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Returning 35 results for 'behave both diffusing contents remaining'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: command
ordinary rats and behave as such. If enough cranium rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
vast amounts of bacon, onions, beans, and so forth. Roosting on a ledge above the fray is a griffon. The creature is Blagothkus’s pet, and it makes sure the kobolds behave themselves. Whenever a fight
black pepper, cinnamon, and nutmeg. Each of these weighs 2 pounds, but their contents are worth 130 gp total.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
vast amounts of bacon, onions, beans, and so forth. Roosting on a ledge above the fray is a griffon. The creature is Blagothkus’s pet, and it makes sure the kobolds behave themselves. Whenever a fight
black pepper, cinnamon, and nutmeg. Each of these weighs 2 pounds, but their contents are worth 130 gp total.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
vast amounts of bacon, onions, beans, and so forth. Roosting on a ledge above the fray is a griffon. The creature is Blagothkus’s pet, and it makes sure the kobolds behave themselves. Whenever a fight
black pepper, cinnamon, and nutmeg. Each of these weighs 2 pounds, but their contents are worth 130 gp total.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
vast amounts of bacon, onions, beans, and so forth. Roosting on a ledge above the fray is a griffon. The creature is Blagothkus’s pet, and it makes sure the kobolds behave themselves. Whenever a fight
black pepper, cinnamon, and nutmeg. Each of these weighs 2 pounds, but their contents are worth 130 gp total.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
vast amounts of bacon, onions, beans, and so forth. Roosting on a ledge above the fray is a griffon. The creature is Blagothkus’s pet, and it makes sure the kobolds behave themselves. Whenever a fight
black pepper, cinnamon, and nutmeg. Each of these weighs 2 pounds, but their contents are worth 130 gp total.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
vast amounts of bacon, onions, beans, and so forth. Roosting on a ledge above the fray is a griffon. The creature is Blagothkus’s pet, and it makes sure the kobolds behave themselves. Whenever a fight
black pepper, cinnamon, and nutmeg. Each of these weighs 2 pounds, but their contents are worth 130 gp total.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
protect the room’s contents from theft, but they have been bled of their magic and can no longer harm anyone. Treasure The four golden hawks are worth 250 gp each.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
protect the room’s contents from theft, but they have been bled of their magic and can no longer harm anyone. Treasure The four golden hawks are worth 250 gp each.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
protect the room’s contents from theft, but they have been bled of their magic and can no longer harm anyone. Treasure The four golden hawks are worth 250 gp each.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K65. Kitchen A horrible odor of decay fills this steaming hot room. A huge pot bubbles over a blazing fire pit in the center of the room, its green, muddy contents churning. The far wall is lined
bubbling depths and attack. The zombies are slowly being boiled to death, and each has only 13 hit points remaining. If Cyrus Belview (see area K62) is present when the zombies attack, he grabs a heavy
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K65. Kitchen A horrible odor of decay fills this steaming hot room. A huge pot bubbles over a blazing fire pit in the center of the room, its green, muddy contents churning. The far wall is lined
bubbling depths and attack. The zombies are slowly being boiled to death, and each has only 13 hit points remaining. If Cyrus Belview (see area K62) is present when the zombies attack, he grabs a heavy
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K65. Kitchen A horrible odor of decay fills this steaming hot room. A huge pot bubbles over a blazing fire pit in the center of the room, its green, muddy contents churning. The far wall is lined
bubbling depths and attack. The zombies are slowly being boiled to death, and each has only 13 hit points remaining. If Cyrus Belview (see area K62) is present when the zombies attack, he grabs a heavy
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Cranium Rats Mind flayers create cranium rats by bombarding rats with psionic energy. Cranium rats are somewhat smarter than ordinary rats and behave as such. If enough cranium rats come together to
.
Spellcasting (Psionics). As long as it has more than half of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
13). As long as it has more than half of its hit points remaining, the swarm can innately cast the following spells, requiring no components:
At will: command, comprehend languages, detect thoughts
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P1-P8) The following locations are keyed to map 2.10. P1. Upside-Down Entrance The slippery tunnel opens into an upside-down room, the contents of which are coated in frost
area P9, but the passage is so choked with rubble and ice that it can’t be used. P3. Upside-Down Library Tall bookshelves affixed to the outer wall have spilled their contents onto the ceiling-turned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flayers remaining under its rule, Extremiton has resorted to breeding a neothelid (see appendix A) and plans to set it loose in the Crystal Labyrinth to finally wipe out the githyanki force
ulitharid has initiated with random Waterdavians has provided it with plenty of information, but no firsthand knowledge of how city dwellers behave and react on a daily basis. In the heart of Seadeeps, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P1-P8) The following locations are keyed to map 2.10. P1. Upside-Down Entrance The slippery tunnel opens into an upside-down room, the contents of which are coated in frost
area P9, but the passage is so choked with rubble and ice that it can’t be used. P3. Upside-Down Library Tall bookshelves affixed to the outer wall have spilled their contents onto the ceiling-turned
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Cranium Rats Mind flayers create cranium rats by bombarding rats with psionic energy. Cranium rats are somewhat smarter than ordinary rats and behave as such. If enough cranium rats come together to
.
Spellcasting (Psionics). As long as it has more than half of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flayers remaining under its rule, Extremiton has resorted to breeding a neothelid (see appendix A) and plans to set it loose in the Crystal Labyrinth to finally wipe out the githyanki force
ulitharid has initiated with random Waterdavians has provided it with plenty of information, but no firsthand knowledge of how city dwellers behave and react on a daily basis. In the heart of Seadeeps, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Cranium Rats Mind flayers create cranium rats by bombarding rats with psionic energy. Cranium rats are somewhat smarter than ordinary rats and behave as such. If enough cranium rats come together to
.
Spellcasting (Psionics). As long as it has more than half of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P1-P8) The following locations are keyed to map 2.10. P1. Upside-Down Entrance The slippery tunnel opens into an upside-down room, the contents of which are coated in frost
area P9, but the passage is so choked with rubble and ice that it can’t be used. P3. Upside-Down Library Tall bookshelves affixed to the outer wall have spilled their contents onto the ceiling-turned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flayers remaining under its rule, Extremiton has resorted to breeding a neothelid (see appendix A) and plans to set it loose in the Crystal Labyrinth to finally wipe out the githyanki force
ulitharid has initiated with random Waterdavians has provided it with plenty of information, but no firsthand knowledge of how city dwellers behave and react on a daily basis. In the heart of Seadeeps, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
13). As long as it has more than half of its hit points remaining, the swarm can innately cast the following spells, requiring no components:
At will: command, comprehend languages, detect thoughts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
13). As long as it has more than half of its hit points remaining, the swarm can innately cast the following spells, requiring no components:
At will: command, comprehend languages, detect thoughts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses an action to shake them awake. Living Unseen Servants Attacking a servant, snatching its feather duster, or otherwise disturbing the contents of this room triggers combat. On their first turn
faerie dragon prefers to remain invisible and likes to play pranks on guests.
Otto’s favorite prank is to sneak up on a guest, engulf it in a cloud of euphoria gas, and sneak away while remaining
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses an action to shake them awake. Living Unseen Servants Attacking a servant, snatching its feather duster, or otherwise disturbing the contents of this room triggers combat. On their first turn
faerie dragon prefers to remain invisible and likes to play pranks on guests.
Otto’s favorite prank is to sneak up on a guest, engulf it in a cloud of euphoria gas, and sneak away while remaining
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses an action to shake them awake. Living Unseen Servants Attacking a servant, snatching its feather duster, or otherwise disturbing the contents of this room triggers combat. On their first turn
faerie dragon prefers to remain invisible and likes to play pranks on guests.
Otto’s favorite prank is to sneak up on a guest, engulf it in a cloud of euphoria gas, and sneak away while remaining
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
room’s true contents are revealed: The ballroom lies in ruins, rimed with ice, its furniture jumbled and shattered. Above the floor where nobles danced, three glass cylinders with iron fittings slowly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
room’s true contents are revealed: The ballroom lies in ruins, rimed with ice, its furniture jumbled and shattered. Above the floor where nobles danced, three glass cylinders with iron fittings slowly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
room’s true contents are revealed: The ballroom lies in ruins, rimed with ice, its furniture jumbled and shattered. Above the floor where nobles danced, three glass cylinders with iron fittings slowly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
opened. Characters who smash the desk and chair can salvage twelve intact spellbooks, nine from the wreckage of the desk and three from the wreckage of the chair. The remaining books are too damaged to
be salvaged or read. To determine a particular spellbook’s contents, roll a d6. The book contains four wizard spells of each level up to and including the number rolled on the die. For example, on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
opened. Characters who smash the desk and chair can salvage twelve intact spellbooks, nine from the wreckage of the desk and three from the wreckage of the chair. The remaining books are too damaged to
be salvaged or read. To determine a particular spellbook’s contents, roll a d6. The book contains four wizard spells of each level up to and including the number rolled on the die. For example, on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over the years. (One can be found in area 14b.) The three remaining tankards are worth 5 gp each. 22b. “Brewers Only!” Nestled between areas 22a and 22c is a 10-foot-high, 10-foot-square room. A
dispenser in area 22a. Four of the vats are empty, their contents having long since evaporated or been depleted. The southwest vat contains a beholder zombie, which rises out of the vat and attacks if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
opened. Characters who smash the desk and chair can salvage twelve intact spellbooks, nine from the wreckage of the desk and three from the wreckage of the chair. The remaining books are too damaged to
be salvaged or read. To determine a particular spellbook’s contents, roll a d6. The book contains four wizard spells of each level up to and including the number rolled on the die. For example, on a






