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Returning 31 results for 'beholders both diffusing confined role'.
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as especially close human siblings can. The original beholder is usually the dominant one and takes a leadership role. A hive consists of three to ten beholders, plus whatever minions they control
Birth of a Beholder Beholders can produce others of their own kind, but the process has nothing to do with biology and everything to do with psychology. When a beholder sleeps, its body goes briefly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as especially close human siblings can. The original beholder is usually the dominant one and takes a leadership role. A hive consists of three to ten beholders, plus whatever minions they control
Birth of a Beholder Beholders can produce others of their own kind, but the process has nothing to do with biology and everything to do with psychology. When a beholder sleeps, its body goes briefly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as especially close human siblings can. The original beholder is usually the dominant one and takes a leadership role. A hive consists of three to ten beholders, plus whatever minions they control
Birth of a Beholder Beholders can produce others of their own kind, but the process has nothing to do with biology and everything to do with psychology. When a beholder sleeps, its body goes briefly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as zombies
of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as zombies
of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as zombies
of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as
regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as
regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as
regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters as NPCs Named monsters that play a significant role in an adventure deserve the same attention you would give to a humanoid NPC, with mannerisms as well as ideals, bonds, flaws, and secrets
have magic rings on them. The Xanathar’s speech is slow and deliberate, and it prefers to turn its central eye away from creatures it speaks to. Like all beholders, it sees other creatures as inferiors
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. Most of a beholder’s mental activity is devoted to unearthing plots
offered a role in the beholder’s retinue once its will is broken. A beholder might consider a group of skilled adventurers to be a valuable prize and use its abilities to capture them all for this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. Most of a beholder’s mental activity is devoted to unearthing plots
offered a role in the beholder’s retinue once its will is broken. A beholder might consider a group of skilled adventurers to be a valuable prize and use its abilities to capture them all for this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. Most of a beholder’s mental activity is devoted to unearthing plots
offered a role in the beholder’s retinue once its will is broken. A beholder might consider a group of skilled adventurers to be a valuable prize and use its abilities to capture them all for this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters as NPCs Named monsters that play a significant role in an adventure deserve the same attention you would give to a humanoid NPC, with mannerisms as well as ideals, bonds, flaws, and secrets
have magic rings on them. The Xanathar’s speech is slow and deliberate, and it prefers to turn its central eye away from creatures it speaks to. Like all beholders, it sees other creatures as inferiors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters as NPCs Named monsters that play a significant role in an adventure deserve the same attention you would give to a humanoid NPC, with mannerisms as well as ideals, bonds, flaws, and secrets
have magic rings on them. The Xanathar’s speech is slow and deliberate, and it prefers to turn its central eye away from creatures it speaks to. Like all beholders, it sees other creatures as inferiors
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sometimes be achieved by rewarding positive behavior instead of punishing negative behavior. A hazard can be put to use in an offensive, defensive, or utilitarian capacity. Beholders are skilled at
treat it as clutter. Circumstances might change the role of a piece of treasure — a staff of the python used to prop up a stone block trap might be given as a gift if the beholder acquires a minion who can attune the item.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sometimes be achieved by rewarding positive behavior instead of punishing negative behavior. A hazard can be put to use in an offensive, defensive, or utilitarian capacity. Beholders are skilled at
treat it as clutter. Circumstances might change the role of a piece of treasure — a staff of the python used to prop up a stone block trap might be given as a gift if the beholder acquires a minion who can attune the item.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sometimes be achieved by rewarding positive behavior instead of punishing negative behavior. A hazard can be put to use in an offensive, defensive, or utilitarian capacity. Beholders are skilled at
treat it as clutter. Circumstances might change the role of a piece of treasure — a staff of the python used to prop up a stone block trap might be given as a gift if the beholder acquires a minion who can attune the item.
classes
Basic Rules (2014)
aberrations (such as beholders and mind flayers) and undead (such as zombies and vampires). Druids sometimes lead raids against such creatures, especially when the monsters encroach on the druids&rsquo
, druids take on a more active role in combating the threat, as adventurers.
Creating a Druid
When making a druid, consider why your character has such a close bond with nature. Perhaps your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fine of up to 500 gp. A character tells the magister about the hidden cache of dragons and Fenerus’s role in finding it. Talking to Fenerus Fenerus Stormcastle (N male Tethyrian bandit captain) is
confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fine of up to 500 gp. A character tells the magister about the hidden cache of dragons and Fenerus’s role in finding it. Talking to Fenerus Fenerus Stormcastle (N male Tethyrian bandit captain) is
confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fine of up to 500 gp. A character tells the magister about the hidden cache of dragons and Fenerus’s role in finding it. Talking to Fenerus Fenerus Stormcastle (N male Tethyrian bandit captain) is
confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Beholder Zombie Guard A beholder zombie guards this magically lit room. Surrounding it are four gas spores, which look like immature beholders at first glance. All five creatures float in the middle of
it from accidentally dreaming another beholder into existence. The bowl-shaped “dream nullifier” magically wakes Xanathar when it starts to dream about other beholders. If the bowl is engulfed by an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Beholder Zombie Guard A beholder zombie guards this magically lit room. Surrounding it are four gas spores, which look like immature beholders at first glance. All five creatures float in the middle of
it from accidentally dreaming another beholder into existence. The bowl-shaped “dream nullifier” magically wakes Xanathar when it starts to dream about other beholders. If the bowl is engulfed by an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Beholder Zombie Guard A beholder zombie guards this magically lit room. Surrounding it are four gas spores, which look like immature beholders at first glance. All five creatures float in the middle of
it from accidentally dreaming another beholder into existence. The bowl-shaped “dream nullifier” magically wakes Xanathar when it starts to dream about other beholders. If the bowl is engulfed by an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
role; no one else can take the captain’s place. Second, only one character can attempt an officer’s check; they can’t receive help. Once all the checks related to the group check have been rolled, the
-tumble bunch, and cramming them into a ship’s confined quarters leads to inevitable rivalries, feuds, and petty crimes. If resentments among the crew grow too strong, the officers must step in and set
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
role; no one else can take the captain’s place. Second, only one character can attempt an officer’s check; they can’t receive help. Once all the checks related to the group check have been rolled, the
-tumble bunch, and cramming them into a ship’s confined quarters leads to inevitable rivalries, feuds, and petty crimes. If resentments among the crew grow too strong, the officers must step in and set
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
role; no one else can take the captain’s place. Second, only one character can attempt an officer’s check; they can’t receive help. Once all the checks related to the group check have been rolled, the
-tumble bunch, and cramming them into a ship’s confined quarters leads to inevitable rivalries, feuds, and petty crimes. If resentments among the crew grow too strong, the officers must step in and set
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
represent mortals whom Zybilna aided in her role as fairy godmother. A glass scullery maid dances with a glass princess, a glass farmer carries a glass pot filled with glass coins, and so on. Each statue
whoever confined them to this wretched nursery. Characters who can read the Elvish script can identify seven different letters carved into the triangular ornaments suspended above the cradles. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
represent mortals whom Zybilna aided in her role as fairy godmother. A glass scullery maid dances with a glass princess, a glass farmer carries a glass pot filled with glass coins, and so on. Each statue
whoever confined them to this wretched nursery. Characters who can read the Elvish script can identify seven different letters carved into the triangular ornaments suspended above the cradles. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
represent mortals whom Zybilna aided in her role as fairy godmother. A glass scullery maid dances with a glass princess, a glass farmer carries a glass pot filled with glass coins, and so on. Each statue
whoever confined them to this wretched nursery. Characters who can read the Elvish script can identify seven different letters carved into the triangular ornaments suspended above the cradles. The






