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Returning 35 results for 'begged bearing diffusing combined remove'.
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Monsters
Bigby Presents: Glory of the Giants
Hill Rune. The giant has a hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and
Hill Rebuff reaction.
The object bearing the rune has AC 15; 20 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn, but
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
spawn. Erasmus begged his father to end his suffering, which van Richten did by pounding a wooden stake through his son’s chest. Baron Metus avenged that deed by killing van Richten’s wife
Magic Items
Strixhaven: A Curriculum of Chaos
cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
creatures bearing the curse. This aura is distinctive, but in a way detect magic offers no further details about.
Destroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
beyond garden variety. Môrgæn’s recruitment coincided with Acquisitions Incorporated acquiring its first airship. Diviners have theorized that this was no coincidence, but the combined psychic will of
established, flying the Acq Inc flag, bearing the Acq Inc sigil, and — most crucially — paying a cut of the profits into company coffers on a monthly basis. What the customer wants is not always what the customer needs … or gets.
— Jim Darkmagic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
beyond garden variety. Môrgæn’s recruitment coincided with Acquisitions Incorporated acquiring its first airship. Diviners have theorized that this was no coincidence, but the combined psychic will of
established, flying the Acq Inc flag, bearing the Acq Inc sigil, and — most crucially — paying a cut of the profits into company coffers on a monthly basis. What the customer wants is not always what the customer needs … or gets.
— Jim Darkmagic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
beyond garden variety. Môrgæn’s recruitment coincided with Acquisitions Incorporated acquiring its first airship. Diviners have theorized that this was no coincidence, but the combined psychic will of
established, flying the Acq Inc flag, bearing the Acq Inc sigil, and — most crucially — paying a cut of the profits into company coffers on a monthly basis. What the customer wants is not always what the customer needs … or gets.
— Jim Darkmagic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Avalancher Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly
rise to positions of leadership. These hill giants drape themselves in rocks attached to chains or ropes, then use their magic to knock down and pummel their foes with these stones. This magic, combined
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Avalancher Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly
rise to positions of leadership. These hill giants drape themselves in rocks attached to chains or ropes, then use their magic to knock down and pummel their foes with these stones. This magic, combined
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Avalancher Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly
rise to positions of leadership. These hill giants drape themselves in rocks attached to chains or ropes, then use their magic to knock down and pummel their foes with these stones. This magic, combined
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remove this tattoo. As soon as the tiefling or a pit master grants permission to enter Dragon’s Pride, the mark magically appears on a creature’s hand. To creatures lacking the mark, the club’s elevator
tattoo and instructs the characters to head through the back of the lobby’s statue. Now bearing the club’s mark, the characters can see the entrance to Dragon’s Pride: What was once a solid statue now
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remove this tattoo. As soon as the tiefling or a pit master grants permission to enter Dragon’s Pride, the mark magically appears on a creature’s hand. To creatures lacking the mark, the club’s elevator
tattoo and instructs the characters to head through the back of the lobby’s statue. Now bearing the club’s mark, the characters can see the entrance to Dragon’s Pride: What was once a solid statue now
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remove this tattoo. As soon as the tiefling or a pit master grants permission to enter Dragon’s Pride, the mark magically appears on a creature’s hand. To creatures lacking the mark, the club’s elevator
tattoo and instructs the characters to head through the back of the lobby’s statue. Now bearing the club’s mark, the characters can see the entrance to Dragon’s Pride: What was once a solid statue now
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
proficiencies. If it has none, you can add one or two. Senses Blindsight, Darkvision, Tremorsense, and Truesight have no bearing on a creature’s Challenge Rating. You can add or remove them freely. Spells If a
might want to add languages if you’ve made a creature sapient that wasn’t before. You can also add or remove telepathy or other forms of communication. Proficiencies You can give a creature any skill
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
proficiencies. If it has none, you can add one or two. Senses Blindsight, Darkvision, Tremorsense, and Truesight have no bearing on a creature’s Challenge Rating. You can add or remove them freely. Spells If a
might want to add languages if you’ve made a creature sapient that wasn’t before. You can also add or remove telepathy or other forms of communication. Proficiencies You can give a creature any skill
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
proficiencies. If it has none, you can add one or two. Senses Blindsight, Darkvision, Tremorsense, and Truesight have no bearing on a creature’s Challenge Rating. You can add or remove them freely. Spells If a
might want to add languages if you’ve made a creature sapient that wasn’t before. You can also add or remove telepathy or other forms of communication. Proficiencies You can give a creature any skill
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
coast, read the following: Three crimson dragonnels appear in the sky bearing riders in Dragon Army armor. They pursue a fourth dragonnel, but this one has no rider, and its scales are of a coppery
dragonnels flee if their riders are defeated. Wasteland Dragonnel. The coppery dragonnel is entangled in a net. A character who warily approaches the dragonnel can remove the net by succeeding on a DC 10
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
coast, read the following: Three crimson dragonnels appear in the sky bearing riders in Dragon Army armor. They pursue a fourth dragonnel, but this one has no rider, and its scales are of a coppery
dragonnels flee if their riders are defeated. Wasteland Dragonnel. The coppery dragonnel is entangled in a net. A character who warily approaches the dragonnel can remove the net by succeeding on a DC 10
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
coast, read the following: Three crimson dragonnels appear in the sky bearing riders in Dragon Army armor. They pursue a fourth dragonnel, but this one has no rider, and its scales are of a coppery
dragonnels flee if their riders are defeated. Wasteland Dragonnel. The coppery dragonnel is entangled in a net. A character who warily approaches the dragonnel can remove the net by succeeding on a DC 10
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
parts. If the characters can’t figure out what the cylinders have to say, Pelk or another staff member at Candlekeep can give them instructions. The first step is to remove some of the clay from its bag
characters in the Dwarvish script, combined with simple pictographs that tell a tale about the frogfolk and the serpentfolk. The first cylinder shows and explains how the grippli became skilled at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have a combined Strength of 34 or higher can push the plug out of the hole, provided they have something firm to stand on. Treasure. Ezzat’s spellbook weighs 13 pounds and contains all the spells the
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
parts. If the characters can’t figure out what the cylinders have to say, Pelk or another staff member at Candlekeep can give them instructions. The first step is to remove some of the clay from its bag
characters in the Dwarvish script, combined with simple pictographs that tell a tale about the frogfolk and the serpentfolk. The first cylinder shows and explains how the grippli became skilled at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have a combined Strength of 34 or higher can push the plug out of the hole, provided they have something firm to stand on. Treasure. Ezzat’s spellbook weighs 13 pounds and contains all the spells the
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
parts. If the characters can’t figure out what the cylinders have to say, Pelk or another staff member at Candlekeep can give them instructions. The first step is to remove some of the clay from its bag
characters in the Dwarvish script, combined with simple pictographs that tell a tale about the frogfolk and the serpentfolk. The first cylinder shows and explains how the grippli became skilled at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have a combined Strength of 34 or higher can push the plug out of the hole, provided they have something firm to stand on. Treasure. Ezzat’s spellbook weighs 13 pounds and contains all the spells the
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
leading to the city council’s conference rooms are two heavily armored Knights of Solamnia on horseback. One of them holds a banner bearing a prominent rose emblem.
The two knights here are Undead
. These Undead knights block the entrance to the castle. They attack anyone who tries to slip past or to remove part of a wight’s disguise. After a wight takes 10 points of damage, its disguise is undermined, revealing the skeletal form below.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
the adventurer tried to remove from the chest. Written in flowing script, the letter reads as follows: My most pathetic servant,
I am not a messiah sent to you by the Dark Powers of this land. I
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
the adventurer tried to remove from the chest. Written in flowing script, the letter reads as follows: My most pathetic servant,
I am not a messiah sent to you by the Dark Powers of this land. I
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
leading to the city council’s conference rooms are two heavily armored Knights of Solamnia on horseback. One of them holds a banner bearing a prominent rose emblem.
The two knights here are Undead
. These Undead knights block the entrance to the castle. They attack anyone who tries to slip past or to remove part of a wight’s disguise. After a wight takes 10 points of damage, its disguise is undermined, revealing the skeletal form below.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
the adventurer tried to remove from the chest. Written in flowing script, the letter reads as follows: My most pathetic servant,
I am not a messiah sent to you by the Dark Powers of this land. I
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
leading to the city council’s conference rooms are two heavily armored Knights of Solamnia on horseback. One of them holds a banner bearing a prominent rose emblem.
The two knights here are Undead
. These Undead knights block the entrance to the castle. They attack anyone who tries to slip past or to remove part of a wight’s disguise. After a wight takes 10 points of damage, its disguise is undermined, revealing the skeletal form below.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
those spell areas. Once the characters emerge from those areas, or manage to remove the spells altogether, the kraken priests cast lightning bolt and then move to use their thunderous touch attack, as
near the back corner of this chamber. The treasure fills and spills out of a pair of large chests that lay open so the young kraken could take stock at its whim. The combined coins include 50 pp
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
those spell areas. Once the characters emerge from those areas, or manage to remove the spells altogether, the kraken priests cast lightning bolt and then move to use their thunderous touch attack, as
near the back corner of this chamber. The treasure fills and spills out of a pair of large chests that lay open so the young kraken could take stock at its whim. The combined coins include 50 pp






