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Returning 35 results for 'before bursts diffusing canaries remain'.
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Monsters
Van Richten’s Guide to Ravenloft
instantly kills the larvae in the creature, ending the effect on it.
If a creature is reduced to 0 hit points by the infestation, it dies. The larvae remain in the corpse, and one survives to become a fully
and tentacles. When an adult carrion stalker detects movement, it bursts from its corpse-cradle to attack, intent on implanting its young into the living and starting its species’ life cycle
Monsters
Mythic Odysseys of Theros
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
next dawn.
If Arasta dies, the spiders and insects lose their supernatural link to her. The webs remain, but they dissolve within 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
energy bursts from the creature, creating one the following effects (choose one or roll a d6):
1–2: Melting Terrain. For 1 minute, the ground within 20 feet of the creature melts into a mud-like
creature within 20 feet of the creature must succeed on a DC 15 Constitution saving throw or rise vertically, up to 20 feet, and remain magically suspended there for 1 minute. While suspended in this way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
energy bursts from the creature, creating one the following effects (choose one or roll a d6):
1–2: Melting Terrain. For 1 minute, the ground within 20 feet of the creature melts into a mud-like
creature within 20 feet of the creature must succeed on a DC 15 Constitution saving throw or rise vertically, up to 20 feet, and remain magically suspended there for 1 minute. While suspended in this way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
energy bursts from the creature, creating one the following effects (choose one or roll a d6):
1–2: Melting Terrain. For 1 minute, the ground within 20 feet of the creature melts into a mud-like
creature within 20 feet of the creature must succeed on a DC 15 Constitution saving throw or rise vertically, up to 20 feet, and remain magically suspended there for 1 minute. While suspended in this way
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their breath weapons.
One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
his head. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the old man as a representation of Bahamut, the god of good dragons, in human form, and the seven canaries as his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their breath weapons.
One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
his head. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the old man as a representation of Bahamut, the god of good dragons, in human form, and the seven canaries as his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their breath weapons.
One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
his head. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the old man as a representation of Bahamut, the god of good dragons, in human form, and the seven canaries as his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pincers and tentacles. When an adult carrion stalker detects movement, it bursts from its corpse-cradle to attack, intent on implanting its young into the living and starting its species’ life cycle anew
it.
If a creature is reduced to 0 hit points by the infestation, it dies. The larvae remain in the corpse, and one survives to become a fully grown carrion stalker in 1d4 weeks. Any effect that cures diseases or removes the poisoned condition that targets the corpse instantly kills the larvae.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pincers and tentacles. When an adult carrion stalker detects movement, it bursts from its corpse-cradle to attack, intent on implanting its young into the living and starting its species’ life cycle anew
it.
If a creature is reduced to 0 hit points by the infestation, it dies. The larvae remain in the corpse, and one survives to become a fully grown carrion stalker in 1d4 weeks. Any effect that cures diseases or removes the poisoned condition that targets the corpse instantly kills the larvae.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pincers and tentacles. When an adult carrion stalker detects movement, it bursts from its corpse-cradle to attack, intent on implanting its young into the living and starting its species’ life cycle anew
it.
If a creature is reduced to 0 hit points by the infestation, it dies. The larvae remain in the corpse, and one survives to become a fully grown carrion stalker in 1d4 weeks. Any effect that cures diseases or removes the poisoned condition that targets the corpse instantly kills the larvae.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Red Dragon Army, reducing them to inanimate bones. Any other threats the characters are contending with remain, but the characters have succeeded in their primary mission. Now they must escape the
following text: An animate dragon skeleton larger than any other you’ve seen bursts through the crumbling ground, its body still blazing with violet flames.
Karavarix is a chaotic evil greater death dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Red Dragon Army, reducing them to inanimate bones. Any other threats the characters are contending with remain, but the characters have succeeded in their primary mission. Now they must escape the
following text: An animate dragon skeleton larger than any other you’ve seen bursts through the crumbling ground, its body still blazing with violet flames.
Karavarix is a chaotic evil greater death dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Red Dragon Army, reducing them to inanimate bones. Any other threats the characters are contending with remain, but the characters have succeeded in their primary mission. Now they must escape the
following text: An animate dragon skeleton larger than any other you’ve seen bursts through the crumbling ground, its body still blazing with violet flames.
Karavarix is a chaotic evil greater death dragon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
decks slope gently down toward the ship’s port side. The forecastle and quarterdeck are empty, and short wooden stumps are all that remain of the ship’s masts. The double doors leading to cabins fore
— spiders of every size and type. If anyone other than the druid Krell spends more than a few moments in this room, one giant spider bursts from the webs on the port side, while an ettercap emerges from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this camp by the Vistani, their escorts remain at the camp and don’t accompany the adventuring party any farther. Twelve Vistani (male and female human bandits) are standing and sitting around the
crackles like dry weeds. “At last you have arrived!” Cackling laughter bursts like mad lightning from her withered lips. Madam Eva (see appendix D) speaks the name of each party member and makes some
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this camp by the Vistani, their escorts remain at the camp and don’t accompany the adventuring party any farther. Twelve Vistani (male and female human bandits) are standing and sitting around the
crackles like dry weeds. “At last you have arrived!” Cackling laughter bursts like mad lightning from her withered lips. Madam Eva (see appendix D) speaks the name of each party member and makes some
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this camp by the Vistani, their escorts remain at the camp and don’t accompany the adventuring party any farther. Twelve Vistani (male and female human bandits) are standing and sitting around the
crackles like dry weeds. “At last you have arrived!” Cackling laughter bursts like mad lightning from her withered lips. Madam Eva (see appendix D) speaks the name of each party member and makes some
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
decks slope gently down toward the ship’s port side. The forecastle and quarterdeck are empty, and short wooden stumps are all that remain of the ship’s masts. The double doors leading to cabins fore
— spiders of every size and type. If anyone other than the druid Krell spends more than a few moments in this room, one giant spider bursts from the webs on the port side, while an ettercap emerges from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
decks slope gently down toward the ship’s port side. The forecastle and quarterdeck are empty, and short wooden stumps are all that remain of the ship’s masts. The double doors leading to cabins fore
— spiders of every size and type. If anyone other than the druid Krell spends more than a few moments in this room, one giant spider bursts from the webs on the port side, while an ettercap emerges from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Colorful parrots and canaries flock to the garden’s great variety of plants, some of which are hostile toward visitors. Finally, brave Chultans sometimes seek out Zalkoré as a sort of jungle mystic
-life stone faces are mounted between the arches.
A wild profusion of plants grows on the upper terraces, and multicolored parrots and canaries flit and sing among them. To the north, a dilapidated
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed. The paper birds are hostile toward all creatures except the hags of the Hourglass Coven. They use the hawk stat block, with
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed. The paper birds are hostile toward all creatures except the hags of the Hourglass Coven. They use the hawk stat block, with
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed. The paper birds are hostile toward all creatures except the hags of the Hourglass Coven. They use the hawk stat block, with
others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Colorful parrots and canaries flock to the garden’s great variety of plants, some of which are hostile toward visitors. Finally, brave Chultans sometimes seek out Zalkoré as a sort of jungle mystic
-life stone faces are mounted between the arches.
A wild profusion of plants grows on the upper terraces, and multicolored parrots and canaries flit and sing among them. To the north, a dilapidated
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Colorful parrots and canaries flock to the garden’s great variety of plants, some of which are hostile toward visitors. Finally, brave Chultans sometimes seek out Zalkoré as a sort of jungle mystic
-life stone faces are mounted between the arches.
A wild profusion of plants grows on the upper terraces, and multicolored parrots and canaries flit and sing among them. To the north, a dilapidated
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supernatural link to her. The webs remain, but they dissolve within 1d10 days. Arasta
Huge monstrosity, neutral evil
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft
trait: The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supernatural link to her. The webs remain, but they dissolve within 1d10 days. Arasta
Huge monstrosity, neutral evil
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft
trait: The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supernatural link to her. The webs remain, but they dissolve within 1d10 days. Arasta
Huge monstrosity, neutral evil
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 40 ft
trait: The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
insists the characters remain where they are while he fetches the bag.) Ylagan in Combat. If the characters say or do anything to suggest they intend to kill him or plunder his hoard, Ylagan uses his
Sleep Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
insists the characters remain where they are while he fetches the bag.) Ylagan in Combat. If the characters say or do anything to suggest they intend to kill him or plunder his hoard, Ylagan uses his
Sleep Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
insists the characters remain where they are while he fetches the bag.) Ylagan in Combat. If the characters say or do anything to suggest they intend to kill him or plunder his hoard, Ylagan uses his
Sleep Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in this cave. They are desperate to avoid the unwelcome attention of Lashlo, the djinni in area N10, and try to remain as silent as possible. Development. The galeb duhr’s caution is unwarranted
feet.
A Purple Worm has been drawn to Nakari’s lair by the dragon’s frequent excavation work. The worm bursts up through the floor of the cave when the characters arrive and attacks them. It retreats
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in this cave. They are desperate to avoid the unwelcome attention of Lashlo, the djinni in area N10, and try to remain as silent as possible. Development. The galeb duhr’s caution is unwarranted
feet.
A Purple Worm has been drawn to Nakari’s lair by the dragon’s frequent excavation work. The worm bursts up through the floor of the cave when the characters arrive and attacks them. It retreats
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in this cave. They are desperate to avoid the unwelcome attention of Lashlo, the djinni in area N10, and try to remain as silent as possible. Development. The galeb duhr’s caution is unwarranted
feet.
A Purple Worm has been drawn to Nakari’s lair by the dragon’s frequent excavation work. The worm bursts up through the floor of the cave when the characters arrive and attacks them. It retreats






