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Returning 28 results for 'behind both down currents reserved'.
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Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. I’m far from home, and everything is strange
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
) 2 Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful) 3 Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic) 4 Cunning
fascinated by the beauty and wonder of this new land. 6 Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day. Flaws d6 Flaw 1 I am secretly (or not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Vi has a zest for life, Kasem is reserved and calculating. He’s also the one behind the sabotage currently afflicting the Tyenmo and Xungoon stalls. Several weeks ago, Vi told his brother he’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Strength Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
on to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when attacking
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, leaving a trail of destruction behind them.
7 An adult white dragon periodically brings a mouthful of gems to the ancient crystal dragon who raised them, and who is now too old and tired to
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door is a long, dark hallway with three small examination rooms on one side of it and three small storage rooms on the opposite side (see “Treasure” below). At the far end of the hall, behind another
jailers and an office reserved for the head jailer. A spiral staircase connects to the upper level, which contains prison cells. L6: Power Station A thirty-foot-tall metal tower extends from the rooftop of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, those who commit crimes within Curst risk a fate called Second Exile, in which the offender is bound and thrown into the gate, never to return. Second Exile is typically reserved for gruesome
Carceri, creating one or more of the following effects in and around the gate-town: Ball and Chain. Creatures in Curst feel as though they’re dragging a ball and chain behind themselves and have their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
grove’s myconids gather for mass meldings. These have become rare, however, reserved for when Phylo wants to stoke the myconids’ enthusiasm for the celebration that only those infected by Zuggtmoy know
and “her” wedding to the Great Body, and how every myconid is invited, bringing joy to all in the world below and above. Chuul Spore Servants. Behind the myconid breeding grounds is a narrow path
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
on the walls and the floor. Hidden Door. Near the southwest corner is a door concealed behind a manticore hide hung on the wall. Someone looking around the room can notice the shape of the door behind
the hide with a successful DC 20 Wisdom (Perception) check. Someone who handles or looks behind the manticore skin finds the door without needing to make a check. 10A. Secret Stairs Several scroll
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with green carpeting leads up. In front of the staircase rests a golden credenza with images of farm animals carved into it. A high-backed chair with burgundy cushions sits behind the credenza.
Books
, their contents protected behind wood-and-glass doors. A rolling ladder attached to a ceiling rail allows access to the highest shelves.
An oak table is bolted to the floor, flanked by two high chairs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
humid than in the casino proper and bears a sulfurous fragrance. A tiefling seated behind a desk gives you a warm smile. Chintz curtains are drawn behind her.
“Dear souls,” says the tiefling. “Care
. When the circus is in full swing, performers and trained animals enter and leave through an open tunnel in the west wall of the depression. This tunnel leads to a staging area (area A12) behind a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the upper shelf. The razerblast sits near the jet of flame, treating it like a campfire. Hidden Exit. The passageway toward area W5 is hidden behind the basalt pillar and positioned high up along
Levers. Levers are hidden in secret niches behind skulls at the points marked “c” and “d” on the map. Finding a lever requires a successful DC 15 Intelligence (Investigation) check. Pulling either lever
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters attempt to pick any of the candied apples, one candy dryad ceases hiding and issues the following warning in Elvish: “Halt! These candied apples are reserved for children and the
ground behind the northernmost statue.
Four chocatrices dwell in this barn and attack intruders on sight. Each one uses the Cockatrice stat block, but a creature who gains the Petrified condition from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet of the ceiling. The following boxed text assumes that the characters can see underwater: Through the water looms a colonnade supporting an arched pediment above a long portico. Behind the
, two chuuls lurk behind the plateaus. They step out of hiding and attack interlopers as soon as the Crushing Wave reavers start hurling javelins. If a chuul paralyzes a foe, it allows the current to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
center of its south side, the row of benches is broken by three special seats. The center and western seats, the largest and most ornately decorated, are reserved for the baroness and baron, and the
sahuagin, this area has recently been reserved for the sahuagin wave shapers. Currently, two sahuagin wave shapers (see appendix C), six sahuagin, and two shell sharks (see appendix C) occupy this area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
position in defiance of the water’s swiftest currents. L13: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a glassy, ebon-hued lake. Drops of water fall from the
caverns with a successful DC 18 Charisma (Persuasion) check. Treasure. The xorn stashed 500 gp worth of uncut gems behind a large crystal formation in the northwest corner of the room. A character
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
direction at a speed of 30 feet or to hold its position in defiance of the water’s swiftest currents. L14: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a
gems behind a large crystal formation in the northwest corner of the room. A character searching the crystals finds the stash with a successful DC 17 Wisdom (Perception) check. L21: Pool Cavern The
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
the entrance to a cramped tunnel hidden behind some collapsed rubble to the south. A character who spends 1 minute clearing the rubble opens the entrance to a crawlspace (area N7). Making a Skiff
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
male and female humans of mixed ethnicity), a hired mage (N male or female Illuskan human), ten scouts (N male and female humans of various ethnicities) hidden behind arrow slits, and thirty well
. The Abbot of Goldenfields, Ellardin Darovik (NG male Damaran human priest), is a worshiper of Chauntea and a member of the Emerald Enclave. He’s a generous, reserved man who avoids confrontation and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence (Investigation) check finds two potions of greater healing and one potion of psionic fortitude (see appendix A) sitting behind dusty bottles of sour wine. Tunnel. In the back of the pantry is
Once reserved for the captain of the mining expedition, this private bedroom now serves as Ruxithid’s personal quarters. The door to the suite is locked, but a character can use thieves’ tools to try
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
fissures high in the cavern walls.
This chamber is the Temple of the Elder Elemental Eye, the dark force that lies behind Elemental Evil. The ziggurat dates back to ancient times when drow renegades
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate. While smokepowder is reserved for the Council of Four and Gond’s High House of Wonders, the shop sells a variety of lesser alchemical items to the public, from torches with colored flames to
is a twisting series of crypts that extends down from an entrance behind the altar, at several points piercing the city’s sewers. For a small fee, anyone can have a corpse brought down into the cramped
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, alchemist Avery Sonshal (neutral male human mage) maintains his family’s longstanding monopoly on smokepowder production in Baldur’s Gate. While smokepowder is reserved for the Council of Four and Gond’s High
that extends down from an entrance behind the altar, at several points piercing the city’s sewers. For a small fee, anyone can have a corpse brought down into the cramped tomb, where hordes of sewer
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check, see the decanter anchored behind coral branches, which must be smashed to free it. The sculpture stands 20 feet tall and has AC 11, 50 hit points, and immunity to psychic and poison damage
giants are sensitive to water currents, so that any creature that swims through the cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giants. Treasure This room contains
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are well received by a gold dragon, as long as they aren’t bribes. Reserved Shapeshifters. Gold dragons are respected by the other metallic dragons for their wisdom and fairness, but they are the most
, mist-shrouded islands, cave complexes hidden behind sparkling waterfalls, or ancient ruins. Lair Actions On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of






