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Returning 35 results for 'before bustling diffusing city remove'.
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Monsters
Planescape: Adventures in the Multiverse
minute or if the dabus’s concentration ends (as if concentrating on a spell).Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns
. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
Monsters
Baldur’s Gate: Descent into Avernus
city government, Ravengard refused to relinquish command of the Flaming Fist, making him the most powerful figure in the city by far. This decision has not endeared him to anyone, but Ravengard could
Elturel, unaware that his political enemies in Baldur's Gate orchestrated this meeting in a fiendish plot to remove him from power. In his absence, the Flaming Fist is leaderless, the council rudderless.
Magic Items
Keys from the Golden Vault
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart.
The shard
cut yourself with the shard and are poisoned until the next dawn.
2
You experience a vision of an ancient calamity—a beautiful city threatened by crumbling mountains and erupting volcanoes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
Backgrounds
Baldur’s Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
contradictions, fills your hours.
4
You tend to some part of the city’s forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar families’ manors, or
Monsters
Icewind Dale: Rime of the Frostmaiden
(see appendix D) that she refers to by its proper name, Professor Skant. This orb has knowledge about Netheril that could be important if Vellynne locates the lost Netherese city buried under the
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
City Landmarks Today, Baldur’s Gate is split into three districts: the wealthy Upper City on the hills above the docks, the bustling Lower City around the harbor, and the lawless Outer City (which
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
City Landmarks Today, Baldur’s Gate is split into three districts: the wealthy Upper City on the hills above the docks, the bustling Lower City around the harbor, and the lawless Outer City (which
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
City Landmarks Today, Baldur’s Gate is split into three districts: the wealthy Upper City on the hills above the docks, the bustling Lower City around the harbor, and the lawless Outer City (which
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
places in the city. These connections help the players feel like Greyhawk is their characters’ home—or will quickly become their new home. A character who was born and raised in Greyhawk might have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the fields around the city and the bustling community comes fully into view. At Zinda’s open gates, agents of the city collect a toll of 5 sp per entrant or goods of equal value. The tax collectors are
the bustling city center called the Court of Flowers, lined with tropical trees whose branches droop to the pavement.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the fields around the city and the bustling community comes fully into view. At Zinda’s open gates, agents of the city collect a toll of 5 sp per entrant or goods of equal value. The tax collectors are
the bustling city center called the Court of Flowers, lined with tropical trees whose branches droop to the pavement.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the fields around the city and the bustling community comes fully into view. At Zinda’s open gates, agents of the city collect a toll of 5 sp per entrant or goods of equal value. The tax collectors are
the bustling city center called the Court of Flowers, lined with tropical trees whose branches droop to the pavement.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
City Landmarks Today, Baldur’s Gate is split into three districts: the wealthy Upper City on the hills above the docks, the bustling Lower City around the harbor, and the lawless Outer City (which
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
City Landmarks Today, Baldur’s Gate is split into three districts: the wealthy Upper City on the hills above the docks, the bustling Lower City around the harbor, and the lawless Outer City (which
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
places in the city. These connections help the players feel like Greyhawk is their characters’ home—or will quickly become their new home. A character who was born and raised in Greyhawk might have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
places in the city. These connections help the players feel like Greyhawk is their characters’ home—or will quickly become their new home. A character who was born and raised in Greyhawk might have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
City Landmarks Today, Baldur’s Gate is split into three districts: the wealthy Upper City on the hills above the docks, the bustling Lower City around the harbor, and the lawless Outer City (which
includes all neighborhoods outside the city walls). Regardless of what district one might be visiting, certain features are impossible to ignore, like the wash of Gray Harbor, the shadows of Dusthawk
Backgrounds
Guildmasters’ Guide to Ravnica
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
Monsters
Divine Contention
underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the
Monsters
Storm King's Thunder
fly up to half its flying speed.A small wooded region near Westbridge hides many old dwarven ruins and the extensive underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the
magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
behind no body, and if killed, dies for real. The Nightingale Bell is protected by the Dark Powers and can’t be destroyed. Dreaming the Dream. A character cannot remove levels of exhaustion by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdeep The City of Splendors is a bustling city on the Sword Coast. A rider from Red Larch can reach Waterdeep in seven days, three if he or she changes horses often and dares to ride by night
tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the Masked Lords of Waterdeep — individuals who convene secretly and whose
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
behind no body, and if killed, dies for real. The Nightingale Bell is protected by the Dark Powers and can’t be destroyed. Dreaming the Dream. A character cannot remove levels of exhaustion by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
behind no body, and if killed, dies for real. The Nightingale Bell is protected by the Dark Powers and can’t be destroyed. Dreaming the Dream. A character cannot remove levels of exhaustion by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
curve up over their heads and—most disconcerting of all—the far side of the city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes
Sigil, City of Doors At the center of the Outlands, like the axle of a great wheel, is the Spire, a needle-shaped mountain that rises high into the sky. Above this mountain’s narrow peak, not part of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdeep The City of Splendors is a bustling city on the Sword Coast. A rider from Red Larch can reach Waterdeep in seven days, three if he or she changes horses often and dares to ride by night
tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the Masked Lords of Waterdeep — individuals who convene secretly and whose
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdeep The City of Splendors is a bustling city on the Sword Coast. A rider from Red Larch can reach Waterdeep in seven days, three if he or she changes horses often and dares to ride by night
tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the Masked Lords of Waterdeep — individuals who convene secretly and whose
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Baldur’s Gate Baldur’s Gate is a bustling center of trade, with goods coming from north and south by wagon along the Trade Way and by ship on the Sea of Swords, and from the east along the River
Chionthar and from Cormyr and Sembia. Baldur’s Gate is situated on a prominent bluff next to the river, overlooking an excellent natural harbor. It is divided into three distinct segments: the Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
thoroughfares spanned by bridges and buttresses designed to keep overflowing tenements from tumbling into the streets. As cramped and noisy as the Lower City can be during the day, bustling with
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
curve up over their heads and—most disconcerting of all—the far side of the city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes
Sigil, City of Doors At the center of the Outlands, like the axle of a great wheel, is the Spire, a needle-shaped mountain that rises high into the sky. Above this mountain’s narrow peak, not part of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
curve up over their heads and—most disconcerting of all—the far side of the city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes
Sigil, City of Doors At the center of the Outlands, like the axle of a great wheel, is the Spire, a needle-shaped mountain that rises high into the sky. Above this mountain’s narrow peak, not part of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 6: Cosmology Livia Prima The Lady of Pain appears without warning in the bustling
streets of Sigil, and the city’s residents get out of her way The worlds of D&D are part of an immense
resurrected with each dawn, and behold the terrifying majesty of the Lady of Pain as she floats above the streets of the ring-shaped city at the center of the multiverse.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
thoroughfares spanned by bridges and buttresses designed to keep overflowing tenements from tumbling into the streets. As cramped and noisy as the Lower City can be during the day, bustling with
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 6: Cosmology Livia Prima The Lady of Pain appears without warning in the bustling
streets of Sigil, and the city’s residents get out of her way The worlds of D&D are part of an immense
resurrected with each dawn, and behold the terrifying majesty of the Lady of Pain as she floats above the streets of the ring-shaped city at the center of the multiverse.






