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Returning 35 results for 'begins been diffusing core ripples'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, every nerve singing with the tension in the air all around you.
Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
comprehend, and the terrible battle begins. OPTION: JIMJAR'S LAST GAMBLE
If the adventurers need some extra help in their epic final battle at the end of the campaign, consider the following option
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, every nerve singing with the tension in the air all around you.
Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
comprehend, and the terrible battle begins. OPTION: JIMJAR'S LAST GAMBLE
If the adventurers need some extra help in their epic final battle at the end of the campaign, consider the following option
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, every nerve singing with the tension in the air all around you.
Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
comprehend, and the terrible battle begins. OPTION: JIMJAR'S LAST GAMBLE
If the adventurers need some extra help in their epic final battle at the end of the campaign, consider the following option
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
find a holy symbol for their chosen deity. As soon as a character touches the amulet, a pulse of divine energy ripples from them, causing the amulet to vanish from their hands. The pulse flattens the
begins emanating from the statue of the god whose symbol they just discovered. The glow coalesces around the ruined statue, creating a spectral semblance of what the statue looked like in the past
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
find a holy symbol for their chosen deity. As soon as a character touches the amulet, a pulse of divine energy ripples from them, causing the amulet to vanish from their hands. The pulse flattens the
begins emanating from the statue of the god whose symbol they just discovered. The glow coalesces around the ruined statue, creating a spectral semblance of what the statue looked like in the past
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
find a holy symbol for their chosen deity. As soon as a character touches the amulet, a pulse of divine energy ripples from them, causing the amulet to vanish from their hands. The pulse flattens the
begins emanating from the statue of the god whose symbol they just discovered. The glow coalesces around the ruined statue, creating a spectral semblance of what the statue looked like in the past
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source, the pool slowly begins to ripple, then drains into the stream that flows out the tunnel.
This crystal chamber is tethered to the Eternal Garden and by extension the Feywild. The waterfall isn’t
those who hear it. Characters who listen to the music can feel it tugging at memories from their pasts, whether joyful or otherwise. The music causes momentary ripples in the seemingly frozen waterfall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source, the pool slowly begins to ripple, then drains into the stream that flows out the tunnel.
This crystal chamber is tethered to the Eternal Garden and by extension the Feywild. The waterfall isn’t
those who hear it. Characters who listen to the music can feel it tugging at memories from their pasts, whether joyful or otherwise. The music causes momentary ripples in the seemingly frozen waterfall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source, the pool slowly begins to ripple, then drains into the stream that flows out the tunnel.
This crystal chamber is tethered to the Eternal Garden and by extension the Feywild. The waterfall isn’t
those who hear it. Characters who listen to the music can feel it tugging at memories from their pasts, whether joyful or otherwise. The music causes momentary ripples in the seemingly frozen waterfall
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Dungeon Master’s Guide in addition to the sections below. The chase begins with the dragon circling 120 feet behind the Recluse. The dragon initiates combat if it catches the ship. Hiding the Airship
Dragon Chase Complications 1 One random crew station powers down as waves of fear can be felt emanating from the elemental core powering the airship. The station can be reactivated if a creature
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Dungeon Master’s Guide in addition to the sections below. The chase begins with the dragon circling 120 feet behind the Recluse. The dragon initiates combat if it catches the ship. Hiding the Airship
Dragon Chase Complications 1 One random crew station powers down as waves of fear can be felt emanating from the elemental core powering the airship. The station can be reactivated if a creature
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Dungeon Master’s Guide in addition to the sections below. The chase begins with the dragon circling 120 feet behind the Recluse. The dragon initiates combat if it catches the ship. Hiding the Airship
Dragon Chase Complications 1 One random crew station powers down as waves of fear can be felt emanating from the elemental core powering the airship. The station can be reactivated if a creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before play begins. Being clear about your expectations and making sure you understand your players’ expectations in return can help ensure a smooth game. Take your players’ opinions and desires
befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before play begins. Being clear about your expectations and making sure you understand your players’ expectations in return can help ensure a smooth game. Take your players’ opinions and desires
befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
inspired by, and which flavors of fantasy interest you. Being transparent with your players allows them to decide if this is a game they want to play, which is best to know before play begins. Being
, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before play begins. Being clear about your expectations and making sure you understand your players’ expectations in return can help ensure a smooth game. Take your players’ opinions and desires
befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
inspired by, and which flavors of fantasy interest you. Being transparent with your players allows them to decide if this is a game they want to play, which is best to know before play begins. Being
, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
inspired by, and which flavors of fantasy interest you. Being transparent with your players allows them to decide if this is a game they want to play, which is best to know before play begins. Being
, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
words.
3 37 Fruit begins mewling and giggling like delighted infants.
4 38 Hearth fires blaze or small fires start up, attracting small creatures to curl up in front of them.
5 39
appears in someone’s drink.
2 94 The tide goes out (or in) at the wrong time.
3 95 The sound of crashing waves fills the air.
4 96 Ripples in water form patterns of ships and sea
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
words.
3 37 Fruit begins mewling and giggling like delighted infants.
4 38 Hearth fires blaze or small fires start up, attracting small creatures to curl up in front of them.
5 39
appears in someone’s drink.
2 94 The tide goes out (or in) at the wrong time.
3 95 The sound of crashing waves fills the air.
4 96 Ripples in water form patterns of ships and sea
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
words.
3 37 Fruit begins mewling and giggling like delighted infants.
4 38 Hearth fires blaze or small fires start up, attracting small creatures to curl up in front of them.
5 39
appears in someone’s drink.
2 94 The tide goes out (or in) at the wrong time.
3 95 The sound of crashing waves fills the air.
4 96 Ripples in water form patterns of ships and sea
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
pleasantries, Rizwin indicates to Jormun that he may climb the steps to the dais to begin the ceremony. At this time, Thoman’s secret triggers. Thoman’s Secret. As the ceremony begins, Thoman gets an odd
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
pleasantries, Rizwin indicates to Jormun that he may climb the steps to the dais to begin the ceremony. At this time, Thoman’s secret triggers. Thoman’s Secret. As the ceremony begins, Thoman gets an odd
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
pleasantries, Rizwin indicates to Jormun that he may climb the steps to the dais to begin the ceremony. At this time, Thoman’s secret triggers. Thoman’s Secret. As the ceremony begins, Thoman gets an odd
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lazily through it, and waterbirds paddle on the surface. Their ripples obscure something on the bottom of the pool, so you can’t quite make it out, but the bottom appears to be blanketed in oddly shaped
failed save, the character begins to experience illusory sights, sounds, smells, and sensations that seem real. Casting a lesser restoration spell or similar magic on the character ends the effect, which otherwise lasts for 1d4 + 4 hours.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, releasing the fire primordial from the flask and trapping it in the forge. Zalto then exits the forge, which begins to put out tremendous heat. The temperature in the room rises immediately, such that any
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lazily through it, and waterbirds paddle on the surface. Their ripples obscure something on the bottom of the pool, so you can’t quite make it out, but the bottom appears to be blanketed in oddly shaped
failed save, the character begins to experience illusory sights, sounds, smells, and sensations that seem real. Casting a lesser restoration spell or similar magic on the character ends the effect, which otherwise lasts for 1d4 + 4 hours.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, releasing the fire primordial from the flask and trapping it in the forge. Zalto then exits the forge, which begins to put out tremendous heat. The temperature in the room rises immediately, such that any
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drops into a 10-foot-deep pit and takes 3 (1d6) bludgeoning damage. The lid remains open, and the pit begins filling with water flowing up from grates in the floor — along with small, glowing blue fish
a DC 10 Wisdom (Perception) check to notice ripples on the cesspool before the tentacle emerges. If the characters know the room’s story or sensed the magic here, they have advantage on the check
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drops into a 10-foot-deep pit and takes 3 (1d6) bludgeoning damage. The lid remains open, and the pit begins filling with water flowing up from grates in the floor — along with small, glowing blue fish
a DC 10 Wisdom (Perception) check to notice ripples on the cesspool before the tentacle emerges. If the characters know the room’s story or sensed the magic here, they have advantage on the check
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lazily through it, and waterbirds paddle on the surface. Their ripples obscure something on the bottom of the pool, so you can’t quite make it out, but the bottom appears to be blanketed in oddly shaped
failed save, the character begins to experience illusory sights, sounds, smells, and sensations that seem real. Casting a lesser restoration spell or similar magic on the character ends the effect, which otherwise lasts for 1d4 + 4 hours.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drops into a 10-foot-deep pit and takes 3 (1d6) bludgeoning damage. The lid remains open, and the pit begins filling with water flowing up from grates in the floor — along with small, glowing blue fish
a DC 10 Wisdom (Perception) check to notice ripples on the cesspool before the tentacle emerges. If the characters know the room’s story or sensed the magic here, they have advantage on the check






