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Returning 35 results for 'behalf been diffusing curse readily'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
followed, the curse took hold. Before Rudolph could track down and slay Baron Metus, the vampire murdered both Ingrid and Erasmus. In the decades since, van Richten has hunted monsters and armed others
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
followed, the curse took hold. Before Rudolph could track down and slay Baron Metus, the vampire murdered both Ingrid and Erasmus. In the decades since, van Richten has hunted monsters and armed others
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
followed, the curse took hold. Before Rudolph could track down and slay Baron Metus, the vampire murdered both Ingrid and Erasmus. In the decades since, van Richten has hunted monsters and armed others
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chamber Campaign Themes In a campaign featuring the Chamber, the adventurers might initially carry out simple tasks on behalf of a disguised dragon or secret Chamber agent, not necessarily doing
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chamber Campaign Themes In a campaign featuring the Chamber, the adventurers might initially carry out simple tasks on behalf of a disguised dragon or secret Chamber agent, not necessarily doing
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature readily surrenders the name of Narrak — the derro savant leading the cultists in the Whorlstone Tunnels (see area 12). In exchange for its life, the quasit reveals that the cult plans to curse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chamber Campaign Themes In a campaign featuring the Chamber, the adventurers might initially carry out simple tasks on behalf of a disguised dragon or secret Chamber agent, not necessarily doing
or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature readily surrenders the name of Narrak — the derro savant leading the cultists in the Whorlstone Tunnels (see area 12). In exchange for its life, the quasit reveals that the cult plans to curse
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature readily surrenders the name of Narrak — the derro savant leading the cultists in the Whorlstone Tunnels (see area 12). In exchange for its life, the quasit reveals that the cult plans to curse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
general categories of work that every house needs agents to perform on its behalf. The House Missions table provides suggestions for which house might employ you along with multiple possibilities for
adventures that overlap with their interests. For the more general kind of work you might carry out on behalf of any dragonmarked house, consult the General House Missions table. General House Missions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
general categories of work that every house needs agents to perform on its behalf. The House Missions table provides suggestions for which house might employ you along with multiple possibilities for
adventures that overlap with their interests. For the more general kind of work you might carry out on behalf of any dragonmarked house, consult the General House Missions table. General House Missions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
general categories of work that every house needs agents to perform on its behalf. The House Missions table provides suggestions for which house might employ you along with multiple possibilities for
adventures that overlap with their interests. For the more general kind of work you might carry out on behalf of any dragonmarked house, consult the General House Missions table. General House Missions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
here, sampling the harem’s delights. Since the death curse took hold of him, he has cloistered himself elsewhere. The purebloods neither help nor hinder the characters, and they fear Ras Nsi enough not
to betray him willingly. Despite Ras Nsi’s efforts to hide the effects of the death curse, the concubines know that he is sick and dying. Ras Nsi’s yuan-ti champion, Sekelok (area 11), is fascinated
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
here, sampling the harem’s delights. Since the death curse took hold of him, he has cloistered himself elsewhere. The purebloods neither help nor hinder the characters, and they fear Ras Nsi enough not
to betray him willingly. Despite Ras Nsi’s efforts to hide the effects of the death curse, the concubines know that he is sick and dying. Ras Nsi’s yuan-ti champion, Sekelok (area 11), is fascinated
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
here, sampling the harem’s delights. Since the death curse took hold of him, he has cloistered himself elsewhere. The purebloods neither help nor hinder the characters, and they fear Ras Nsi enough not
to betray him willingly. Despite Ras Nsi’s efforts to hide the effects of the death curse, the concubines know that he is sick and dying. Ras Nsi’s yuan-ti champion, Sekelok (area 11), is fascinated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
), the owner and proprietor of the Nightstone Inn, speaks on behalf of the villagers. Morak is an optimist, and he’s counting on Lady Velrosa Nandar coming to the rescue. When he lays eyes on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
), the owner and proprietor of the Nightstone Inn, speaks on behalf of the villagers. Morak is an optimist, and he’s counting on Lady Velrosa Nandar coming to the rescue. When he lays eyes on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins and ogres, and they are trying to remain as quiet as possible for reasons that might not be readily apparent to the characters. Directly below this cavern is another similarly sized cavern
), the owner and proprietor of the Nightstone Inn, speaks on behalf of the villagers. Morak is an optimist, and he’s counting on Lady Velrosa Nandar coming to the rescue. When he lays eyes on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an ice prison from which he cannot escape. Most of the cultists are Icewind Dale natives who would have perished in the wilderness had Levistus not intervened on their behalf. The cultists’ stories
the destruction of Ten-Towns. He believes the duergar are acting on behalf of Asmodeus, the Lord of the Hells and his infernal jailer, but has not shared this information with the cult. The cult’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an ice prison from which he cannot escape. Most of the cultists are Icewind Dale natives who would have perished in the wilderness had Levistus not intervened on their behalf. The cultists’ stories
the destruction of Ten-Towns. He believes the duergar are acting on behalf of Asmodeus, the Lord of the Hells and his infernal jailer, but has not shared this information with the cult. The cult’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an ice prison from which he cannot escape. Most of the cultists are Icewind Dale natives who would have perished in the wilderness had Levistus not intervened on their behalf. The cultists’ stories
the destruction of Ten-Towns. He believes the duergar are acting on behalf of Asmodeus, the Lord of the Hells and his infernal jailer, but has not shared this information with the cult. The cult’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
The characters are asked to deliver Duchess Morwen’s message immediately after dinner. The travelers are
level (3 slots): bestow curse, phantom steed, vampiric touch
4th level (3 slots): greater invisibility, stoneskin
5th level (1 slot): dominate person
Stanimir is joined by his daughter, Damia
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
The characters are asked to deliver Duchess Morwen’s message immediately after dinner. The travelers are
level (3 slots): bestow curse, phantom steed, vampiric touch
4th level (3 slots): greater invisibility, stoneskin
5th level (1 slot): dominate person
Stanimir is joined by his daughter, Damia
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
The characters are asked to deliver Duchess Morwen’s message immediately after dinner. The travelers are
level (3 slots): bestow curse, phantom steed, vampiric touch
4th level (3 slots): greater invisibility, stoneskin
5th level (1 slot): dominate person
Stanimir is joined by his daughter, Damia
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sir Baerdren would readily surrender his position, were it not for his distrust of his seneschal, Ofejjaia of Korth.
Lady Ofejjaia, it seems, has other issues on her personal agenda besides
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sir Baerdren would readily surrender his position, were it not for his distrust of his seneschal, Ofejjaia of Korth.
Lady Ofejjaia, it seems, has other issues on her personal agenda besides
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sir Baerdren would readily surrender his position, were it not for his distrust of his seneschal, Ofejjaia of Korth.
Lady Ofejjaia, it seems, has other issues on her personal agenda besides
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lost, one way or another. What am I? The answer is a lighthouse — a foreshadowing on behalf of fate of where the characters will go in episode 3. Curse of Beshaba. Beshaba inflicts her curse upon any
web of misfortune. To avoid the curse of Beshaba (see below), the characters must not harm Carkuss, they must not be overly kind to him, and they must correctly answer a riddle he asks. If successful
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lost, one way or another. What am I? The answer is a lighthouse — a foreshadowing on behalf of fate of where the characters will go in episode 3. Curse of Beshaba. Beshaba inflicts her curse upon any
web of misfortune. To avoid the curse of Beshaba (see below), the characters must not harm Carkuss, they must not be overly kind to him, and they must correctly answer a riddle he asks. If successful
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lost, one way or another. What am I? The answer is a lighthouse — a foreshadowing on behalf of fate of where the characters will go in episode 3. Curse of Beshaba. Beshaba inflicts her curse upon any
web of misfortune. To avoid the curse of Beshaba (see below), the characters must not harm Carkuss, they must not be overly kind to him, and they must correctly answer a riddle he asks. If successful
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.






