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Returning 35 results for 'behaves blinked diffusing chasing reveal'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Saidra Duchess Saidra behaves how she believes wealthy people behave. She hides her lack of worldliness behind decadence, which those around her quickly turn into fashion and fads. Her
status I deserve, and no one will take it away from me.” Flaw. “I fear that one day my father, my stepmother or stepsisters, or the mysterious spirit who clothed me for the duke’s masquerade will appear and reveal the shame of my true history.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Saidra Duchess Saidra behaves how she believes wealthy people behave. She hides her lack of worldliness behind decadence, which those around her quickly turn into fashion and fads. Her
status I deserve, and no one will take it away from me.” Flaw. “I fear that one day my father, my stepmother or stepsisters, or the mysterious spirit who clothed me for the duke’s masquerade will appear and reveal the shame of my true history.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Saidra Duchess Saidra behaves how she believes wealthy people behave. She hides her lack of worldliness behind decadence, which those around her quickly turn into fashion and fads. Her
status I deserve, and no one will take it away from me.” Flaw. “I fear that one day my father, my stepmother or stepsisters, or the mysterious spirit who clothed me for the duke’s masquerade will appear and reveal the shame of my true history.”
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
. If the characters rescue the blurry svirfneblin, they reveal that more duergar are trying to smash into the svirfneblin warehouse (area 6b), and that Yantha Coaxrock, a svirfneblin mage, has been
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
beyond them, and Terenzio and Elzerina are too scared to ask.) If befriended, they reveal that their father keeps a journal in his office (area C6). If asked about their older brother, Osvaldo, Terenzio
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
beyond them, and Terenzio and Elzerina are too scared to ask.) If befriended, they reveal that their father keeps a journal in his office (area C6). If asked about their older brother, Osvaldo, Terenzio
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
beyond them, and Terenzio and Elzerina are too scared to ask.) If befriended, they reveal that their father keeps a journal in his office (area C6). If asked about their older brother, Osvaldo, Terenzio
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
. If the characters rescue the blurry svirfneblin, they reveal that more duergar are trying to smash into the svirfneblin warehouse (area 6b), and that Yantha Coaxrock, a svirfneblin mage, has been
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
. If the characters rescue the blurry svirfneblin, they reveal that more duergar are trying to smash into the svirfneblin warehouse (area 6b), and that Yantha Coaxrock, a svirfneblin mage, has been
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
to determine the nature of the creature’s madness. If cured of its madness, the creature behaves in accordance with its alignment. d4 Encounter 1 1 deep gnome 2 1 drow 3 1 duergar 4 1 stone giant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
to determine the nature of the creature’s madness. If cured of its madness, the creature behaves in accordance with its alignment. d4 Encounter 1 1 deep gnome 2 1 drow 3 1 duergar 4 1 stone giant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
to determine the nature of the creature’s madness. If cured of its madness, the creature behaves in accordance with its alignment. d4 Encounter 1 1 deep gnome 2 1 drow 3 1 duergar 4 1 stone giant
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Corridor The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The
of Many Fashions that’s neatly folded +1 Spear Stone of Controlling Earth Elementals Keliphron. Once found, Keliphron behaves like any other Bag of Devouring. Objects the bag consumes and later spits out are ejected into the Far Realm and lost.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Corridor The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The
of Many Fashions that’s neatly folded +1 Spear Stone of Controlling Earth Elementals Keliphron. Once found, Keliphron behaves like any other Bag of Devouring. Objects the bag consumes and later spits out are ejected into the Far Realm and lost.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Corridor The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The
of Many Fashions that’s neatly folded +1 Spear Stone of Controlling Earth Elementals Keliphron. Once found, Keliphron behaves like any other Bag of Devouring. Objects the bag consumes and later spits out are ejected into the Far Realm and lost.
Magic Items
Infernal Machine Rebuild
foods, hobbies, music, and so forth become unbearable to you.
35
Your shadow becomes an undead shadow that shares your alignment and is under your control.
Your shadow behaves disapprovingly
all the local area you are aware of. This map doesn’t reveal anything you don’t know, but grants advantage on ability checks to find secret doors and to navigate back to where you’ve
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover
this check. The secret door opens to reveal a dusty tunnel with another secret door at the far end. Characters inside the tunnel can find either secret door without needing to make an ability check
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover
this check. The secret door opens to reveal a dusty tunnel with another secret door at the far end. Characters inside the tunnel can find either secret door without needing to make an ability check
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover
this check. The secret door opens to reveal a dusty tunnel with another secret door at the far end. Characters inside the tunnel can find either secret door without needing to make an ability check
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
, the chest opens to reveal three more rugs of smothering that unfurl themselves and join the fight. Apart from these rugs, the chest is empty. P18: Well of Questions A sphinx lounges on a wide
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
, the chest opens to reveal three more rugs of smothering that unfurl themselves and join the fight. Apart from these rugs, the chest is empty. P18: Well of Questions A sphinx lounges on a wide
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
, the chest opens to reveal three more rugs of smothering that unfurl themselves and join the fight. Apart from these rugs, the chest is empty. P18: Well of Questions A sphinx lounges on a wide
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveal a dry, T-shaped chamber (area G30) and a passageway leading south (area G31). Light Sources. Characters who don’t have darkvision must find a way to keep their light sources dry, or else they
reveal a tunnel leading to area G32. G32: Eastern Maze Characters who have darkvision or a light source can see the following: Branches in the tunnel ahead suggest you’re entering some sort of maze. You
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveal a dry, T-shaped chamber (area G30) and a passageway leading south (area G31). Light Sources. Characters who don’t have darkvision must find a way to keep their light sources dry, or else they
reveal a tunnel leading to area G32. G32: Eastern Maze Characters who have darkvision or a light source can see the following: Branches in the tunnel ahead suggest you’re entering some sort of maze. You






