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Returning 28 results for 'behalf been diffusing creation regards'.
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Monsters
Monster Manual
. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can
Magic2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane ShiftLightning, Thunder
Compendium
- Sources->Dungeons & Dragons->Monster Manual
chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts
Good, Detect Magic
2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Compendium
- Sources->Dungeons & Dragons->Monster Manual
chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts
Good, Detect Magic
2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Compendium
- Sources->Dungeons & Dragons->Monster Manual
chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts
Good, Detect Magic
2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. It is generally known that Asmodeus presented Glasya to the Lords of the Nine as his daughter, and she toured the Nine Hells on his behalf. While doing so, she put her own plans into motion, much to
behalf while paying for them with what amounted to worthless coin. Was it Asmodeus’s intent all along that Glasya should strike out on her own, or was Glasya rebellious and clever enough to successfully
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. It is generally known that Asmodeus presented Glasya to the Lords of the Nine as his daughter, and she toured the Nine Hells on his behalf. While doing so, she put her own plans into motion, much to
behalf while paying for them with what amounted to worthless coin. Was it Asmodeus’s intent all along that Glasya should strike out on her own, or was Glasya rebellious and clever enough to successfully
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. It is generally known that Asmodeus presented Glasya to the Lords of the Nine as his daughter, and she toured the Nine Hells on his behalf. While doing so, she put her own plans into motion, much to
behalf while paying for them with what amounted to worthless coin. Was it Asmodeus’s intent all along that Glasya should strike out on her own, or was Glasya rebellious and clever enough to successfully
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
check in or talk to you privately. Players may also give a friend permission to use the card on their behalf. As the DM, lead by example. Treat content tools seriously and use them to adjust how your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
check in or talk to you privately. Players may also give a friend permission to use the card on their behalf. As the DM, lead by example. Treat content tools seriously and use them to adjust how your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
check in or talk to you privately. Players may also give a friend permission to use the card on their behalf. As the DM, lead by example. Treat content tools seriously and use them to adjust how your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which the charm vanishes from you. THE SEWN SISTERS
Acererak recruited three night hags for their expertise in stitching soul bags — a craft they adapted for the creation of the Soulmonger. The
place of her own head to speak on her behalf, and the animals become smoke when Baggy Nanna dies. In her pockets, she carries a heartstone, a soul bag, and three goblin fingers.
The night hags have a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which the charm vanishes from you. THE SEWN SISTERS
Acererak recruited three night hags for their expertise in stitching soul bags — a craft they adapted for the creation of the Soulmonger. The
place of her own head to speak on her behalf, and the animals become smoke when Baggy Nanna dies. In her pockets, she carries a heartstone, a soul bag, and three goblin fingers.
The night hags have a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
which the charm vanishes from you. THE SEWN SISTERS
Acererak recruited three night hags for their expertise in stitching soul bags — a craft they adapted for the creation of the Soulmonger. The
place of her own head to speak on her behalf, and the animals become smoke when Baggy Nanna dies. In her pockets, she carries a heartstone, a soul bag, and three goblin fingers.
The night hags have a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
Gremorly’s ghost and this golem is still intact, it becomes their ally and defends this courtyard on their behalf. 5: Crypt Entrance This room is mostly empty. One outer wall has a stained-glass
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
Gremorly’s ghost and this golem is still intact, it becomes their ally and defends this courtyard on their behalf. 5: Crypt Entrance This room is mostly empty. One outer wall has a stained-glass
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
Gremorly’s ghost and this golem is still intact, it becomes their ally and defends this courtyard on their behalf. 5: Crypt Entrance This room is mostly empty. One outer wall has a stained-glass
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clients’ behalf. He also trades and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clients’ behalf. He also trades and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clients’ behalf. He also trades and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on saving throws against spells and other magical effects.
Wishes. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a
Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Doppelganger Medium Monstrosity, Neutral
AC 14 Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 30 ft.
Ability
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on saving throws against spells and other magical effects.
Wishes. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a
Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Doppelganger Medium Monstrosity, Neutral
AC 14 Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 30 ft.
Ability
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on saving throws against spells and other magical effects.
Wishes. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a
Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Doppelganger Medium Monstrosity, Neutral
AC 14 Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 30 ft.
Ability
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
lei must be presented to Envy as a gift and draped over its shoulders. To determine whether Envy is satisfied, each character who contributed to the necklace’s creation can make a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
lei must be presented to Envy as a gift and draped over its shoulders. To determine whether Envy is satisfied, each character who contributed to the necklace’s creation can make a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
lei must be presented to Envy as a gift and draped over its shoulders. To determine whether Envy is satisfied, each character who contributed to the necklace’s creation can make a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
southern colony when the ship’s doors reopen. Characters who reveal they’re working on behalf of Aphelion (see area S30) have disadvantage on the check. On a failed check, Griss asks the characters to
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
southern colony when the ship’s doors reopen. Characters who reveal they’re working on behalf of Aphelion (see area S30) have disadvantage on the check. On a failed check, Griss asks the characters to
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
southern colony when the ship’s doors reopen. Characters who reveal they’re working on behalf of Aphelion (see area S30) have disadvantage on the check. On a failed check, Griss asks the characters to
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter






