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Returning 35 results for 'beholders being diffusing confident rule'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
tentacles, each ending in a mouth full of teeth. It can speak through any of its tentacle-maws in a high-pitched, nasal voice.
Death kisses fear true beholders, which can easily kill or subdue them
. Lacking the egotism of their stronger kin, a death kiss usually submits to the rule of its creator or any other beholder it encounters, but it tries to escape as soon as the beholder is preoccupied.
A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
beholder is nearly unassailable thanks to the combination of its peerless intellect and the brutal effects of its eye rays. Some of the behaviors and motivations that beholders exhibit are analogous to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
beholder is nearly unassailable thanks to the combination of its peerless intellect and the brutal effects of its eye rays. Some of the behaviors and motivations that beholders exhibit are analogous to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
beholder is nearly unassailable thanks to the combination of its peerless intellect and the brutal effects of its eye rays. Some of the behaviors and motivations that beholders exhibit are analogous to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone, the beholder is no longer confident of the gold’s safety in the Vault of Dragons. Xanathar thinks that the gold would be safer under its watchful gaze, but without the Stone of Golorr, it
can’t remember where the gold is hidden. Before running this chapter, review the “Beholders” section of the Monster Manual, particularly the section titled “A Beholder’s Lair.” Within its lair, Xanathar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone, the beholder is no longer confident of the gold’s safety in the Vault of Dragons. Xanathar thinks that the gold would be safer under its watchful gaze, but without the Stone of Golorr, it
can’t remember where the gold is hidden. Before running this chapter, review the “Beholders” section of the Monster Manual, particularly the section titled “A Beholder’s Lair.” Within its lair, Xanathar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the stone, the beholder is no longer confident of the gold’s safety in the Vault of Dragons. Xanathar thinks that the gold would be safer under its watchful gaze, but without the Stone of Golorr, it
can’t remember where the gold is hidden. Before running this chapter, review the “Beholders” section of the Monster Manual, particularly the section titled “A Beholder’s Lair.” Within its lair, Xanathar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to your campaign, ask yourself two questions: Will the rule improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, then you have nothing to lose by
of play, or both. Consider trying no more than one or two of the options at a time so that you can clearly assess their effects on your campaign before adding other options. Before you add a new rule
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to your campaign, ask yourself two questions: Will the rule improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, then you have nothing to lose by
of play, or both. Consider trying no more than one or two of the options at a time so that you can clearly assess their effects on your campaign before adding other options. Before you add a new rule
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to your campaign, ask yourself two questions: Will the rule improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, then you have nothing to lose by
of play, or both. Consider trying no more than one or two of the options at a time so that you can clearly assess their effects on your campaign before adding other options. Before you add a new rule
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. (Lawful) 3 Intolerance. All other beholders are imperfect and must be destroyed. (Evil) 4 Stability. I must maintain the current balance of power in the region. (Lawful) 5 Perfection. Although I am
perfect as I am, I can strive to be even better. (Neutral) 6 Power. I will be secure when I rule over all. (Evil) Beholder Bonds d6 Bond 1 My followers are all spying on me, and I seek motivated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
), wall of force (1 minute; one 10-foot-square panel) Beholders rule territories and try to manipulate the wider world from them. For adventurers, the trick is learning where a given beholder believes its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
), wall of force (1 minute; one 10-foot-square panel) Beholders rule territories and try to manipulate the wider world from them. For adventurers, the trick is learning where a given beholder believes its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
), wall of force (1 minute; one 10-foot-square panel) Beholders rule territories and try to manipulate the wider world from them. For adventurers, the trick is learning where a given beholder believes its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. (Lawful) 3 Intolerance. All other beholders are imperfect and must be destroyed. (Evil) 4 Stability. I must maintain the current balance of power in the region. (Lawful) 5 Perfection. Although I am
perfect as I am, I can strive to be even better. (Neutral) 6 Power. I will be secure when I rule over all. (Evil) Beholder Bonds d6 Bond 1 My followers are all spying on me, and I seek motivated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. (Lawful) 3 Intolerance. All other beholders are imperfect and must be destroyed. (Evil) 4 Stability. I must maintain the current balance of power in the region. (Lawful) 5 Perfection. Although I am
perfect as I am, I can strive to be even better. (Neutral) 6 Power. I will be secure when I rule over all. (Evil) Beholder Bonds d6 Bond 1 My followers are all spying on me, and I seek motivated
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can keep an eye on threats from within that group. Like all beholders, the Xanathar craves information. It is aware of the great library at Candlekeep and the lore stored there, and one of its main
enemies at the same time, and it literally sleeps with its eyes open. The only real threat to the Xanathar’s rule is another beholder, which speaks to the reason why the Xanathar Guild has been led by a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can keep an eye on threats from within that group. Like all beholders, the Xanathar craves information. It is aware of the great library at Candlekeep and the lore stored there, and one of its main
enemies at the same time, and it literally sleeps with its eyes open. The only real threat to the Xanathar’s rule is another beholder, which speaks to the reason why the Xanathar Guild has been led by a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can keep an eye on threats from within that group. Like all beholders, the Xanathar craves information. It is aware of the great library at Candlekeep and the lore stored there, and one of its main
enemies at the same time, and it literally sleeps with its eyes open. The only real threat to the Xanathar’s rule is another beholder, which speaks to the reason why the Xanathar Guild has been led by a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
high-pitched, nasal voice. Death kisses fear true beholders, which can easily kill or subdue them. Lacking the egotism of their stronger kin, a death kiss usually submits to the rule of its creator or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
sometimes be achieved by rewarding positive behavior instead of punishing negative behavior. A hazard can be put to use in an offensive, defensive, or utilitarian capacity. Beholders are skilled at
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
high-pitched, nasal voice. Death kisses fear true beholders, which can easily kill or subdue them. Lacking the egotism of their stronger kin, a death kiss usually submits to the rule of its creator or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
sometimes be achieved by rewarding positive behavior instead of punishing negative behavior. A hazard can be put to use in an offensive, defensive, or utilitarian capacity. Beholders are skilled at
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
high-pitched, nasal voice. Death kisses fear true beholders, which can easily kill or subdue them. Lacking the egotism of their stronger kin, a death kiss usually submits to the rule of its creator or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
involves guarding the beholder’s lair. Sometimes it uses gifts as rewards and incentives for exceptional minions; although it prefers to rule by coercion and fear, it understands that better results can
sometimes be achieved by rewarding positive behavior instead of punishing negative behavior. A hazard can be put to use in an offensive, defensive, or utilitarian capacity. Beholders are skilled at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders True beholders are isolationists that despise others of their kind, but their dreams can give rise to a variety of lesser beholder-like creatures, a few of which are described here. Death
before the death kiss gets into melee range. Thus, out of self-preservation, a death kiss usually submits to the rule of a beholder that it encounters, though it might attempt to escape as soon as its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders True beholders are isolationists that despise others of their kind, but their dreams can give rise to a variety of lesser beholder-like creatures, a few of which are described here. Death
before the death kiss gets into melee range. Thus, out of self-preservation, a death kiss usually submits to the rule of a beholder that it encounters, though it might attempt to escape as soon as its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders True beholders are isolationists that despise others of their kind, but their dreams can give rise to a variety of lesser beholder-like creatures, a few of which are described here. Death
before the death kiss gets into melee range. Thus, out of self-preservation, a death kiss usually submits to the rule of a beholder that it encounters, though it might attempt to escape as soon as its






