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Returning 35 results for 'behalf both diffusing changing religion'.
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Backgrounds
Sword Coast Adventurer's Guide
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
Wisdom (Survival) check on behalf of the group each time the characters travel. On a failed check, double the number of hours the party must travel to reach their destination. Dangers There is no safe
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
Wisdom (Survival) check on behalf of the group each time the characters travel. On a failed check, double the number of hours the party must travel to reach their destination. Dangers There is no safe
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
Wisdom (Survival) check on behalf of the group each time the characters travel. On a failed check, double the number of hours the party must travel to reach their destination. Dangers There is no safe
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Long Rest. Compensation The university pays for the work you do on its behalf. The nature of your employment influences how you are paid. On average, the university pays each member of your group 1 GP
You have access to continuing education at no cost. You can spend 30 days in classes to gain one of the following benefits: You gain proficiency in the Arcana, History, Nature, or Religion skill. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Long Rest. Compensation The university pays for the work you do on its behalf. The nature of your employment influences how you are paid. On average, the university pays each member of your group 1 GP
You have access to continuing education at no cost. You can spend 30 days in classes to gain one of the following benefits: You gain proficiency in the Arcana, History, Nature, or Religion skill. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a university as your group’s patron, you gain the following benefits: Compensation. The university pays for the work you do on its behalf. The nature of your employment
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
, History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a university as your group’s patron, you gain the following benefits: Compensation. The university pays for the work you do on its behalf. The nature of your employment
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a university as your group’s patron, you gain the following benefits: Compensation. The university pays for the work you do on its behalf. The nature of your employment
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
, History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Long Rest. Compensation The university pays for the work you do on its behalf. The nature of your employment influences how you are paid. On average, the university pays each member of your group 1 GP
You have access to continuing education at no cost. You can spend 30 days in classes to gain one of the following benefits: You gain proficiency in the Arcana, History, Nature, or Religion skill. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
, History, Nature, and Religion. Diplomat. Negotiating treaties, de-escalating conflicts, and issuing ultimatums are tasks that fall within the purview of the Diplomat, who typically puts their high
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this kind of work. Characters with the criminal background excel at putting their skills and contacts to use on the church’s behalf. Prophet. The Prophet is a visionary with a more-or-less direct
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secrets—evidence of weird truths, deadly Artifacts, and things that shouldn’t exist. They inhabit hidden, magical sites and hold
+3 +9
Wis 23 +6 +12
Cha 18 +4 +4
Skills Arcana +9, Perception +12, Religion +15
Resistances Necrotic, Radiant
Immunities Psychic; Charmed, Frightened
Senses Truesight
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Valor Sphinxes of valor guard world-changing or dangerous secrets—evidence of weird truths, deadly Artifacts, and things that shouldn’t exist. They inhabit hidden, magical sites and hold
+3 +9
Wis 23 +6 +12
Cha 18 +4 +4
Skills Arcana +9, Perception +12, Religion +15
Resistances Necrotic, Radiant
Immunities Psychic; Charmed, Frightened
Senses Truesight
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and
individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and
individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the






