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Returning 30 results for 'before bustling defusing creatures recluse'.
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before bustling defusing creatures reclusive
Backgrounds
Baldur’s Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Artificer for more on crew stations). The Recluse, however, is unique in that the airship is powered not only by a captive air elemental, but also the spirit of a long-dead previous captain who
ship’s tilted orientation, creatures inside the ship must climb to access other areas of the ship. A creature without a Climb Speed that attempts to climb inside the ship must succeed on a DC 11 Strength
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Plotting the Course Korth is approximately 960 miles away from where the Recluse was attacked. The characters must navigate their airship to its intended destination if they have any hopes of
airship’s journey by 1d4 days. Another crew member can take the Help action to assist this check if they spend the entirety of the shift assisting the pilot. Supplies The Recluse has lost all but 100
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
petrified creatures hidden inside them. The creatures include several drow, kuo-toa, and troglodytes, as well as a few dwarf miners and human pirates. All of them are locked in poses of combat, with expressions of fear on their faces.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
sometimes assume that “slaad” is a misspelling or mispronunciation. Calling these creatures “salads” is frowned upon. Frogs are common on campus and are often kept as pets
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Outlands but a plane in its own right, floats the ring-shaped city of Sigil, its myriad structures built on the ring’s inner surface. Creatures standing on one of Sigil’s streets can see the city
curve up over their heads and—most disconcerting of all—the far side of the city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
desires. In either case, an adventure features a fantastic setting, whether it’s an underground dungeon, a crumbling castle, a stretch of wilderness, or a bustling city. It features a rich cast of
extras in an adventure. Often, one of the NPCs is a villain whose agenda drives much of an adventure’s action. Over the course of their adventures, the characters are confronted by a variety of creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
exhausting labor. Those who rebel are either dragged off to lightless cells or slain outright, forcing them to awaken in the real world. Nature of the Dream. Creatures in the dream of I’Cath have the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
helps the characters fight the other creatures in an encounter. The friend might be the sole survivor of another adventuring party, a solitary traveler or recluse, or a benevolent monster like a flumph
one of the most powerful monsters, and you can include multiple copies of weaker monsters so they’re more likely to be encountered. Groups. A group is a collection of creatures that might be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
over lesser creatures. Giants who turn to the worship of interloper gods and are cast out of giants’ society might live among other worshipers of the same gods. Occasionally, giants take up residence in
bustling cities full of Humanoid peoples where they might attract attention but not necessarily open hostility. Giants who live among smaller folk tend to gravitate to positions of importance. They
Compendium
- Sources->Dungeons & Dragons->Divine Contention
center to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
creatures sealed within were freed to attack Leilon, and the magic of the planar beacon was redirected back into the Material Plane, causing humanoids who looked upon it to become paralyzed. Leilon was
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
City of Guilds In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals
leadership of Prime Speaker Zegana, the biomancers of the Simic Combine apply magic to the life sciences. Striving to create a harmonious future where creatures of all kinds are perfectly adapted to their ever
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
structures occasionally come loose and crash down the mountainside. Other times, chemistry experiments gone awry send wooden structures up in flames. Thus, the fort is always bustling with
construction and repairs. Goblin Mindset Chief Yarb-Gnock has taught the goblins to seize their destiny and stop at nothing to get what they want. Opportunistic creatures that they are, they take any sign of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reminds you of home, and a pouch containing 10 gp Origin Stories How you came to live among colossal creatures is up to you to determine, but the Foundling Origin table suggests a variety of possibilities
much rather be in an open field than a bustling tavern. 4 I embrace my shorter stature. It helps me stay unnoticed—and underestimated. 5 Every avalanche begins as a single pebble. 6 The world always feels too big, and I’m afraid I’ll never find my place in it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is topped with an enormous fanged skull. The spires constitute the fortress of Abysm, where few creatures can venture without their minds being crushed. Thanatos. If Orcus had his way, all planes would
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sigil, its myriad structures built on the ring’s inner rim. Creatures standing on one of Sigil’s streets can see the city curve up over their heads and — most disconcerting of all — the far side of the
city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes and worlds. Sigil is a trader’s paradise. Goods, merchandise, and information
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
1d4 hours after death. The specter is obsessed with killing its former friends. 2 Creatures that aren’t inhabitants of the island must succeed on a Constitution saving throw at the end of each hour
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
2d4 less damage (this change can’t reduce the damage below 1). Exploring the Kingdom The Pixie Kingdom is a tranquil oasis compared to the rest of the bustling carnival. The air is filled with the aroma
Charisma (Persuasion) check to shush the creatures there. Success grants advantage on Wisdom (Stealth) checks made to hide in that location.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Azzagrat, which encompasses three interconnected layers of the Abyss. His seat of power is the fantastic Argent Palace in the city of Zelatar, whose bustling markets and pleasure palaces draw visitors
fanged skull. The spires constitute the fortress of Abysm, where echoes of Demogorgon’s turbulent thoughts resound through the halls, tearing at the minds of creatures who dare to enter. Layer 113
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Locating Doors Traveling to another plane requires locating a door that corresponds to the desired destination. There’s no reason to the doors’ arrangement, but creatures on the staircase longing for
Beastlands 16–18 Meticulously carved half doors in two colors Bustling gnomish factory on the plane of Bytopia 19–21 Barred jail cell door that locks when closed Unforgiving prison in the depths of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Inverse and administers its own twisted brand of justice. Gate An enormous, toothed gear rises out of the center of town, turning slowly. Creatures can enter and exit the portal from either side of the
from the ever-bustling platforms as buzzing modron work crews unload freight cars. A nonaton modron (see Morte’s Planar Parade) called the Timekeeper oversees all operations within Concord Terminus
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
throughout the multiverse. Modron analysts closely monitor exchange rates to ensure funds don’t disrupt the stability of the economies in which they are administered. Bank Vaults. When creatures amass
creatures in possession of the corresponding portal key, each vault door leads to a demiplanar dungeon that guards the riches deposited within. Hoard of Directors. Ancient dragons, mighty devils, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Connected Creatures The encounter tables in this section include a variety of monsters grouped according to themes that might flavor a giant enclave or encounter. Combined with the encounters from
from the Material Plane during a long-forgotten era when dinosaurs ruled the world (with or without the presence of giants), or bustling settlements where giants use domesticated dinosaurs as
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
captured many curious travelers over the years and tries to capture the characters, too. Treasure. Both cages are like the ones in area G3, except they are sized for Large creatures. Once emptied of bones
its aid. Qunbraxel’s grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stack the gold in their treasure hoards. One kobold, Kurtulmak, was arguably the craftiest of all kobolds. He sought other creatures to do the work in the kobolds’ stead, and found a suitable victim in
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with the main kitchen during social functions. It is otherwise empty, and its doors are locked. Founders’ Day. The kitchen is bustling with activity as four chefs (human commoners) prepare an array
, creatures that have telepathy can’t communicate telepathically with creatures outside the attic unless the doors are open. Terenzio and Elzerina have heard howling coming from the attic two or three
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-bustling place that works day and night (three shifts of workers) because making wagons of top quality takes time. The quality of Thelorn’s wagons is well known throughout the region, with the result that
chapter 6) and went to look for himself. He saw a goblin near the spot, and figured that a gang of the creatures had moved in and rigged a “haunt” to scare off intruders. He tells any Zhentarim
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
moved by any creature smaller and weaker than a stone giant, but multiple Small or Medium creatures lifting in tandem can move the stone if at least five of them succeed on a DC 20 Strength
magic, though it no longer has the powers it once held. Suggested Encounter The first time the characters arrive here, the only creatures present are two elks — a mated pair — foraging for moss. The elks






