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Returning 35 results for 'behave both diffusing could result'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
ordinary rats and behave as such. If enough cranium rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s
constituents. The rats become smarter as a result, and retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by an undersea power: surrender, body and soul, or drown. Those who submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never
those they spy on. Though a deep scion might behave as though infatuated, laugh at the joke of a friend, or appear incensed at some injustice, each of these acts is artificial to the deep scion, a
Backgrounds
Baldur’s Gate: Descent into Avernus
one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for
, when to laugh.
8
I behave like an extreme opposite of my persona.
d6
Ideal
1
Justice. Place in society shouldn’t determine one’s access to what is right. (Good
Compendium
- Sources->Dungeons & Dragons->Monster Manual
guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected
skeletons behave. Skeleton Pantomimes 1d6 Left to Its Own Devices, the Skeleton... 1 Delivers meal salvers or ages-old correspondence to the crypt of its dead master. 2 Endlessly trains in battle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected
skeletons behave. Skeleton Pantomimes 1d6 Left to Its Own Devices, the Skeleton... 1 Delivers meal salvers or ages-old correspondence to the crypt of its dead master. 2 Endlessly trains in battle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected
skeletons behave. Skeleton Pantomimes 1d6 Left to Its Own Devices, the Skeleton... 1 Delivers meal salvers or ages-old correspondence to the crypt of its dead master. 2 Endlessly trains in battle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Choose whichever one corresponds with the result from the “Reactivating X01” section. This determines how the characters’ actions and the released modrons affect the planes. Accurate On returning to
do, chaos ensues. Modrons behave strangely across the planes, and chaotic creatures like slaadi operate unopposed. Numerous creatures experience the multiversal glitch that affected the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Choose whichever one corresponds with the result from the “Reactivating X01” section. This determines how the characters’ actions and the released modrons affect the planes. Accurate On returning to
do, chaos ensues. Modrons behave strangely across the planes, and chaotic creatures like slaadi operate unopposed. Numerous creatures experience the multiversal glitch that affected the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Choose whichever one corresponds with the result from the “Reactivating X01” section. This determines how the characters’ actions and the released modrons affect the planes. Accurate On returning to
do, chaos ensues. Modrons behave strangely across the planes, and chaotic creatures like slaadi operate unopposed. Numerous creatures experience the multiversal glitch that affected the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sporadically. You can stage an encounter with Tekeli-li anywhere you like. If you’re not sure where it might be or how it should behave, roll a d6 and consult the Tekeli-li’s Location table. The table determines
where the vampire is first encountered. If the vampire withdraws, roll again on the table to determine where it goes (roll again if the result indicates no change in its location). If the characters
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mysterious Magic Many of the strange events that occur in this chapter are a result of Murgaxor Grenshel manipulating Dean Tullus using a mysterious orb. This device, Murgaxor’s orb (see below
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Cranium Rats Mind flayers create cranium rats by bombarding rats with psionic energy. Cranium rats are somewhat smarter than ordinary rats and behave as such. If enough cranium rats come together to
form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and retain their heightened
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
cranium rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and they
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mysterious Magic Many of the strange events that occur in this chapter are a result of Murgaxor Grenshel manipulating Dean Tullus using a mysterious orb. This device, Murgaxor’s orb (see below
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sporadically. You can stage an encounter with Tekeli-li anywhere you like. If you’re not sure where it might be or how it should behave, roll a d6 and consult the Tekeli-li’s Location table. The table determines
where the vampire is first encountered. If the vampire withdraws, roll again on the table to determine where it goes (roll again if the result indicates no change in its location). If the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sporadically. You can stage an encounter with Tekeli-li anywhere you like. If you’re not sure where it might be or how it should behave, roll a d6 and consult the Tekeli-li’s Location table. The table determines
where the vampire is first encountered. If the vampire withdraws, roll again on the table to determine where it goes (roll again if the result indicates no change in its location). If the characters
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Cranium Rats Mind flayers create cranium rats by bombarding rats with psionic energy. Cranium rats are somewhat smarter than ordinary rats and behave as such. If enough cranium rats come together to
form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and retain their heightened
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Cranium Rats Mind flayers create cranium rats by bombarding rats with psionic energy. Cranium rats are somewhat smarter than ordinary rats and behave as such. If enough cranium rats come together to
form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and retain their heightened
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mysterious Magic Many of the strange events that occur in this chapter are a result of Murgaxor Grenshel manipulating Dean Tullus using a mysterious orb. This device, Murgaxor’s orb (see below
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
cranium rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
cranium rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and they
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with
others — when to stay quiet, when to laugh. 8 I behave like an extreme opposite of my persona. Faceless Ideals d6 Ideal 1 Justice. Place in society shouldn’t determine one’s access to what is right
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves. Faceless Personality Traits
single obscure hobby or study and eagerly discuss it at length.
7 I am ever learning how to be among others — when to stay quiet, when to laugh.
8 I behave like an extreme opposite of my
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves. Faceless Personality Traits
single obscure hobby or study and eagerly discuss it at length.
7 I am ever learning how to be among others — when to stay quiet, when to laugh.
8 I behave like an extreme opposite of my
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person
carry out their master’s commands. The training to which a deep scion is subjected rids it of empathy for those they spy on. Though a deep scion might behave as though infatuated, laugh at the joke of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person
carry out their master’s commands. The training to which a deep scion is subjected rids it of empathy for those they spy on. Though a deep scion might behave as though infatuated, laugh at the joke of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person
carry out their master’s commands. The training to which a deep scion is subjected rids it of empathy for those they spy on. Though a deep scion might behave as though infatuated, laugh at the joke of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves. Faceless Personality Traits
single obscure hobby or study and eagerly discuss it at length.
7 I am ever learning how to be among others — when to stay quiet, when to laugh.
8 I behave like an extreme opposite of my
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with
others — when to stay quiet, when to laugh. 8 I behave like an extreme opposite of my persona. Faceless Ideals d6 Ideal 1 Justice. Place in society shouldn’t determine one’s access to what is right
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person into a shapechanger that
. Though one might behave as though infatuated, laugh at the joke of a friend, or appear incensed at some injustice, each of these acts is artificial to the deep scion, a means to an end. It believes
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with
others — when to stay quiet, when to laugh. 8 I behave like an extreme opposite of my persona. Faceless Ideals d6 Ideal 1 Justice. Place in society shouldn’t determine one’s access to what is right
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person into a shapechanger that
. Though one might behave as though infatuated, laugh at the joke of a friend, or appear incensed at some injustice, each of these acts is artificial to the deep scion, a means to an end. It believes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person into a shapechanger that
. Though one might behave as though infatuated, laugh at the joke of a friend, or appear incensed at some injustice, each of these acts is artificial to the deep scion, a means to an end. It believes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
harm. They adapt quickly to almost any natural setting and occasionally offer supernatural gifts to those they glom onto. But a blizzard can drive a chwinga insane, causing it to behave unpredictably
chwinga must make a Dexterity (Sleight of Hand) check. If the check result exceeds the character’s passive Wisdom (Perception) score, the chwinga snatches the item and disappears without the theft
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
harm. They adapt quickly to almost any natural setting and occasionally offer supernatural gifts to those they glom onto. But a blizzard can drive a chwinga insane, causing it to behave unpredictably
chwinga must make a Dexterity (Sleight of Hand) check. If the check result exceeds the character’s passive Wisdom (Perception) score, the chwinga snatches the item and disappears without the theft






