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Returning 35 results for 'begin bards diffusing cleansing restrained'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards and other persuasive adventurers find themselves uniquely poised to
is restrained and blinded, and it takes an additional 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Engulfing Nightmare", "rollDamageType":"psychic"} psychic damage at the start
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature is restrained and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at the
telepathic noise. When the victim expires, it undergoes a horrible transformation, springing forth from the devourer’s body to begin its new existence as an Undead servitor of the monster that spawned it.PoisonCold, Fire, Lightning
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Cleansing the Temple If the characters accepted Gurnik Tapfinger’s task (see area 13), they can place the ruby spell gem he gave them into one of the sockets in the menhir. When they do so, the elementals
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Cleansing the Temple If the characters accepted Gurnik Tapfinger’s task (see area 13), they can place the ruby spell gem he gave them into one of the sockets in the menhir. When they do so, the elementals
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Cleansing the Temple If the characters accepted Gurnik Tapfinger’s task (see area 13), they can place the ruby spell gem he gave them into one of the sockets in the menhir. When they do so, the elementals
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pass. Any creature wishing to crawl through the netting can do so with a successful DC 15 Dexterity (Acrobatics) check. On a failure, the creature takes 1d8 piercing damage and becomes restrained in
, captives are taken to area 4. On a 19–20, the guards are evenly split and immediately begin to brawl for the right to take the characters as prisoners.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pass. Any creature wishing to crawl through the netting can do so with a successful DC 15 Dexterity (Acrobatics) check. On a failure, the creature takes 1d8 piercing damage and becomes restrained in
, captives are taken to area 4. On a 19–20, the guards are evenly split and immediately begin to brawl for the right to take the characters as prisoners.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pass. Any creature wishing to crawl through the netting can do so with a successful DC 15 Dexterity (Acrobatics) check. On a failure, the creature takes 1d8 piercing damage and becomes restrained in
, captives are taken to area 4. On a 19–20, the guards are evenly split and immediately begin to brawl for the right to take the characters as prisoners.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and very rare magic items at their disposal, and begin discovering legendary items such as a vorpal sword or a staff of the magi. Adventures at these levels have far-reaching consequences, possibly
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and very rare magic items at their disposal, and begin discovering legendary items such as a vorpal sword or a staff of the magi. Adventures at these levels have far-reaching consequences, possibly
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and very rare magic items at their disposal, and begin discovering legendary items such as a vorpal sword or a staff of the magi. Adventures at these levels have far-reaching consequences, possibly
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
engulfing its prey in a phantasmagorical nightmare. The key to defeating a dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities blinded, charmed, frightened, grappled, paralyzed, petrified, restrained
Senses blindsight 120 ft
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
engulfing its prey in a phantasmagorical nightmare. The key to defeating a dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities blinded, charmed, frightened, grappled, paralyzed, petrified, restrained
Senses blindsight 120 ft
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
engulfing its prey in a phantasmagorical nightmare. The key to defeating a dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities blinded, charmed, frightened, grappled, paralyzed, petrified, restrained
Senses blindsight 120 ft
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive
decadence. These spirits begin their undead existence as ghosts and use the ghost stat block in the Monster Manual. Over time, however, they tend to shed the nuances of their personalities and become caricatures of their living selves, often turning into specters, as described in the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive
decadence. These spirits begin their undead existence as ghosts and use the ghost stat block in the Monster Manual. Over time, however, they tend to shed the nuances of their personalities and become caricatures of their living selves, often turning into specters, as described in the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses passive
decadence. These spirits begin their undead existence as ghosts and use the ghost stat block in the Monster Manual. Over time, however, they tend to shed the nuances of their personalities and become caricatures of their living selves, often turning into specters, as described in the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the characters their next meal. Some characters begin this encounter trapped in the spiders’ sticky web (see the “Giant Web” section). Roll a die for each character. On an odd number, the character
Lightly Obscured.
The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a DC 12 Dexterity saving throw or have the Restrained condition until it breaks
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the characters their next meal. Some characters begin this encounter trapped in the spiders’ sticky web (see the “Giant Web” section). Roll a die for each character. On an odd number, the character
Lightly Obscured.
The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a DC 12 Dexterity saving throw or have the Restrained condition until it breaks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
already established as members of the Redcloaks (see “Starting at Higher Level” in chapter 1 of the Dungeon Master’s Guide). In this case, you might also begin with magic items and other gear
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
already established as members of the Redcloaks (see “Starting at Higher Level” in chapter 1 of the Dungeon Master’s Guide). In this case, you might also begin with magic items and other gear
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
walls of the fissure are rough and can be climbed with a successful DC 10 Strength (Athletics) check. Flowstone Growth. Stalactites within 30 feet of the party begin to drip like melting wax. By the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a long time now. The sibriex is restrained by infernal chains from Bel’s forge that also prevent it from using its spells or actions to escape.
Sibriex
The demon ichor that pools around the
Warp Creature power. Fetchtatter uses its speaking horn to address the sibriex, treating it like an idiot child. The arcanaloth’s declarations typically begin with, “Tell me everything you know about
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
target that is hit takes 2 (1d4) piercing damage and must make a DC 14 Strength saving throw. Those who fail are restrained and begin suffocating as black vines erupt from their clothes and mouths then
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the characters their next meal. Some characters begin this encounter trapped in the spiders’ sticky web (see the “Giant Web” section). Roll a die for each character. On an odd number, the character
Lightly Obscured.
The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a DC 12 Dexterity saving throw or have the Restrained condition until it breaks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
walls of the fissure are rough and can be climbed with a successful DC 10 Strength (Athletics) check. Flowstone Growth. Stalactites within 30 feet of the party begin to drip like melting wax. By the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
target that is hit takes 2 (1d4) piercing damage and must make a DC 14 Strength saving throw. Those who fail are restrained and begin suffocating as black vines erupt from their clothes and mouths then
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a long time now. The sibriex is restrained by infernal chains from Bel’s forge that also prevent it from using its spells or actions to escape.
Sibriex
The demon ichor that pools around the
Warp Creature power. Fetchtatter uses its speaking horn to address the sibriex, treating it like an idiot child. The arcanaloth’s declarations typically begin with, “Tell me everything you know about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a long time now. The sibriex is restrained by infernal chains from Bel’s forge that also prevent it from using its spells or actions to escape.
Sibriex
The demon ichor that pools around the
Warp Creature power. Fetchtatter uses its speaking horn to address the sibriex, treating it like an idiot child. The arcanaloth’s declarations typically begin with, “Tell me everything you know about
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
target that is hit takes 2 (1d4) piercing damage and must make a DC 14 Strength saving throw. Those who fail are restrained and begin suffocating as black vines erupt from their clothes and mouths then
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
walls of the fissure are rough and can be climbed with a successful DC 10 Strength (Athletics) check. Flowstone Growth. Stalactites within 30 feet of the party begin to drip like melting wax. By the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
already established as members of the Redcloaks (see “Starting at Higher Level” in chapter 1 of the Dungeon Master’s Guide). In this case, you might also begin with magic items and other gear






