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Returning 11 results for 'before bursting diffusing colors revelation'.
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before blasting diffusing colors relation
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before blasting diffusing colors revelation
before bursting diffusing colors relation
before burning diffusing color revelation
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus
is your spellcasting ability for it. Celestial Revelation. When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colors of fungi transform the caverns you pass through into softly glowing meadows. The floor is spongy, and the myconid spores are making you start to feel drowsy — at least, you hope that’s what’s
behind this strange sensation. Then you feel the ground beneath you shift as something moves — a number of a thick, spiky tendrils bursting from the ground.
Two fungal creatures resembling otyughs
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
this thundering curtain, a cave opens into the grand hall. Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columns’ colors reflect the dragon’s mood, and they can
the dragon’s lair value fairness and justice over their personal feelings. Liar’s Revelation. Within 6 miles of the dragon’s lair, any creature attempting to tell a deliberate lie must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can feel the life in the cavern rotting away, bursting with infection. A mushroom grows in the center of the cave, ever larger and taller, pustules forming and seeping as its stem thickens and its cap
curious to know more about the source of the discord in Mantol-Derith, leading to a revelation about Fraz-Urb’luu. A rift formed by faerzress opens wide, illuminating a dark tunnel. The rift spits out
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) check as an action. Bursting the Chain requires a successful DC 20 Strength (Athletics) check as an action. Chest (5 GP) A Chest holds up to 12 cubic feet of contents. Climber’s Kit (25 GP) A
(Sleight of Hand) check as an action. Bursting them requires a successful DC 25 Strength (Athletics) check as an action. Each set of Manacles comes with a key. Without the key, a creature can use Thieves
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Anyone within 10 feet of a bursting bubble must succeed on a DC 10 Constitution saving throw or suffer the gas’s magical effect for 1 hour. Roll on the Marsh Gas table below to determine the effect
(lawful neutral) who are wearing patchwork rags and furs (AC 12). Strapped to the back of each stilt walker is a wire cage padded with straw and filled with 1d20 eggs of various sizes and colors. These
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
requires the creature to make a successful DC 18 Dexterity (Acrobatics) check as an action. Bursting the Chain requires a successful DC 20 Strength (Athletics) check as an action. Chest (5 GP) A Chest holds
Manacles are attached to a chain or hook that is fixed in place. Escaping the Manacles requires a successful DC 20 Dexterity (Sleight of Hand) check as an action. Bursting them requires a successful DC
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a pile of bones. 2. Antechamber The scent of warm, humid rot smothers this dismal chamber. Mosaics cover the walls, their colors faded and images scrambled by lost tiles. A thick layer of mud covers
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
by eccentric wizards, and blessed groves touched by divine providence, plants can sometimes produce fruit bursting with primal magic. Not every fruit-bearing plant holds this stored magic, but those
that do bear obvious signs: their colors are more vibrant or shift randomly, their skin sparkles in the light or glows in the dark, soft hums emanate from them, or they feel peculiar to the touch. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fault, and he’s glad that no one else was captured in the assault. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
characters must shine different colors of moonlight onto the lunariums’ crystals in a specific combination. This combination depends on the current phases and positions of Krynn’s moons. Teremini has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
evocation or transmutation tiles, and tell them which colors these tiles are. When a creature steps on an incorrect tile, the tile breaks away, and both the tile and the creature are sucked into the vortex
earliest memory, the false lich never truly wanted to fulfill Acererak’s will. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of






