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Returning 35 results for 'behalf being diffusing chasing ruler'.
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Monsters
Forgotten Realms: Adventures in Faerûn
saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
again until the start of her next turn.Scheming Marid Ruler
The calculating Biha Babir rules the pelagic city of Maran Saya in Calimshan. Though her physical form is as fluid as the ocean itself, she
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Champions Purphoros’s relationship to his champions is more that of a patron than a ruler. He chooses champions whose passions advance his interests in the world, and he grants them his
matter. From there, the characters’ victories on behalf of Purphoros might arouse the ire of Heliod’s followers. Given Purphoros’s impulsiveness, conflict with the followers of other gods can quickly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Champions Purphoros’s relationship to his champions is more that of a patron than a ruler. He chooses champions whose passions advance his interests in the world, and he grants them his
matter. From there, the characters’ victories on behalf of Purphoros might arouse the ire of Heliod’s followers. Given Purphoros’s impulsiveness, conflict with the followers of other gods can quickly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Champions Purphoros’s relationship to his champions is more that of a patron than a ruler. He chooses champions whose passions advance his interests in the world, and he grants them his
matter. From there, the characters’ victories on behalf of Purphoros might arouse the ire of Heliod’s followers. Given Purphoros’s impulsiveness, conflict with the followers of other gods can quickly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Xaos Gate Destination: Ever-Changing Chaos of Limbo Primary Citizens: Githzerai Ruler: Varies Chaos reigns supreme in Xaos, a gate-town tethered to the ever-turbulent plane of Limbo, where reality is
how to pronounce the town’s name. Xaos has no consistent ruler. The town’s sovereign fluctuates, chosen at random by a diadem of shifting crystals that appears atop the current ruler’s head. The crystal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Xaos Gate Destination: Ever-Changing Chaos of Limbo Primary Citizens: Githzerai Ruler: Varies Chaos reigns supreme in Xaos, a gate-town tethered to the ever-turbulent plane of Limbo, where reality is
how to pronounce the town’s name. Xaos has no consistent ruler. The town’s sovereign fluctuates, chosen at random by a diadem of shifting crystals that appears atop the current ruler’s head. The crystal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Xaos Gate Destination: Ever-Changing Chaos of Limbo Primary Citizens: Githzerai Ruler: Varies Chaos reigns supreme in Xaos, a gate-town tethered to the ever-turbulent plane of Limbo, where reality is
how to pronounce the town’s name. Xaos has no consistent ruler. The town’s sovereign fluctuates, chosen at random by a diadem of shifting crystals that appears atop the current ruler’s head. The crystal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
hereditary ruler wields absolute power. The autocrat either is supported by a well-developed bureaucracy or military or stands as the only authority in an otherwise anarchic society. The dynastic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
heir to the land’s ruler, Empress Inaya. His childhood was filled with trips to her palace, the Azure Dome. In time, Kirina grew close to the empress. He came to see Inaya as a benevolent aunt, and
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
heir to the land’s ruler, Empress Inaya. His childhood was filled with trips to her palace, the Azure Dome. In time, Kirina grew close to the empress. He came to see Inaya as a benevolent aunt, and
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
heir to the land’s ruler, Empress Inaya. His childhood was filled with trips to her palace, the Azure Dome. In time, Kirina grew close to the empress. He came to see Inaya as a benevolent aunt, and
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
hereditary ruler wields absolute power. The autocrat either is supported by a well-developed bureaucracy or military or stands as the only authority in an otherwise anarchic society. The dynastic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Glorium Gate Destination: Heroic Domains of Ysgard Primary Citizens: Giants and Humanoids Ruler: Tyrza Bonebreaker Blaring horns rally Glorium’s residents to battle. Warriors are forged in the gate
through feats of strength. Glorium’s leader is Tyrza Bonebreaker (chaotic good, human gladiator wearing a belt of giant strength [frost giant]), the daughter of the gate-town’s previous ruler, Flatnose
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gods have more important concerns than the day-to-day governance of a human polis. So a five-member council attends to the daily tasks of leadership on the deity’s behalf. The council is made up of
council, considered Karametra’s closest advisor and the de facto ruler of the city. Defenders and the Four Towers Karametra includes defense of the home in her domains, and the residents of Setessa
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gods have more important concerns than the day-to-day governance of a human polis. So a five-member council attends to the daily tasks of leadership on the deity’s behalf. The council is made up of
council, considered Karametra’s closest advisor and the de facto ruler of the city. Defenders and the Four Towers Karametra includes defense of the home in her domains, and the residents of Setessa
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Glorium Gate Destination: Heroic Domains of Ysgard Primary Citizens: Giants and Humanoids Ruler: Tyrza Bonebreaker Blaring horns rally Glorium’s residents to battle. Warriors are forged in the gate
through feats of strength. Glorium’s leader is Tyrza Bonebreaker (chaotic good, human gladiator wearing a belt of giant strength [frost giant]), the daughter of the gate-town’s previous ruler, Flatnose
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gods have more important concerns than the day-to-day governance of a human polis. So a five-member council attends to the daily tasks of leadership on the deity’s behalf. The council is made up of
council, considered Karametra’s closest advisor and the de facto ruler of the city. Defenders and the Four Towers Karametra includes defense of the home in her domains, and the residents of Setessa
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
hereditary ruler wields absolute power. The autocrat either is supported by a well-developed bureaucracy or military or stands as the only authority in an otherwise anarchic society. The dynastic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Glorium Gate Destination: Heroic Domains of Ysgard Primary Citizens: Giants and Humanoids Ruler: Tyrza Bonebreaker Blaring horns rally Glorium’s residents to battle. Warriors are forged in the gate
through feats of strength. Glorium’s leader is Tyrza Bonebreaker (chaotic good, human gladiator wearing a belt of giant strength [frost giant]), the daughter of the gate-town’s previous ruler, Flatnose
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
the Realm Below. They are bound to serve their ruler until either he’s killed or he wastes into oblivion—leaving his seat available for its next ruler. Drowned Nations Sigil’s sewers converge on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
the Realm Below. They are bound to serve their ruler until either he’s killed or he wastes into oblivion—leaving his seat available for its next ruler. Drowned Nations Sigil’s sewers converge on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
the Realm Below. They are bound to serve their ruler until either he’s killed or he wastes into oblivion—leaving his seat available for its next ruler. Drowned Nations Sigil’s sewers converge on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sylvania Gate Destination: Olympian Glades of Arborea Primary Citizens: Fey and Humanoids Ruler: The Seven Spiritors Sylvania is a nonstop party, a boisterous glade that thrums with revelry at all
the Seven Spiritors or a prison for the ruler who preceded them. Others claim the monoliths denote a site for druidic rituals to an unknown nature god. Not long ago, one of the stones collapsed inward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sylvania Gate Destination: Olympian Glades of Arborea Primary Citizens: Fey and Humanoids Ruler: The Seven Spiritors Sylvania is a nonstop party, a boisterous glade that thrums with revelry at all
the Seven Spiritors or a prison for the ruler who preceded them. Others claim the monoliths denote a site for druidic rituals to an unknown nature god. Not long ago, one of the stones collapsed inward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sylvania Gate Destination: Olympian Glades of Arborea Primary Citizens: Fey and Humanoids Ruler: The Seven Spiritors Sylvania is a nonstop party, a boisterous glade that thrums with revelry at all
the Seven Spiritors or a prison for the ruler who preceded them. Others claim the monoliths denote a site for druidic rituals to an unknown nature god. Not long ago, one of the stones collapsed inward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ribcage Gate Destination: Nine Hells of Baator Primary Citizens: Devils and Humanoids Ruler: Duchess Zelza Zurkbane Ribcage is the blackened heart of the Vale of the Spine, a jagged range of barren
citadel’s courtyard, holding aloft a pair of burning scales. Behind it lies the Court of Cinders, an ornate house of law where devil magistrates administer justice on behalf of the diabolical courts
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ribcage Gate Destination: Nine Hells of Baator Primary Citizens: Devils and Humanoids Ruler: Duchess Zelza Zurkbane Ribcage is the blackened heart of the Vale of the Spine, a jagged range of barren
citadel’s courtyard, holding aloft a pair of burning scales. Behind it lies the Court of Cinders, an ornate house of law where devil magistrates administer justice on behalf of the diabolical courts
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ribcage Gate Destination: Nine Hells of Baator Primary Citizens: Devils and Humanoids Ruler: Duchess Zelza Zurkbane Ribcage is the blackened heart of the Vale of the Spine, a jagged range of barren
citadel’s courtyard, holding aloft a pair of burning scales. Behind it lies the Court of Cinders, an ornate house of law where devil magistrates administer justice on behalf of the diabolical courts
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude Gate Destination: Peaceable Kingdoms of Arcadia Primary Citizens: Celestials and Humanoids Ruler: The Spotless Seven Fortitude is a place of ordered beauty. Identical trees line its
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude Gate Destination: Peaceable Kingdoms of Arcadia Primary Citizens: Celestials and Humanoids Ruler: The Spotless Seven Fortitude is a place of ordered beauty. Identical trees line its
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude Gate Destination: Peaceable Kingdoms of Arcadia Primary Citizens: Celestials and Humanoids Ruler: The Spotless Seven Fortitude is a place of ordered beauty. Identical trees line its
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Torch Gate Destination: Bleak Eternity of Gehenna Primary Citizens: Humanoids and yugoloths Ruler: The Family Torch is a den of thieves built on the slopes of three volcanic spires that rise from a
the party to obtain an invitation to the Family on its behalf—or be destroyed. 3 The Bank of Abbathor hires the characters as security. The very same day, two maelephants (see Morte’s Planar Parade
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Methrammar Aerasumé, Alustriel’s half-elf son and the leader of Silverymoon’s armed forces. Taern still speaks for the city on Methrammar’s behalf at meetings of the Lords’ Alliance, as the new ruler
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Torch Gate Destination: Bleak Eternity of Gehenna Primary Citizens: Humanoids and yugoloths Ruler: The Family Torch is a den of thieves built on the slopes of three volcanic spires that rise from a
the party to obtain an invitation to the Family on its behalf—or be destroyed. 3 The Bank of Abbathor hires the characters as security. The very same day, two maelephants (see Morte’s Planar Parade
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Methrammar Aerasumé, Alustriel’s half-elf son and the leader of Silverymoon’s armed forces. Taern still speaks for the city on Methrammar’s behalf at meetings of the Lords’ Alliance, as the new ruler






