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Returning 26 results for 'begin studies'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
characters from 1st to 10th level as they progress through their magical studies. Each chapter covers a year’s worth of adventure, so characters begin chapter 3 as 1st-level characters and first-year
students and begin chapter 6 at the start of their fourth year of studies (at around 8th level). Chapter 3 includes an overview of the adventures and the overall campaign arc as well as special rules
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
characters from 1st to 10th level as they progress through their magical studies. Each chapter covers a year’s worth of adventure, so characters begin chapter 3 as 1st-level characters and first-year
students and begin chapter 6 at the start of their fourth year of studies (at around 8th level). Chapter 3 includes an overview of the adventures and the overall campaign arc as well as special rules
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Orientation Challenge When the characters enter the Hall of Oracles to begin orientation, read or paraphrase the following: An almost sacrosanct sense of calm descends as you step into the Hall of
storied Biblioplex will be your second home for research, studies, and even leisure. There is just one task to accomplish before you officially embark on your academic journey—a scavenger hunt!”
A small
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Faculty The faculty members of Strixhaven are mages and scholars—experts in their various fields and in the use of magic to enhance their studies. They are dedicated to their research and to
between the two. Instructors Strixhaven’s faculty begin their careers as instructors, focusing primarily on teaching classes and crafting curriculum, while the school administration evaluates their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Orientation Challenge When the characters enter the Hall of Oracles to begin orientation, read or paraphrase the following: An almost sacrosanct sense of calm descends as you step into the Hall of
storied Biblioplex will be your second home for research, studies, and even leisure. There is just one task to accomplish before you officially embark on your academic journey—a scavenger hunt!”
A small
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Faculty The faculty members of Strixhaven are mages and scholars—experts in their various fields and in the use of magic to enhance their studies. They are dedicated to their research and to
between the two. Instructors Strixhaven’s faculty begin their careers as instructors, focusing primarily on teaching classes and crafting curriculum, while the school administration evaluates their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chapter 3. Whether learning magic or dance,
Strixhaven students throw themselves
into their studies with zeal The day of the dance classes, when the characters show up at the Rose Stage, read or
of students, waiting nervously or trying out their best approximations of dance moves.
Several dozen students are already present at the Rose Stage, waiting for the dance lessons to begin. As soon
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chapter 3. Whether learning magic or dance,
Strixhaven students throw themselves
into their studies with zeal The day of the dance classes, when the characters show up at the Rose Stage, read or
of students, waiting nervously or trying out their best approximations of dance moves.
Several dozen students are already present at the Rose Stage, waiting for the dance lessons to begin. As soon
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fellowship To begin the adventure, read or paraphrase the following: Today is the day! It’s the official start of your academy training. Fresh from orientation, you and your crewmates are to report
(Persuasion) check. If successful, his spirits are lifted, and you can jump to part 2 of the adventure.
Problem Solving. A character asking Miken about his studies kicks off a conversation about
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fellowship To begin the adventure, read or paraphrase the following: Today is the day! It’s the official start of your academy training. Fresh from orientation, you and your crewmates are to report
(Persuasion) check. If successful, his spirits are lifted, and you can jump to part 2 of the adventure.
Problem Solving. A character asking Miken about his studies kicks off a conversation about
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden ledge and pepper intruders with arrows. Meanwhile, the wolves in area 3 begin barking and howling, which puts the rest of the den on alert. If the characters flee, Guh orders her hill giant mates
to stay and protect her while any surviving ogres chase after the fleeing characters. Guh’s Wagon-Throne Any character who studies Guh’s “throne” can, with a successful DC 10 Intelligence check
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden ledge and pepper intruders with arrows. Meanwhile, the wolves in area 3 begin barking and howling, which puts the rest of the den on alert. If the characters flee, Guh orders her hill giant mates
to stay and protect her while any surviving ogres chase after the fleeing characters. Guh’s Wagon-Throne Any character who studies Guh’s “throne” can, with a successful DC 10 Intelligence check
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
weapon. One of the kobolds pipes up with, “What’s your name?”
At that, all the kobolds begin barraging you with questions—“Where are you from?” “What’s that?” “Why are you here?” and more that are lost
characters if he can. A gold hangman’s noose is worked into the design of Tarak’s visible tattoos. A character who studies the tattoos and succeeds on a DC 15 Intelligence (History) check recognizes the mark
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
weapon. One of the kobolds pipes up with, “What’s your name?”
At that, all the kobolds begin barraging you with questions—“Where are you from?” “What’s that?” “Why are you here?” and more that are lost
characters if he can. A gold hangman’s noose is worked into the design of Tarak’s visible tattoos. A character who studies the tattoos and succeeds on a DC 15 Intelligence (History) check recognizes the mark
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
one of the orrery’s clockwork components. Four purple-black outlines begin to form before the rift — slowly taking the shape of characters you recognize.
Map 6.2: Ritual Site Friends from the
possess additional components and the orrery housing. Any character on the top of the mesa who studies the existing components understands that adding a new component to the mix makes it easier to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
one of the orrery’s clockwork components. Four purple-black outlines begin to form before the rift — slowly taking the shape of characters you recognize.
Map 6.2: Ritual Site Friends from the
possess additional components and the orrery housing. Any character on the top of the mesa who studies the existing components understands that adding a new component to the mix makes it easier to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creatures and can’t repair itself while one or more creatures occupy its space. A character who studies the rubble of the shattered dais and succeeds on a DC 17 Intelligence (Arcana or Religion) check
, a strange sense of lightness fills them, and they begin to lift gently from the floor. A zero-gravity effect in this chamber grants any creature a flying speed equal to its walking speed while in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creatures and can’t repair itself while one or more creatures occupy its space. A character who studies the rubble of the shattered dais and succeeds on a DC 17 Intelligence (Arcana or Religion) check
, a strange sense of lightness fills them, and they begin to lift gently from the floor. A zero-gravity effect in this chamber grants any creature a flying speed equal to its walking speed while in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the hand-shaped impressions, the impressions begin to glow as the altars activate. From then on, any creature in the room can use a bonus action to say one of the following words to cause its
thoughts the pharaoh sleeps,
In dreamy realms and sky so deep.
The high priest worked a wonder great,
And sealed him up into his fate.
Great Nafik, the priest most high,
Studies tomes that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Predators exhibit were found. The placards dismiss local legends that claim the excavators were subsequently cursed. Treasure. A character who studies the exhibit and succeeds on a DC 10 Wisdom
Murkmire Stone, which is described at the end of this adventure. As Dr. Dannell fears, the stone is indeed an eldritch creature’s egg. At 10:30 p.m., the effects described in “The Murkmire Stone” begin
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Predators exhibit were found. The placards dismiss local legends that claim the excavators were subsequently cursed. Treasure. A character who studies the exhibit and succeeds on a DC 10 Wisdom
Murkmire Stone, which is described at the end of this adventure. As Dr. Dannell fears, the stone is indeed an eldritch creature’s egg. At 10:30 p.m., the effects described in “The Murkmire Stone” begin
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the hand-shaped impressions, the impressions begin to glow as the altars activate. From then on, any creature in the room can use a bonus action to say one of the following words to cause its
thoughts the pharaoh sleeps,
In dreamy realms and sky so deep.
The high priest worked a wonder great,
And sealed him up into his fate.
Great Nafik, the priest most high,
Studies tomes that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
along one wall. Each cask has a different symbol painted on it, with a spigot beneath it. Cups and tankards line shelves on the opposite wall.
A character who studies the shelves notices a
more characters enter the room, read the following: The center statue’s eyes glow with white light, and the cobra statues begin writhing toward you.
The central statue uses the marilith stat block
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
along one wall. Each cask has a different symbol painted on it, with a spigot beneath it. Cups and tankards line shelves on the opposite wall.
A character who studies the shelves notices a
more characters enter the room, read the following: The center statue’s eyes glow with white light, and the cobra statues begin writhing toward you.
The central statue uses the marilith stat block
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
indicated skill with advantage. Paragraphs that begin with skill names discuss these possibilities. In each of these paragraphs, the benefits apply only to someone who has proficiency with the tool, not
glass jars. Arcana. Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions. Investigation. When you inspect
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
indicated skill with advantage. Paragraphs that begin with skill names discuss these possibilities. In each of these paragraphs, the benefits apply only to someone who has proficiency with the tool, not
glass jars. Arcana. Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions. Investigation. When you inspect