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Returning 35 results for 'behold boros diffusing continue rules'.
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Monsters
Fizban's Treasury of Dragons
their shells. An angry ancient dragon turtle is terrible to behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Fizban's Treasury of Dragons
behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
Backgrounds
Guildmasters’ Guide to Ravnica
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
joined the Gruul in a battle against the Boros once, and the sergeant of that Boros squad would love to prove that it was me.
3
I had a romance with a Dimir agent whom I still feed secrets to
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Monsters
Fizban's Treasury of Dragons
along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on their shells. An angry ancient dragon turtle is terrible to behold, radiating heat from the shell to boil
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Spelljammer Academy: Behold H’Catha After you’ve explored Spelljammer Academy, continue
the adventure with Spelljammer: Adventures in Space!
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Spelljammer Academy: Behold H’Catha After you’ve explored Spelljammer Academy, continue
the adventure with Spelljammer: Adventures in Space!
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Spelljammer Academy: Behold H’Catha After you’ve explored Spelljammer Academy, continue
the adventure with Spelljammer: Adventures in Space!
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Legion Angels occupy the highest tier of the Boros hierarchy, from the guildmaster Aurelia down to the hosts of holy warriors and advisors in leadership roles. Their opinions and advice
war known as firemanes; and battleforce angels, who form the bulk of the legion’s angelic warriors. From the perspective of the average Boros soldier, the angels embody the ideals the Boros hold dear
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Legion Angels occupy the highest tier of the Boros hierarchy, from the guildmaster Aurelia down to the hosts of holy warriors and advisors in leadership roles. Their opinions and advice
war known as firemanes; and battleforce angels, who form the bulk of the legion’s angelic warriors. From the perspective of the average Boros soldier, the angels embody the ideals the Boros hold dear
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Legion Angels occupy the highest tier of the Boros hierarchy, from the guildmaster Aurelia down to the hosts of holy warriors and advisors in leadership roles. Their opinions and advice
war known as firemanes; and battleforce angels, who form the bulk of the legion’s angelic warriors. From the perspective of the average Boros soldier, the angels embody the ideals the Boros hold dear
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Credits Lead Designer: Justice Ramin Arman
Designer: Dan Dillon
Rules Developer: Ron Lundeen
Art Director: Fury Galluzzi
Lead Editor: Judy Bauer
Editor: Hannah Rose
Graphic Designer
: Paolo Vacala
Cover Illustrator: Jodie Muir
Cartographer: Mike Schley
Interior Illustrators: Stephen Andrade, Mark Behm, Zoltan Boros, Adrián Ibarra Lugo, Arash Radkia
Premade Character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Fortress To get to Xardorok’s fortress, the characters need to negotiate the Spine of the World. Use the rules in the “Mountain Travel” section to simulate the perils of getting
around in the peaks. Beyond the snowy foothills, low-lying clouds obscure the icy peaks of the gargantuan mountains that form the Spine of the World. Eventually, you get above the clouds and behold a sheer
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Credits Lead Designer: Justice Ramin Arman
Designer: Dan Dillon
Rules Developer: Ron Lundeen
Art Director: Fury Galluzzi
Lead Editor: Judy Bauer
Editor: Hannah Rose
Graphic Designer
: Paolo Vacala
Cover Illustrator: Jodie Muir
Cartographer: Mike Schley
Interior Illustrators: Stephen Andrade, Mark Behm, Zoltan Boros, Adrián Ibarra Lugo, Arash Radkia
Premade Character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Fortress To get to Xardorok’s fortress, the characters need to negotiate the Spine of the World. Use the rules in the “Mountain Travel” section to simulate the perils of getting
around in the peaks. Beyond the snowy foothills, low-lying clouds obscure the icy peaks of the gargantuan mountains that form the Spine of the World. Eventually, you get above the clouds and behold a sheer
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Credits Lead Designer: Justice Ramin Arman
Designer: Dan Dillon
Rules Developer: Ron Lundeen
Art Director: Fury Galluzzi
Lead Editor: Judy Bauer
Editor: Hannah Rose
Graphic Designer
: Paolo Vacala
Cover Illustrator: Jodie Muir
Cartographer: Mike Schley
Interior Illustrators: Stephen Andrade, Mark Behm, Zoltan Boros, Adrián Ibarra Lugo, Arash Radkia
Premade Character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Fortress To get to Xardorok’s fortress, the characters need to negotiate the Spine of the World. Use the rules in the “Mountain Travel” section to simulate the perils of getting
around in the peaks. Beyond the snowy foothills, low-lying clouds obscure the icy peaks of the gargantuan mountains that form the Spine of the World. Eventually, you get above the clouds and behold a sheer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer to let the DM make a call and continue with the action. If you gloss over a rules issue in play, make a note of it (a good task to delegate to a player) and return to the issue later.
Rules Discussions You might need to set a policy on rules discussions at the table. Some groups don’t mind putting the game on hold while they hash out different interpretations of a rule. Others
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer to let the DM make a call and continue with the action. If you gloss over a rules issue in play, make a note of it (a good task to delegate to a player) and return to the issue later.
Rules Discussions You might need to set a policy on rules discussions at the table. Some groups don’t mind putting the game on hold while they hash out different interpretations of a rule. Others
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prefer to let the DM make a call and continue with the action. If you gloss over a rules issue in play, make a note of it (a good task to delegate to a player) and return to the issue later.
Rules Discussions You might need to set a policy on rules discussions at the table. Some groups don’t mind putting the game on hold while they hash out different interpretations of a rule. Others
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Credits Compilers: Kim Mohan, Mike Mearls
Lead Rules Developer: Jeremy Crawford
Fifth Edition Conversion: Chris Sims, Sean K Reynolds, Jennifer Clarke Wilkes
Managing Editor: Jeremy Crawford
Designer: Emi Tanji
Cover Illustrator: Tyler Jacobson
Interior Illustrators: Mark Behm, Eric Belisle, Zoltan Boros, Noah Bradley, Sam Carr, Jedd Chevrier, Bud Cook, Olga Drebas, Wayne England, Lake
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, Richard Whitters
Lead Rules Developer: Jeremy Crawford
Managing Editors: Jeremy Crawford, Christopher Perkins
Editors: Michele Carter, Scott Fitzgerald Gray
Editorial Assistance: Matt Sernett
, Zoltan Boros, Christopher Bradley, Jedd Chevrier, Daarken, Chris Dien, Olga Drebas, Leesha Hannigan, Victor Maury, Chris Seaman, Cory Trego-Erdner, Richard Whitters, Eva Widerman, Shawn Wood
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
There’s More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
There’s More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
There’s More To Explore! Continue the story with the D&D Starter Set: Dragons of Stormwreck Isle, which is available now! The boxed set contains the essential rules of the game plus everything you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Credits Compilers: Kim Mohan, Mike Mearls
Lead Rules Developer: Jeremy Crawford
Fifth Edition Conversion: Chris Sims, Sean K Reynolds, Jennifer Clarke Wilkes
Managing Editor: Jeremy Crawford
Designer: Emi Tanji
Cover Illustrator: Tyler Jacobson
Interior Illustrators: Mark Behm, Eric Belisle, Zoltan Boros, Noah Bradley, Sam Carr, Jedd Chevrier, Bud Cook, Olga Drebas, Wayne England, Lake
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Credits Compilers: Kim Mohan, Mike Mearls
Lead Rules Developer: Jeremy Crawford
Fifth Edition Conversion: Chris Sims, Sean K Reynolds, Jennifer Clarke Wilkes
Managing Editor: Jeremy Crawford
Designer: Emi Tanji
Cover Illustrator: Tyler Jacobson
Interior Illustrators: Mark Behm, Eric Belisle, Zoltan Boros, Noah Bradley, Sam Carr, Jedd Chevrier, Bud Cook, Olga Drebas, Wayne England, Lake
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, Richard Whitters
Lead Rules Developer: Jeremy Crawford
Managing Editors: Jeremy Crawford, Christopher Perkins
Editors: Michele Carter, Scott Fitzgerald Gray
Editorial Assistance: Matt Sernett
, Zoltan Boros, Christopher Bradley, Jedd Chevrier, Daarken, Chris Dien, Olga Drebas, Leesha Hannigan, Victor Maury, Chris Seaman, Cory Trego-Erdner, Richard Whitters, Eva Widerman, Shawn Wood
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, Richard Whitters
Lead Rules Developer: Jeremy Crawford
Managing Editors: Jeremy Crawford, Christopher Perkins
Editors: Michele Carter, Scott Fitzgerald Gray
Editorial Assistance: Matt Sernett
, Zoltan Boros, Christopher Bradley, Jedd Chevrier, Daarken, Chris Dien, Olga Drebas, Leesha Hannigan, Victor Maury, Chris Seaman, Cory Trego-Erdner, Richard Whitters, Eva Widerman, Shawn Wood
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
prefer to let the DM make a call and continue playing. If you gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
prefer to let the DM make a call and continue playing. If you gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
prefer to let the DM make a call and continue playing. If you gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice






