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Returning 21 results for 'behaves burns diffusing cutting regards'.
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behaves bards diffusing cunning regarded
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
, leaving only a narrow aisle down to the back, where the Mhandyvvers live. Their rooms are separated from the chicken pens by a workroom with cutting benches and a central hearth. Mhandyvver’s is the less
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
, leaving only a narrow aisle down to the back, where the Mhandyvvers live. Their rooms are separated from the chicken pens by a workroom with cutting benches and a central hearth. Mhandyvver’s is the less
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wagon). Inside, feathers drift in the air. Cages and casks sit at the street end of the building, followed by two brick cooking-hearths, long and bloodstained cutting tables, and a plucking area in
, leaving only a narrow aisle down to the back, where the Mhandyvvers live. Their rooms are separated from the chicken pens by a workroom with cutting benches and a central hearth. Mhandyvver’s is the less
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of this gray bedroom is a many-eyed, spherical creature three feet in diameter. In the middle of its forehead, a large unblinking eye regards you quizzically—as do four smaller eyes perched on the end
. The elder sage asks why they came to the tower, then offers the following information: Yuliya Litvinova In a moment of desperation, Shalfey,
Elder Sage of the Tower of the Heavens,
burns the Books
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of this gray bedroom is a many-eyed, spherical creature three feet in diameter. In the middle of its forehead, a large unblinking eye regards you quizzically—as do four smaller eyes perched on the end
. The elder sage asks why they came to the tower, then offers the following information: Yuliya Litvinova In a moment of desperation, Shalfey,
Elder Sage of the Tower of the Heavens,
burns the Books
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of this gray bedroom is a many-eyed, spherical creature three feet in diameter. In the middle of its forehead, a large unblinking eye regards you quizzically—as do four smaller eyes perched on the end
. The elder sage asks why they came to the tower, then offers the following information: Yuliya Litvinova In a moment of desperation, Shalfey,
Elder Sage of the Tower of the Heavens,
burns the Books
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sack of flour, a tin filled with cooking utensils, a block of salt, and a knife with a cutting board.
The kitchen contains nothing of great value. G12: Parlor This room contains a fireplace, a tattered
the Agile Hand, but she hasn’t gotten around to punishing him yet and has, in fact, told Dury that she’s willing to give him a second chance if he behaves himself from now on. Dury is not convinced
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good — the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sack of flour, a tin filled with cooking utensils, a block of salt, and a knife with a cutting board.
The kitchen contains nothing of great value. G12: Parlor This room contains a fireplace, a tattered
the Agile Hand, but she hasn’t gotten around to punishing him yet and has, in fact, told Dury that she’s willing to give him a second chance if he behaves himself from now on. Dury is not convinced
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sack of flour, a tin filled with cooking utensils, a block of salt, and a knife with a cutting board.
The kitchen contains nothing of great value. G12: Parlor This room contains a fireplace, a tattered
the Agile Hand, but she hasn’t gotten around to punishing him yet and has, in fact, told Dury that she’s willing to give him a second chance if he behaves himself from now on. Dury is not convinced
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battle there. During the hours in which the bathhouse is open, a female human masseuse (neutral good commoner) named Qurmilah works here. She knows the same information as Jabaz in area D3 and behaves
in the explosion, which could cause a roof collapse (see “Dungeon Features” in area D5). The explosion also burns away the gas, which builds up slowly and becomes dangerous again after 24 hours. D19
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
succeed on a DC 16 Dexterity saving throw or be hoisted 20 feet into the air. The creature has the restrained condition until it gets free by cutting the rope or slipping out as an action with a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good — the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battle there. During the hours in which the bathhouse is open, a female human masseuse (neutral good commoner) named Qurmilah works here. She knows the same information as Jabaz in area D3 and behaves
in the explosion, which could cause a roof collapse (see “Dungeon Features” in area D5). The explosion also burns away the gas, which builds up slowly and becomes dangerous again after 24 hours. D19
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good — the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battle there. During the hours in which the bathhouse is open, a female human masseuse (neutral good commoner) named Qurmilah works here. She knows the same information as Jabaz in area D3 and behaves
in the explosion, which could cause a roof collapse (see “Dungeon Features” in area D5). The explosion also burns away the gas, which builds up slowly and becomes dangerous again after 24 hours. D19






