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Returning 35 results for 'behalf both diffusing conduct runes'.
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Backgrounds
Sword Coast Adventurer's Guide
filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Work with your DM to come
conduct yourself in the world at large as a representative of your house.
Noble
d8
Personality Trait
1
My eloquent flattery makes everyone I talk to feel like the most
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the diary, dated just over five years earlier, change in tone as Sarah worries about the strange conduct of Lord Yellowcrest, and his habit of spending too much time with ancient books in his study
. The final diary entry reads: I stole close to Lord Viallis today, and saw that he had chalked a circle marked with strange runes across the floor of his study. A puddle spread within the circle and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
, characters who investigate the alley the scorpions originated from can make a DC 14 Intelligence (Investigation) check. If they succeed, they find a partial series of smeared magical runes drawn on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
, characters who investigate the alley the scorpions originated from can make a DC 14 Intelligence (Investigation) check. If they succeed, they find a partial series of smeared magical runes drawn on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the diary, dated just over five years earlier, change in tone as Sarah worries about the strange conduct of Lord Yellowcrest, and his habit of spending too much time with ancient books in his study
. The final diary entry reads: I stole close to Lord Viallis today, and saw that he had chalked a circle marked with strange runes across the floor of his study. A puddle spread within the circle and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the diary, dated just over five years earlier, change in tone as Sarah worries about the strange conduct of Lord Yellowcrest, and his habit of spending too much time with ancient books in his study
. The final diary entry reads: I stole close to Lord Viallis today, and saw that he had chalked a circle marked with strange runes across the floor of his study. A puddle spread within the circle and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
, characters who investigate the alley the scorpions originated from can make a DC 14 Intelligence (Investigation) check. If they succeed, they find a partial series of smeared magical runes drawn on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
create a distraction on behalf of their employer. D2. Grinda’s Residence A mad treasure hunter named Grinda Garloth (CN female Illuskan human mage who speaks Common, Dwarvish, Halfling, and Undercommon
sea chest with a glyph of warding spell cast on it. Grinda carries the key, and the glyph triggers an explosive runes effect (see the spell description in the Player’s Handbook) if anyone other than
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
create a distraction on behalf of their employer. D2. Grinda’s Residence A mad treasure hunter named Grinda Garloth (CN female Illuskan human mage who speaks Common, Dwarvish, Halfling, and Undercommon
sea chest with a glyph of warding spell cast on it. Grinda carries the key, and the glyph triggers an explosive runes effect (see the spell description in the Player’s Handbook) if anyone other than
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
create a distraction on behalf of their employer. D2. Grinda’s Residence A mad treasure hunter named Grinda Garloth (CN female Illuskan human mage who speaks Common, Dwarvish, Halfling, and Undercommon
sea chest with a glyph of warding spell cast on it. Grinda carries the key, and the glyph triggers an explosive runes effect (see the spell description in the Player’s Handbook) if anyone other than
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Agganor, the village’s tiefling midwife, and her adult son, Grin. The cottage has locked shutters over its windows. The door, which is also locked, has row upon row of ornate runes burned into it. Most
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Agganor, the village’s tiefling midwife, and her adult son, Grin. The cottage has locked shutters over its windows. The door, which is also locked, has row upon row of ornate runes burned into it. Most
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
demon worshiper.” (Partially true; Xanthe is referring to Ivlis, the former priest)
Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
demon worshiper.” (Partially true; Xanthe is referring to Ivlis, the former priest)
Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Agganor, the village’s tiefling midwife, and her adult son, Grin. The cottage has locked shutters over its windows. The door, which is also locked, has row upon row of ornate runes burned into it. Most
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
demon worshiper.” (Partially true; Xanthe is referring to Ivlis, the former priest)
Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
trots up to the characters and drops a bony hand at their feet. The dog wants to play fetch. 5 Ten melancholy Dusters (commoners) conduct an open-casket funeral for a cheery skeleton named Merle, who
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
trots up to the characters and drops a bony hand at their feet. The dog wants to play fetch. 5 Ten melancholy Dusters (commoners) conduct an open-casket funeral for a cheery skeleton named Merle, who
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
trots up to the characters and drops a bony hand at their feet. The dog wants to play fetch. 5 Ten melancholy Dusters (commoners) conduct an open-casket funeral for a cheery skeleton named Merle, who
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Escape Tunnel This tunnel stretches one hundred feet before ending at a flat wall.
The secret door in the wall is obvious: emblazoned on the masonry is a wide circle of dimly glowing runes. A character
who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Escape Tunnel This tunnel stretches one hundred feet before ending at a flat wall.
The secret door in the wall is obvious: emblazoned on the masonry is a wide circle of dimly glowing runes. A character
who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
modron (see Morte’s Planar Parade), oversees local commerce and acts as Automata’s supreme auditor. Serafil, a sanctimonious tiefling priest (lawful good), speaks on behalf of the gate-town’s temples
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
”. The characters are charged with disturbing the peace, a minor offense that carries a fine and results in an edict. The charge stems from their conduct in encounter 3, “Street Chase.” Depending on how
items of import on their behalf while they make good their escape. The doppelganger is hoping that the characters will entrust the Stone of Golorr to it for safekeeping. Failing that, it hopes to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a talent for magic and puts them through a grueling training regimen that endows them with the ability to call down fireballs and other destructive magic on the host’s behalf. A hobgoblin devastator
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
your own. Hunt for Magic Items and Spellbooks Obaya Uday, a neutral good Chultan priest of Waukeen (god of trade), has traveled from the distant city of Port Nyanzaru on behalf of a wizard named Wakanga
to regain its integrity and standing, several bad apples threaten to impede that progress with their sinister ventures. Esvele’s brother, Kressando, was sent to Skullport to conduct secret meetings
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
modron (see Morte’s Planar Parade), oversees local commerce and acts as Automata’s supreme auditor. Serafil, a sanctimonious tiefling priest (lawful good), speaks on behalf of the gate-town’s temples
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free






