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Returning 35 results for 'behind before devourer confident reflecting'.
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Monsters
Eberron: Rising from the Last War
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
half-inch spy-holes for eyes. These holes are detected when the secret door is found. 2b. Pillar Forest Bugbears. Two bugbears hide behind pillars. (Each bugbear is host to an intellect devourer in its
exceed the bugbears’ Dexterity (Stealth) checks notice the hiding or fleeing bugbears. When a bugbear drops to 0 hit points, the intellect devourer in its skull teleports out to seek a new host
Backgrounds
Guildmasters’ Guide to Ravnica
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
make a nice sideshow act.
9
I left the Selesnya — and a lover — behind when I joined the Simic.
10
Roll an additional Simic contact; you can decide if the contact is an ally or a rival.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
breathtaking plazas and public reflecting pools, the empire’s new capital teems with people who see the city as the promise of the empress made manifest. Adventurers come to Qaragarh seeking employment from
and the surrounding region were the breadbasket of the empire until war took its toll. Now bulettes and griffons terrorize the countryside, and work crews periodically unearth Undead left behind by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it? What about you, the DM? Do you make your rolls in the open or hide them behind a DM screen? Consider the following: If you roll dice where the players can see, they know you’re playing impartially
and not fudging rolls. Rolling behind a screen keeps the players guessing about the strength of their opposition. When a monster hits all the time, is it of a much higher level than the characters, or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
expected the pirates to rebel, confident in their undead defenses even if they did. Unfortunately for the clerics, the pirates had enough numbers to barely make it through the skeleton horde. After
for the cellars being buried by the burning debris. After the battle, the pirates gathered what loot they could and abandoned the ruins, unaware that they were leaving survivors behind. When the smoldering wreckage cooled, the survivors made their way out through the rubble.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nihiloor (see appendix B), a mind flayer that is caressing an intellect devourer. Upon seeing the adventurers, Nihiloor rises from the stone chair, sets its pet down, and glides across the room
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
heat slams against you as an acrid smog rises to choke the air out of your lungs. The Darklake spreads out beyond a jumble of buildings and streets, reflecting the lights of countless fires burning
here, as you spy drow, svirfneblin, derro, orcs, and other races in the crowds. The shouting of people blends with the sound of distant hammering to create a constant, distracting din.
Behind the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Jarlaxle is supremely confident that his crews can overcome any threat, so he doesn’t rush to their defense at the first sign of trouble. Only if the characters do considerable damage will he treat
their attack as a setback. If the characters escape a confrontation on the ships but leave behind witnesses who can identify them, it takes Bregan D’aerthe several days to track them down (assuming
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
elf warriors board the Moondancer, their faces hidden behind visors, and haughtily demand Captain Sartell’s surrender. She politely declines, prompting the astral elves to attack while the plasmoids
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rowhouse that the Harpers use as a meeting place. Minding the circle is a confident but socially awkward young woman named Sandyse Thunderquill (NG female Tethyrian human mage), whom the Harpers are
of Yartar that was about to be torn down. Behind the dilapidated building is a 40-foot-square garden patio enclosed by an 8-foot-high wall of ivy-covered stone. A hallucinatory terrain spell conceals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ bickering, Rex struck off on his own. He was searching this room for loot when the mezzoloth and the nothics came in behind him, cutting off his escape. If the characters come to his rescue, Rex expresses
his gratitude before quaffing the healing potion in his backpack (see “Treasure” below). On the surface, he seems to be amiable, confident, and eager to discover Undermountain’s secrets. He’s happy to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elves as companions, reflecting a bond between the ancestors of elf and animal. To be chosen by a Valenar animal is a great honor, and any such elf is treated with respect and reverence. Still, on the
, and it leaves behind no tracks or other traces of its passage. Valenar Hawk Tiny fey, neutral
Armor Class 14
Hit Points 10 (4d4)
Speed 10 ft., fly 60 ft.
STR
8 (–1)
DEX
18 (+4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, also known as eyebinders—entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has
consumed. Kalaraq quori guide the quori race, and the Devourer of Dreams—the personal emissary of the Dreaming Dark—is of this order. Although the kalaraqs never fight one another overtly, each has its own
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.
The pool in this room once served as a reflecting pool for a pillar sculpted with images of serene, intertwined snakes with glowing crystalline eyes. The waters have since been despoiled by rotting
discovers a segment of the stone wall behind the altar easily shifts aside, revealing a passage leading to area C4. Characters who have the Stonecunning trait have advantage on this check. This door is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake
your drake is summoned, you and the drake gain the following benefits: Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Forgotten Realms include the following: Baazka is the pit fiend behind the most recent incursion of infernal forces from Dragonspear Castle. Its plans for the Sword Coast were thwarted along with those of
following: Dendar the Night Serpent, Eater of the World, is said to be the spawn of the first nightmare, devourer of foul visions, and harbinger of the end of the world. Her warlocks frequently dream
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores
players can’t see using any of the following tools: Paper or a notebook behind the DM screen A spreadsheet or document on a laptop or tablet An app on your tablet or phone Index cards for each character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
altar, modest living quarters, a kitchen, and a dining area. The building’s only noteworthy feature is its reflecting pool, which is filled with holy water. Entering the Temple When the characters enter
. As with Xemru Thaal, none of the other visitors have yet returned. The Oracle’s Portal Behind the main temple stands a nondescript and locked shed, within which is the portal that leads to Valin’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
slightly out of sync with the exterior — almost as if you’ve stepped into somewhere else. But even as you ponder this, the front door closes behind you, and you notice everyone in the inn glance your way
expectantly.
PROPHA DRAN
The door closes behind the characters as soon as they are all inside. Powerful magic imbued into the door makes it impossible to hold it open, as it pushes anything
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
carvings on the granite slab, the furniture behind it, or the guards: Torches mounted to four pillars light this ancient room. In the center of the room, a table and several chairs are situated in
contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are stacked
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent covered in dense jungle
while seeking a holy relic left behind by some lost hero who dared to venture here. It’s the nature of the Abyss to contaminate the other planes it touches. Opening a portal to the Abyss from any other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
most likely to enter Xanathar’s lair by this route: a spiral staircase accessible from the Castle Ward’s sewers and hidden behind a secret door. This staircase circumvents a more difficult route
. Secret Hallway This magically lit hall is concealed behind secret doors. It circumvents the audience chamber (area X18) and gently slopes down toward the east. Finding either secret door requires a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stone leads to a lush garden enclosed in a courtyard. Behind you, a pair of close-meshed silver gates block the path. Beyond the gates wavers a colorful haze that occasionally provides a glimpse of the
reflecting pool dances with the twilight colors of the sky above. Luminous butterflies flit above vivid flower beds that stand to the left and right of the pool.
Just outside the gatehouse stands a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
slowly become insects—all of these delight Valaara.
Held Loosely in Space. The daelkyr have lairs within Khyber, but these are no mere caverns. Each daelkyr’s domain is a demiplane reflecting the
regurgitates an intellect devourer (see its entry in the Monster Manual) in an unoccupied space within 5 feet of it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
swill peddled throughout the Hive, Beatrice keeps a selection of top-shelf liquors in a chilled demiplane behind the bar for scoundrels with coin to spare: Beverages available at the Bottle and Jug
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet of the ceiling. The following boxed text assumes that the characters can see underwater: Through the water looms a colonnade supporting an arched pediment above a long portico. Behind the
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on a role. You still need to describe things that can’t reasonably be acted out.
An active approach to roleplaying Haldryck in the “Game Trail” encounter might involve you pretending to hide behind
it.
In the “Bandit Ambush” encounter, a descriptive approach to roleplaying Pral, a smarmy bandit captain, might involve you describing his flashy smile or confident swagger. You might tell the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20–24 5 (1d10) 500 gp 25–29 — 1,000 gp 30 or higher — 5,000 gp 3: Fool The face of the Fool card silently jeers from the walls of this room, and shimmering fields of light hang in the air, reflecting
based on the Test of the Empty Moon trap from chapter 4 with these differences: Northern Door. A door stands behind the portcullis to the north; this door leads to area 6. If the characters entered
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gate, while a third tower looms behind it. Fiery orange banners hang from the towers’ parapets, rippling in the plumes of heat that rise off the river of lava.
The banners are 20 feet long and
leading to the top, while a doorway at the base of the steps is set into the stone.
Behind the door at the base of the stairs is a long tunnel that leads to areas B11 and area B15–area B19. B6
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Valin’s service, but she recalls no details of the transfer. The ritual likewise leaves no physical signs behind.
Personality Trait. “I serve my masters in faith willingly, and I let fate and faith
concentration on these spells for as long as possible while attacking with their mauls on later turns. When a dao dies, its body disintegrates into crystalline powder. A slain dao leaves behind its maul and






