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Returning 35 results for 'behalf been devising concept remove'.
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Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Heraldic Sign Fighters typically do battle for a cause. Some fight on behalf of kingdoms besieged by monsters, while others quest only for personal glory. In either case, a fighter often displays a
organization or a cause, and thus might already travel under a banner of some sort. If that’s not the case, consider devising a heraldic sign that symbolizes an aspect of your nature or speaks to what you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Heraldic Sign Fighters typically do battle for a cause. Some fight on behalf of kingdoms besieged by monsters, while others quest only for personal glory. In either case, a fighter often displays a
organization or a cause, and thus might already travel under a banner of some sort. If that’s not the case, consider devising a heraldic sign that symbolizes an aspect of your nature or speaks to what you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Heraldic Sign Fighters typically do battle for a cause. Some fight on behalf of kingdoms besieged by monsters, while others quest only for personal glory. In either case, a fighter often displays a
organization or a cause, and thus might already travel under a banner of some sort. If that’s not the case, consider devising a heraldic sign that symbolizes an aspect of your nature or speaks to what you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Undead knights keep their own council and have their own agendas. The only person whose lead Soth follows is Kansaldi Fire-Eyes, and that is only because she speaks on behalf of the Dragon Queen herself
adventure’s end, the characters will have opportunities to undermine Soth’s plans and remove him from the Dragon Army’s service—at least for a time. Lord Soth’s stat block appears in appendix B, and his history is summarized in chapter 4.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Undead knights keep their own council and have their own agendas. The only person whose lead Soth follows is Kansaldi Fire-Eyes, and that is only because she speaks on behalf of the Dragon Queen herself
adventure’s end, the characters will have opportunities to undermine Soth’s plans and remove him from the Dragon Army’s service—at least for a time. Lord Soth’s stat block appears in appendix B, and his history is summarized in chapter 4.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Undead knights keep their own council and have their own agendas. The only person whose lead Soth follows is Kansaldi Fire-Eyes, and that is only because she speaks on behalf of the Dragon Queen herself
adventure’s end, the characters will have opportunities to undermine Soth’s plans and remove him from the Dragon Army’s service—at least for a time. Lord Soth’s stat block appears in appendix B, and his history is summarized in chapter 4.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
could be one of the three described here, or one of your own devising. Nature. You feel a kinship with the natural world, and its beauty and mystery inspire you. For you, a tree is deeply symbolic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
could be one of the three described here, or one of your own devising. Nature. You feel a kinship with the natural world, and its beauty and mystery inspire you. For you, a tree is deeply symbolic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
could be one of the three described here, or one of your own devising. Nature. You feel a kinship with the natural world, and its beauty and mystery inspire you. For you, a tree is deeply symbolic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Such clerics carry a staff, but they are forbidden from wearing armor or using weapons other than that staff. To reflect this, you could remove the armor and weapon proficiencies for clerics of this
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Such clerics carry a staff, but they are forbidden from wearing armor or using weapons other than that staff. To reflect this, you could remove the armor and weapon proficiencies for clerics of this
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Such clerics carry a staff, but they are forbidden from wearing armor or using weapons other than that staff. To reflect this, you could remove the armor and weapon proficiencies for clerics of this
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any goals and ambitions it had in life that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any goals and ambitions it had in life that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any goals and ambitions it had in life that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
check in or talk to you privately. Players may also give a friend permission to use the card on their behalf. As the DM, lead by example. Treat content tools seriously and use them to adjust how your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
check in or talk to you privately. Players may also give a friend permission to use the card on their behalf. As the DM, lead by example. Treat content tools seriously and use them to adjust how your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
check in or talk to you privately. Players may also give a friend permission to use the card on their behalf. As the DM, lead by example. Treat content tools seriously and use them to adjust how your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions they have. The sovereign describes this entity in favorable terms, using “she” and “her” as it does so. Because myconids have no concept of gender, this unusual speech is further indication of
moldy scroll case containing a scroll of protection against fiends. Basidia promises an additional reward (see “Treasure”) if the characters investigate the Garden of Welcome on its behalf. Basidia
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions they have. The sovereign describes this entity in favorable terms, using “she” and “her” as it does so. Because myconids have no concept of gender, this unusual speech is further indication of
moldy scroll case containing a scroll of protection against fiends. Basidia promises an additional reward (see “Treasure”) if the characters investigate the Garden of Welcome on its behalf. Basidia
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions they have. The sovereign describes this entity in favorable terms, using “she” and “her” as it does so. Because myconids have no concept of gender, this unusual speech is further indication of
moldy scroll case containing a scroll of protection against fiends. Basidia promises an additional reward (see “Treasure”) if the characters investigate the Garden of Welcome on its behalf. Basidia
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attacks only in defense of itself, the staff, or the gold. The only individuals authorized to remove the gold under Aurinax’s watch are Dagult Neverember and his appointed vassals, none of whom are
currently in Waterdeep. The characters can try to convince Aurinax that they have come on Neverember’s behalf. Since he has never met them before or heard Neverember mention them by name, Aurinax is doubtful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attacks only in defense of itself, the staff, or the gold. The only individuals authorized to remove the gold under Aurinax’s watch are Dagult Neverember and his appointed vassals, none of whom are
currently in Waterdeep. The characters can try to convince Aurinax that they have come on Neverember’s behalf. Since he has never met them before or heard Neverember mention them by name, Aurinax is doubtful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attacks only in defense of itself, the staff, or the gold. The only individuals authorized to remove the gold under Aurinax’s watch are Dagult Neverember and his appointed vassals, none of whom are
currently in Waterdeep. The characters can try to convince Aurinax that they have come on Neverember’s behalf. Since he has never met them before or heard Neverember mention them by name, Aurinax is doubtful
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Djinni Large Elemental (Genie), Neutral
AC 17 Initiative +2 (12)
HP 218 (19d10 + 114)
Speed 30 ft., Fly 90 ft
on saving throws against spells and other magical effects.
Wishes. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Djinni Large Elemental (Genie), Neutral
AC 17 Initiative +2 (12)
HP 218 (19d10 + 114)
Speed 30 ft., Fly 90 ft
on saving throws against spells and other magical effects.
Wishes. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gateway to the ancestors. Orcs who die having served the tribe well go on to rituals meant to send them to Gruumsh’s realm. As befits followers of a god who doesn’t speak, hands of Yurtrus remove
thieves that follow the cult of the Red Fang. They perform assassinations, stealthy raids, and other covert operations on the tribe’s behalf. They rely on a mix of intense training and magic granted to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gateway to the ancestors. Orcs who die having served the tribe well go on to rituals meant to send them to Gruumsh’s realm. As befits followers of a god who doesn’t speak, hands of Yurtrus remove
thieves that follow the cult of the Red Fang. They perform assassinations, stealthy raids, and other covert operations on the tribe’s behalf. They rely on a mix of intense training and magic granted to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Djinni Large Elemental (Genie), Neutral
AC 17 Initiative +2 (12)
HP 218 (19d10 + 114)
Speed 30 ft., Fly 90 ft
on saving throws against spells and other magical effects.
Wishes. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a






