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Returning 19 results for 'before bursting diffusing count reborn'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
away. Auril instantly reappears in her Auril (Second Form);second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn’t change.
Innate
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
Van Richten’s Guide to Ravenloft
response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him
reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person
Monsters
Van Richten’s Guide to Ravenloft
master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd
himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this
Monsters
Van Richten’s Guide to Ravenloft
raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s
be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were
Monsters
Van Richten’s Guide to Ravenloft
wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t
will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide
Monsters
Van Richten’s Guide to Ravenloft
as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count
and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves
Monsters
Van Richten’s Guide to Ravenloft
threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have
that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom
Monsters
Van Richten’s Guide to Ravenloft
cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich
become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they
Monsters
Icewind Dale: Rime of the Frostmaiden
ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesn’t change
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Monsters
Icewind Dale: Rime of the Frostmaiden
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
the regional effects that encompass the island.
While she’s on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties):
Auril
Monsters
Eberron: Rising from the Last War
poisoned.
A humanoid reduced to 0 hit points by this damage dies and rises at the start of Illmarrow’s next turn as a zombie. The zombie acts immediately after Illmarrow in the initiative count and is
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, 15-foot-wide, central space. The stairs count as difficult terrain and, following the steps, the route from the bottom of the tower to the top is 200 feet long. A character who spends at least 5
minutes examining the carvings inside the observatory and succeeds on a DC 16 Intelligence (Investigation) check notes a carving of a gigantic, frilled reptile bursting from an exploding volcano. If asked
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to let Burgomaster Ulrich’s spirit find rest because of what he did to poor Marina. The ghost recounts Marina’s sad tale if prompted. Only by convincing Ulrich that Marina has been reborn in the form
Baba Lysaga, who arrives in her flying skull on initiative count 20 in 2 rounds. The howling skulls also attract the seven scarecrows in the marsh (see “Marsh Scarecrows” above). Roll initiative once for all the scarecrows.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
did and to cheat death and become undead horrors. The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von
the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish. In an effort to rid themselves of this curse, they devoted themselves to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
zombie (see its entry in the Monster Manual). The zombie acts immediately after Illmarrow in the initiative count and is permanently under her command, following her verbal orders.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
four beds. If a creature disturbs a cocoon or moves within 10 feet of it, the cocoon bursts. Each creature within 10 feet of a bursting cocoon must succeed on a DC 13 Dexterity saving throw or take 9
initiative count 10 on each round (losing initiative ties), the spouts erupt with gouts of acid in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 14 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
regional effects that encompass the island. While she’s on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties): Auril instantly knows the
0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
actions. On initiative count 20 (losing all ties), the mimic colony takes a lair action, causing one of the following effects; it can’t use the same effect two rounds in a row: The mimic colony
chooses up to three creatures within 300 feet of it. Each target must succeed on a DC 15 Strength saving throw or have its speed reduced to 0 until initiative count 20 on the following round, as pieces of






