation in this section of the coast. You have contacts with him and his organization, enabling you to request an audience with him as necessary.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The penalty on an object can be removed by the mending spell.
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability
on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10) fire damage. Sticky Slime. Juiblex slimes a square area of ground it can see within the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the creature’s heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
, rising out of dust in close proximity to the canopic jar containing its heart. A mummy lord can be destroyed or prevented from re-forming by burning its heart to ashes. For this reason, a mummy lord
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
down. The way is blocked by thick webbing that fills the area from steps to ceiling.
The steps down to the chamber at the end are filled with webs (as the spell) which can only be removed by magical
fire (a burning hands spell, a flame tongue sword, or the like). Any character trying to break through them will become hopelessly entangled and can’t get loose unless the webs are burned away or the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Across from the statues are sconces with upside-down flames burning in them.
The statues, which merge seamlessly with the ceiling, depict a long-faced human dressed in wizard’s robes and clutching a
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants’ stony
, though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra
flammable object, it starts burning.
Gray Ooze Medium Ooze, Unaligned
AC 9 Initiative −2 (13)
HP 22 (3d8 + 9)
Speed 10 ft., Climb 10 ft.
Mod Save
Str 12 +1 +1
Dex 6 −2 −2
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that spends the entirety of a Short or Long Rest in this chamber gains the following benefits at the end of the rest: All Exhaustion levels are removed from the creature. The Poisoned condition ends on
removed from the gardens, as shown on the Fountain Pools table (see “Extraplanar Plants”): Fountain Pools Pool Color
Plane
Plant
Blue Arborea Arborean rose (G13) Indigo Ysgard Godsvine (G23
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
burning brightly on it. Mounted above the bed’s headboard is a wooden sun-shaped holy symbol. This is Donavich’s room and contains nothing of value. E5d. Trapdoor Time and neglect have punched holes
. A young man’s screams of anguish can be heard through the door. Donavich lost the key to the iron padlock. If the chain is removed and the trapdoor is opened, the screaming in the undercroft stops
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The characters encounter one or more Hostile creatures. For example, marching through a burning forest instead of circling around it might prompt an encounter with raging fire elementals. Damage. The
condition, which lasts until removed by magic. Searches This challenge often comes up in the last stage of a journey: the characters have to find their destination, which might be an island, an old
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the devil. The character grows horns, a tail, or some other devilish features that can’t be removed by any means short of divine intervention (though illusions or disguises can conceal them). As long
it’s signed by both parties, the contract vanishes to a secure location in the Nine Hells. Burning the scroll voids the contract. It’s immune to all other damage and harm. Lemure Kiss. The devil
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a thin, golden mask shaped like a devil’s face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearer’s whole face except for the eyes, nostrils
burning cast-iron stoves with piles of wood next to them. Other furnishings include a wooden trestle table where food is prepared, as well as shelves lined with plates, mugs, pots, utensils, and jars of






