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Returning 35 results for 'behaves both diffusing crypt record'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he or she looks like and how he or she behaves in general terms. Using the information in the chapter 4 "Personality and Background," you can flesh out your character’s physical appearance and
background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he or she looks like and how he or she behaves in general terms. Using the information in the chapter 4 "Personality and Background," you can flesh out your character’s physical appearance and
background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he or she looks like and how he or she behaves in general terms. Using the information in the chapter 4 "Personality and Background," you can flesh out your character’s physical appearance and
background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the specters, the mind flayer fanatics send minions into the crypt to recover the obelisk fragment. Record if the fanatics get the fragment, as it alters how the characters confront the mind flayer
Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the specters, the mind flayer fanatics send minions into the crypt to recover the obelisk fragment. Record if the fanatics get the fragment, as it alters how the characters confront the mind flayer
Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the specters, the mind flayer fanatics send minions into the crypt to recover the obelisk fragment. Record if the fanatics get the fragment, as it alters how the characters confront the mind flayer
Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
feel its warmth. Sun Temple Adventures Sun temples honor heroes and record their deeds. An adventure in which the characters need to meet, research, protect, or confront a legendary figure might happen
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
feel its warmth. Sun Temple Adventures Sun temples honor heroes and record their deeds. An adventure in which the characters need to meet, research, protect, or confront a legendary figure might happen
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
feel its warmth. Sun Temple Adventures Sun temples honor heroes and record their deeds. An adventure in which the characters need to meet, research, protect, or confront a legendary figure might happen
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he or she looks like and how he or she behaves in general terms.
Using the information in the Personality and Background section, you can flesh out your character’s physical appearance and
languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Your Character's Abilities Take your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he or she looks like and how he or she behaves in general terms.
Using the information in the Personality and Background section, you can flesh out your character’s physical appearance and
languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Your Character's Abilities Take your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he or she looks like and how he or she behaves in general terms.
Using the information in the Personality and Background section, you can flesh out your character’s physical appearance and
languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Your Character's Abilities Take your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battle there. During the hours in which the bathhouse is open, a female human masseuse (neutral good commoner) named Qurmilah works here. She knows the same information as Jabaz in area D3 and behaves
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battle there. During the hours in which the bathhouse is open, a female human masseuse (neutral good commoner) named Qurmilah works here. She knows the same information as Jabaz in area D3 and behaves
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battle there. During the hours in which the bathhouse is open, a female human masseuse (neutral good commoner) named Qurmilah works here. She knows the same information as Jabaz in area D3 and behaves
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover
so with a successful DC 25 Strength (Athletics) check. A knock spell or similar magic also opens the trapdoor. X22: Crypt of the Watched A large burial chamber opens before you, divided in two by a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover
so with a successful DC 25 Strength (Athletics) check. A knock spell or similar magic also opens the trapdoor. X22: Crypt of the Watched A large burial chamber opens before you, divided in two by a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover
so with a successful DC 25 Strength (Athletics) check. A knock spell or similar magic also opens the trapdoor. X22: Crypt of the Watched A large burial chamber opens before you, divided in two by a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone in the room who isn’t openly wearing Dumathoin’s holy symbol. The ledger lists those buried in the Crypt of the Talhund. It also provides instructions in Dwarvish for how to open the crypt’s
, leaving an impression of sickness and suspicion. Chris Casciano The procession hall leading to the Crypt of the Talhund is lined with sacred statues of dwarves T20: Crypt Entrance The west end of this
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone in the room who isn’t openly wearing Dumathoin’s holy symbol. The ledger lists those buried in the Crypt of the Talhund. It also provides instructions in Dwarvish for how to open the crypt’s
, leaving an impression of sickness and suspicion. Chris Casciano The procession hall leading to the Crypt of the Talhund is lined with sacred statues of dwarves T20: Crypt Entrance The west end of this
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone in the room who isn’t openly wearing Dumathoin’s holy symbol. The ledger lists those buried in the Crypt of the Talhund. It also provides instructions in Dwarvish for how to open the crypt’s
, leaving an impression of sickness and suspicion. Chris Casciano The procession hall leading to the Crypt of the Talhund is lined with sacred statues of dwarves T20: Crypt Entrance The west end of this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character convinces the guard to look for trouble elsewhere. If the check fails, the guard becomes hostile and behaves as described above, and the character can’t repeat the check on that particular
alarm sounds, any guards in the area plus 1d3 other guards from that floor hear it and investigate. The characters can find a record of the museum’s payment for these spells, including their specific
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character convinces the guard to look for trouble elsewhere. If the check fails, the guard becomes hostile and behaves as described above, and the character can’t repeat the check on that particular
alarm sounds, any guards in the area plus 1d3 other guards from that floor hear it and investigate. The characters can find a record of the museum’s payment for these spells, including their specific
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character convinces the guard to look for trouble elsewhere. If the check fails, the guard becomes hostile and behaves as described above, and the character can’t repeat the check on that particular
alarm sounds, any guards in the area plus 1d3 other guards from that floor hear it and investigate. The characters can find a record of the museum’s payment for these spells, including their specific
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
Sacred Stone Monastery. The sage was put to work, but delegates Rhundorth and Teresiel were taken below to an unknown fate. M20. The Haunted Crypt The doors leading into this area are made of old bronze
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
Sacred Stone Monastery. The sage was put to work, but delegates Rhundorth and Teresiel were taken below to an unknown fate. M20. The Haunted Crypt The doors leading into this area are made of old bronze
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
Sacred Stone Monastery. The sage was put to work, but delegates Rhundorth and Teresiel were taken below to an unknown fate. M20. The Haunted Crypt The doors leading into this area are made of old bronze
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Version H13. Hall of Scholars This crypt holds the bones of those who served Torm and Elturel through their knowledge instead of magic or skill at arms: teachers, engineers, sages, and other public
characters enter this area: This large crypt area is presently home to over a hundred frightened people. They cower behind sarcophagi and in alcoves, their eyes red and their cheeks stained with tears
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Version H13. Hall of Scholars This crypt holds the bones of those who served Torm and Elturel through their knowledge instead of magic or skill at arms: teachers, engineers, sages, and other public
characters enter this area: This large crypt area is presently home to over a hundred frightened people. They cower behind sarcophagi and in alcoves, their eyes red and their cheeks stained with tears
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Version H13. Hall of Scholars This crypt holds the bones of those who served Torm and Elturel through their knowledge instead of magic or skill at arms: teachers, engineers, sages, and other public
characters enter this area: This large crypt area is presently home to over a hundred frightened people. They cower behind sarcophagi and in alcoves, their eyes red and their cheeks stained with tears
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the crypt beneath Talhundereth but doesn’t yet know where in the crypt to find it. The Map. The map drawn on the wall shows the obelisk reassembled with all seven parts. Three stylized mind flayers
, Qunbraxel or other servants of the fanatics immediately remove the obelisk fragment. Record if this happens, as it alters how the characters confront the mind flayer fanatics in chapter 8.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the crypt beneath Talhundereth but doesn’t yet know where in the crypt to find it. The Map. The map drawn on the wall shows the obelisk reassembled with all seven parts. Three stylized mind flayers
, Qunbraxel or other servants of the fanatics immediately remove the obelisk fragment. Record if this happens, as it alters how the characters confront the mind flayer fanatics in chapter 8.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the crypt beneath Talhundereth but doesn’t yet know where in the crypt to find it. The Map. The map drawn on the wall shows the obelisk reassembled with all seven parts. Three stylized mind flayers
, Qunbraxel or other servants of the fanatics immediately remove the obelisk fragment. Record if this happens, as it alters how the characters confront the mind flayer fanatics in chapter 8.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters
characters’ unique situation is a result of a planar imbalance caused by a group of modrons lost in the Outlands. She hopes that by manipulating the data these modrons record, she can profitably influence
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters
characters’ unique situation is a result of a planar imbalance caused by a group of modrons lost in the Outlands. She hopes that by manipulating the data these modrons record, she can profitably influence






